# Jeiqi Notation

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Home * Games * Chinese Chess * Jeiqi * Jeiqi notation’’’

Jeiqi Notation is the set of various abbreviator notational systems used to describe the Jeiqi position or moves in a Jeiqi game record.

# Names & notations

• Jeiqi piece: a dark/unseen/covered piece
• Reveal move/revelation: a move of a Jeiqi piece. A Jeiqi piece should do the first move as the original piece in which it is located. After the first move, it will be revealed/uncovered to show its real material
• Piece names and abbreviations:
```King / k
Elephant / e
Rook / r
Cannon / c
Horse / h
Pawn / p
Jeiqi / x
White / w
Black / b
```

# FEN

It is similar to the standard of FEN with some extra information about captures since that information is very important to guess to which piece a dark piece could be revealed.

Standard FEN has 6 fields as below:

1) Piece placement: there are two parts a) piece placement: similar to chess. Use x/X for dark pieces. For example, b) captured pieces: all revealed captured pieces and their numbers, enclosed by brackets []. This part appears immediately after the first part, without any space. Pieces with no capture are ignored. Jeiqi pieces are not compulsory since we can calculate them from the board and revealed captures. That can make the FEN string a bit shorter, avoid redundancy and inconsistent data, avoid ugly using 2 digit numbers (Jeiqi pieces could be 15 - two-digit numbers). Empty brackets could be omitted too. Pieces can be placed in any order. For being beautiful, it is suggested to list all-white pieces first, descending by piece values. For examples,

Example of a capturing record: [C1H2P3r1p3]: white loses 1 Cannon, 2 Horses, 3 Pawns, 1, black loses 1 Rook, 3 Pawns

2) Active color: similar to chess, w for white, b for black

3) Castling availability: ignore. Use ‘-’ instead

4) En passant: ignore. Use ‘-’ instead

5) Halfmove clock: similar to chess. This is the number of halfmoves since the last capture or pawn advance

6) Fullmove number: similar to chess. The number of the full moves. It starts at 1 and is incremented after Black's move

Examples: Starting position, empty brackets are totally omitted: xxxxkxxxx/9/1x5x1/x1x1x1x1x/9/9/X1X1X1X1X/1X5X1/9/XXXXKXXXX w - - 0 1

Captured Jeiqi pieces (X7) are counted even that is not compulsory. 2e6/4k4/9/2Ha1P2p/2a2P3/9/3p5/4E4/e8/2X1K4[R1C1P1X7r1h1p1d6] w - 3 55

# Move notations

It is similar to Chinese Chess about pieces, moves notations, and to chess about promotions for revelation.

## Algebraic Notation

Basically, it is similar to Chinese Chess move notations. Columns are named from a to i, rows from 0 to 9. For a move of a Jeiqi piece, we notate it as its original piece and use promotion notation for the revelation.

Bellow is a revelation move when a dark piece in original Pawn position i3 pushed to i4 and revealed into a Horse, Rook on i5 moves to d5, dark Horse in b0 moves to c2 and revealed to a Pawn:

Long algebraic notion (LAN):

1) i3i4=h i5d5 2) b0c2=p

Short algebraic notion (SAN): 1) i4=h rc7 2) Hc2=p

Coordinate notation: i3i4h i5d5 b0c2p

The traditional move notation uses column number by side as an image. We can use them as Xiangqi with some notes:

• revealing move uses promotional symbol: P1+1=h
• Don’t count dark pieces with revealed pieces of the same types for solving ambitious cases. The dark and revealed pieces can be easily distinguished by revealing symbol
• For example, even there are two black Rooks in column 9, their moves can not be ambiguous since r9.1 is definitely by revealed Rook and r9.1=c is definitely by the dark one.

# PGN

Use Jeiqi as the variant name: [Variant “Jeiqi”]

# UCI

## Send from engine

Inform the engine can play Jeiqi variant:

UCI_Variant var jeiqi UCI_Variant var xiangqi var jeiqi

bestmove: as typical but it could not have a revelational piece even the moving piece is a dark one. Reason: the engine cannot decide that piece: bestmove a3a4

## Send from chess GUI

GUI should add revelational pieces to dark moves:

Example: position startpos moves e3e4e b9c7c h2h7r i9h9p e4g2