Difference between revisions of "Jaglavak"

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==Misc==
 
==Misc==
 
* [https://www.pbs.org/wgbh/nova/ants/mofu.html NOVA | Master of the Killer Ants | Jaglavak, Prince of Insects | PBS] by [https://www.cairn-int.info/publications-de-Christian-Seignobos--783.htm# Christian Seignobos]
 
* [https://www.pbs.org/wgbh/nova/ants/mofu.html NOVA | Master of the Killer Ants | Jaglavak, Prince of Insects | PBS] by [https://www.cairn-int.info/publications-de-Christian-Seignobos--783.htm# Christian Seignobos]
* [https://www.jeromeraynaud.com/en/portfolio-items/jaglavak-prince-insectes/ JJaglavak, Prince of Insects - Jerome Raynaud]
+
* [https://www.jeromeraynaud.com/en/portfolio-items/jaglavak-prince-insectes/ Jaglavak, Prince of Insects - Jerome Raynaud]
 
* [https://en.wikipedia.org/wiki/Dorylus Dorylus (Jaglavak) from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Dorylus Dorylus (Jaglavak) from Wikipedia]
  

Revision as of 21:30, 27 August 2020

Home * Engines * Jaglavak

Jaglavak,
an experimental UCI compliant open source chess engine under construction by Stuart Riffle, written in C++. Like Stuart Riffle's earlier engine Pigeon, Jaglavak uses bitboards, and generates sliding piece attacks by Kogge-Stone [2]. Unlike Pigeon, Jaglavak performs a MCTS and uses the UCT formula to guide the selection of a node. The random playouts of the simulation phase may be distributed on CPUs, utilizing SIMD aka SSE2/4 [3], AVX2 [4] or even AVX-512 [5] instructions - or on Nvidia GPUs utilizing CUDA [6].

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