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GPU

9 bytes removed, 08:01, 27 November 2020
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Integer Instruction Throughput
: Current GPU [https://en.wikipedia.org/wiki/Processor_register registers] and Vector-[https://en.wikipedia.org/wiki/Arithmetic_logic_unit ALUs] are 32 bit wide and have to emulate 64 bit integer operations.<ref>[https://en.wikichip.org/w/images/a/a1/vega-whitepaper.pdf AMD Vega White Paper]</ref> <ref>[https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf Nvidia Turing White Paper]</ref>
* INT8/Mixed Precision Support: Newer Some architectures like Nvidia [https://en.wikipedia.org/wiki/Turing_(microarchitecture) Turing] and AMD [https://en.wikipedia.org/wiki/AMD_RX_Vega_series Vega] have mixed offer higher throughput with lower precision support. Vega doubles the [https://en.wikipedia.org/wiki/FP16 FP16] and quadruples the [https://en.wikipedia.org/wiki/Integer_(computer_science)#Common_integral_data_types INT8] throughput.<ref>[https://en.wikipedia.org/wiki/Graphics_Core_Next#fifth Vega (GCN 5th generation) from Wikipedia]</ref>Turing doubles the FP16 throughput of its [https://en.wikipedia.org/wiki/Floating-point_unit FPUs].<ref>[https://www.anandtech.com/show/13282/nvidia-turing-architecture-deep-dive/4 AnandTech - Nvidia Turing Deep Dive page 4]</ref>
==Floating Point Instruction Throughput==
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