Difference between revisions of "Douglas Bagnall"
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<ref>[https://dblp.org/pid/164/5557.html Douglas Bagnall | dblp]</ref> | <ref>[https://dblp.org/pid/164/5557.html Douglas Bagnall | dblp]</ref> | ||
* [[Douglas Bagnall]] ('''2015'''). ''Author Identification using Multi-headed Recurrent Neural Networks''. [https://arxiv.org/abs/1506.04891 arXiv:1506.04891] | * [[Douglas Bagnall]] ('''2015'''). ''Author Identification using Multi-headed Recurrent Neural Networks''. [https://arxiv.org/abs/1506.04891 arXiv:1506.04891] | ||
− | * [[Douglas Bagnall]] (''' | + | * [[Douglas Bagnall]] ('''2016'''). ''Authorship clustering using multi-headed recurrent neural networks''. [https://arxiv.org/abs/1608.04485 arXiv:1608.04485] |
=External Links= | =External Links= |
Revision as of 12:48, 24 April 2021
Home * People * Douglas Bagnall
Douglas Bagnall,
a New Zealand computer scientist, programmer, technologist and artist [2],
and author of the open source chess engine p4wn written in JavaScript.
Recently, he worked on author identification using recurrent neural networks [3].
Selected Publication
- Douglas Bagnall (2015). Author Identification using Multi-headed Recurrent Neural Networks. arXiv:1506.04891
- Douglas Bagnall (2016). Authorship clustering using multi-headed recurrent neural networks. arXiv:1608.04485
External Links
References
- ↑ clipped from Douglas Bagnall + Nicole Lim | Flickr - Fotosharing!, taken on March 03, 2011 by Erin Stewart and Nicole Lim
- ↑ ONE DAY SCULPTURE: Douglas Bagnall (Wayback Machine)
- ↑ Author prediction win for Douglas, September 28, 2015
- ↑ Douglas Bagnall | dblp