Difference between revisions of "ChessMaps"

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<ref>[[Kieran Greer]] ('''2000'''). ''[https://www.sciencedirect.com/science/article/pii/S0004370200000266 Computer chess move-ordering schemes using move influence]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 120, No. 2</ref>.  
 
<ref>[[Kieran Greer]] ('''2000'''). ''[https://www.sciencedirect.com/science/article/pii/S0004370200000266 Computer chess move-ordering schemes using move influence]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 120, No. 2</ref>.  
 
The program requires the [https://en.wikipedia.org/wiki/.NET_Framework .NET Framework] and has an own [[Windows]] [[GUI]]. The ChessMaps manual credits [[Beowulf]] for providing the [[Opening Book|opening book]].  
 
The program requires the [https://en.wikipedia.org/wiki/.NET_Framework .NET Framework] and has an own [[Windows]] [[GUI]]. The ChessMaps manual credits [[Beowulf]] for providing the [[Opening Book|opening book]].  
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=Screenshot=
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[[FILE:CheeMapsGuiImage.jpg|none|border||text-bottom|link=https://www.distributedcomputingsystems.co.uk/research.html]]
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Current ChessMaps GUI <ref>[https://www.distributedcomputingsystems.co.uk/research.html Distributed Computing Systems - Research]</ref>
  
 
=Quotes=
 
=Quotes=
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=External Links=
 
=External Links=
* [http://www.distributedcomputingsystems.co.uk/chessmapsdownload.html ChessMaps Download] (dead link)
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* [https://www.distributedcomputingsystems.co.uk/research.html Distributed Computing Systems - Research]
  
 
=References=
 
=References=
 
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<references />
 
'''[[Engines|Up one level]]'''
 
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Revision as of 16:34, 6 November 2018

Home * Engines * ChessMaps

ChessMaps,
a research chess playing program by Kieran Greer, written in C#. It is testbed for dynamic move ordering heuristics such as the Chessmaps Heuristic [1] [2]. The program requires the .NET Framework and has an own Windows GUI. The ChessMaps manual credits Beowulf for providing the opening book.

Screenshot

CheeMapsGuiImage.jpg

Current ChessMaps GUI [3]

Quotes

Kieran Greer's more recent research on Tree Pruning for New Search Techniques in Computer Games with move chains has been carried out using Chessmaps [4]:

The Chessmaps program is still only a prototype program and is missing modules or functions that would be included in a complete program. There is no real knowledge of endgame play, for example, where the program will tend to play more aimlessly and be happy to concede a draw by repetition, in a clearly winning position. On the other hand, in certain middlegame positions where its positional evaluator should work well, it does play strongly. It is still a bit buggy and can produce errors, but the testing and results have been performed under reliable circumstances. So a rough evaluation of playing strength might be a strong club player, although, this is not particularly strong for computer chess programs these days. 

See also

Publications

External Links

References

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