Difference between revisions of "Castling"

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* the king must not be in check
 
* the king must not be in check
 
* no square between king's start and final square may be controlled by the enemy
 
* no square between king's start and final square may be controlled by the enemy
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=Irreversibility=
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While castling is [[Irreversible Moves|irreversible]] with respect to the [[Castling Rights|castling rights]] and resets the position index to determine [[Repetitions#RepetitionOfPositions|repetition of positions]], castling doesn't reset, but increments the [[Halfmove Clock|halfmove clock]] concerning the [[Fifty-move Rule|fifty-move rule]] <ref>[http://www.open-chess.org/viewtopic.php?f=3&t=2209 Half Move Clock Confusion] by HumbleProgrammer, [[Computer Chess Forums|OpenChess Forum]], January 10, 2013</ref> <ref>[http://www.horst-wandersleben.de/Wette.htm Computerschach - Eine Wette, die ich gerne verloren habe] by [[Horst Wandersleben]]</ref>.
  
 
=Chess960=  
 
=Chess960=  
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* [https://en.wikipedia.org/wiki/Castling Castling from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Castling Castling from Wikipedia]
 
: [https://en.wikipedia.org/wiki/Artificial_castling Artificial castling from Wikipedia]
 
: [https://en.wikipedia.org/wiki/Artificial_castling Artificial castling from Wikipedia]
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* [http://www.horst-wandersleben.de/Wette.htm Computerschach - Eine Wette, die ich gerne verloren habe] by [[Horst Wandersleben]] (German) » [[Fifty-move Rule]] <ref>[[Dieter Bürßner]] found a game finished in a [[Fifty-move Rule|fifty-move rule]] draw, where [[Castling|castling]] occurred during the last fifty moves</ref>
  
 
=References=  
 
=References=  
 
<references />
 
<references />
 
 
'''[[Moves|Up one Level]]'''
 
'''[[Moves|Up one Level]]'''

Revision as of 11:57, 22 September 2018

Home * Chess * Moves * Castling

Castling is a composite move of King and Rook at the same time. In standard chess it consists of moving a king two squares towards the rook and executing a jump of a rook over the king.

Rules

The prequisites for doing it are as follows:

  • the king and the relevant rook must not be moved, considered as castling rights inside a chess position
  • the king must not be in check
  • no square between king's start and final square may be controlled by the enemy

Irreversibility

While castling is irreversible with respect to the castling rights and resets the position index to determine repetition of positions, castling doesn't reset, but increments the halfmove clock concerning the fifty-move rule [2] [3].

Chess960

In Chess960 castling is a move reaching the position just like after standard chess castling, which may be achieved by (a) moving the king to c1 or g1 ant then executing a jump by relevant rook (b) jumping with the rook over a king already placed on c1 or g1 (c) interchanging the positions of king and rook [4].

Shogi

A formation achieved after castling is called a castle. This is often contrasted with a castle in the game of Shogi, requiring several moves to complete, but it seems wrong, since chess also has several standard defensive castle formations - like the one after fianchetto of a king's bishop or the one with a knight on g7, often achieved in the Old Benoni. For that reason it might be interesting to use shogi programming concepts of a castle map and an attack map in chess.

See also

Forum Posts

1982

2000 ...

2010 ...

External Links

Artificial castling from Wikipedia

References

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