Jaglavak
Revision as of 21:19, 9 September 2020 by GerdIsenberg (talk | contribs)
Jaglavak,
an experimental UCI compliant open source chess engine under construction by Stuart Riffle, written in C++.
Like Stuart Riffle's earlier engine Pigeon, Jaglavak uses bitboards, and generates sliding piece attacks by Kogge-Stone [2].
Unlike Pigeon, Jaglavak performs a MCTS and uses the UCT formula to guide the selection of a node.
The random playouts of the simulation phase may be distributed on CPUs, utilizing SIMD aka SSE2/4 [3], AVX2 [4] or even AVX-512 [5] instructions - or on Nvidia GPUs utilizing CUDA [6].
See also
Forum Posts
- Lazy-evaluation of futures for parallel work-efficient Alpha-Beta search by Percival Tiglao, CCC, Jun 20, 2019
External Links
Chess Engine
- GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD
- GitHub - StuartRiffle/JaglavakTestData: Games, opening books, and test suites
Misc
- NOVA | Master of the Killer Ants | Jaglavak, Prince of Insects | PBS by Christian Seignobos
- Jaglavak, Prince of Insects - Jerome Raynaud
- Dorylus (Jaglavak) from Wikipedia
References
- ↑ Dorsal view of ant Dorylus gribodoi specimen casent0172627, Author: April Nobile, February 12, 2007, AntWeb.org, Wikimedia Commons
- ↑ Jaglavak/BitBoard.h at master · StuartRiffle/Jaglavak · GitHub
- ↑ Jaglavak/SSE4.h at master · StuartRiffle/Jaglavak · GitHub
- ↑ Jaglavak/AVX2.h at master · StuartRiffle/Jaglavak · GitHub
- ↑ Jaglavak/AVX512.h at master · StuartRiffle/Jaglavak · GitHub
- ↑ Jaglavak/CudaPlayer.h at master · StuartRiffle/Jaglavak · GitHub