Search results

Jump to: navigation, search
  • '''[[Main Page|Home]] * Engine Testing''' '''Engine Testing''',<br/>
    21 KB (2,895 words) - 12:16, 4 February 2022
  • ...|tactical]] [[Test-Positions|test position]] of a most deterministic chess engine (e.g. no [[Parallel Search|parallel search]]), varies by magnitudes in solu ...d representation]] directly after [[Make Move|making a move]], to make the engine white to move only, that is only generating white moves, or similar, to kee
    9 KB (1,354 words) - 21:37, 15 May 2018
  • ...are no magic bullet - They are better judged in the wider context of your engine design and target architecture.
    3 KB (390 words) - 14:12, 24 January 2019
  • .../sites.google.com/site/pedonechess/a-didactic-engine QBBEngine- a didactic engine] by [[Fabio Gobbato]] » [[QBBEngine]]
    12 KB (1,634 words) - 22:27, 1 December 2020
  • ...ses of '''Hyperbola''' will require a P-III system to operate. As the core engine is being written in [[Assembly|assembly]] code, it is very difficult to opt
    13 KB (2,038 words) - 09:02, 11 May 2018
  • ...tp://www.chessmaster.xyz/about/ Carey Steveson]</ref>, and is author of an engine solving [[Pawn Endgame|pawn endgames]] <ref>[http://www.independent.co.uk/a
    5 KB (637 words) - 17:10, 16 November 2020
  • ..., Tord almost resigned to continue working on Gothmog in favour to his new engine [[Glaurung]] <ref>[https://www.stmintz.com/ccc/index.php?id=415017 Re: What ==Chess Engine==
    4 KB (600 words) - 21:05, 9 September 2020
  • ...at the bottom to jump to the label specified in ret_addr as applied in his engine [[Onno]]:
    9 KB (1,280 words) - 15:30, 25 December 2020
  • an [[UCI]] compatible [[:Category:Open Source|open source chess engine]] by [[Jost Triller]], ...kchess.com/forum3/viewtopic.php?f=2&t=69117 "Googleplex Starthinker" chess engine] by [[Jost Triller]], [[CCC]], December 02, 2018</ref>.
    6 KB (739 words) - 13:37, 17 June 2021
  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008
    86 KB (11,607 words) - 18:34, 11 November 2021
  • ...p://www.talkchess.com/forum/viewtopic.php?t=55170&start=11 Re: A new chess engine : m8 (comming not so soon)] by [[Peter Österlund]], [[CCC]], February 01, * [http://www.talkchess.com/forum/viewtopic.php?t=19446 If making an SMP engine, do NOT use processes] by [[Zach Wegner]], [[CCC]], February 07, 2008
    26 KB (3,729 words) - 09:42, 7 October 2021
  • * [http://www.talkchess.com/forum/viewtopic.php?t=55132 Low-RAM engine] by [[Harm Geert Muller]], [[CCC]], January 28, 2015 ...om/forum/viewtopic.php?t=61423 Tipical cache and branch misses for a chess engine] by [[Nicu Ionita]], [[CCC]], September 14, 2016 » [[Avoiding Branches]],
    52 KB (7,240 words) - 22:33, 16 May 2023
  • * [[CPW-Engine_movegen(0x88)|Move Generation in CPW-Engine]]
    21 KB (2,566 words) - 11:06, 11 July 2020
  • ...Philippe Huget]], [[CCC]], February 24, 1999</ref> in conjunction with his engine [[La Dame Blanche]], a standalone open source program <ref>[http://www.quar ...ww.stmintz.com/ccc/index.php?id=43888 Re: A separate process for the chess engine - How do I do this?] by [[Eugene Nalimov]], [[CCC]], February 20, 1999
    33 KB (4,574 words) - 04:04, 11 September 2021
  • ...ttps://www.stmintz.com/ccc/index.php?id=347144 Implementing Planning in an Engine] by [[Tom Likens]], [[CCC]], February 04, 2004 .../forum3/viewtopic.php?f=2&t=73418 When will the chess programmers write an engine that plans ?] by [[Thorsten Czub]], [[CCC]], March 20, 2020
    25 KB (3,365 words) - 11:19, 6 August 2021
  • ....talkchess.com/forum/viewtopic.php?t=47250 positional patterns for "human" engine] by [[Pawel Koziol]], [[CCC]], February 16, 2013
    22 KB (2,952 words) - 14:37, 17 July 2020
  • When a chess program (e.g., a chess engine or a chess GUI) works with an EGTB, it needs to retrieve data (integer numb After probing the chess engine may have the result as an integer number for the queried position. Dependin
    75 KB (10,498 words) - 05:16, 28 September 2022
  • ...h|depths]] without much slowdown. They have been tested in Ronald de Man's engine [[Sjaak]] (playing on [[FICS]] as TrojanKnight(C)) a couple of months quite ...]] by either side) can be very unnatural, it might be desirable to let the engine search on the winning moves until it becomes clear that insufficient progre
    40 KB (5,678 words) - 13:35, 7 December 2023
  • ...ndgame-tablebases-1/gtb-compression Compressing Tablebases - gaviota chess engine]</ref>, yielding in 5-men sizes below 7 GB. ...tachessengine/Home/endgame-tablebases-1 Endgame Tablebases - gaviota chess engine]
    9 KB (1,130 words) - 18:53, 16 November 2020
  • ...e compared to [[Perft Results|predetermined values]] and used to isolate [[Engine Testing#bugs|bugs]]. In perft, nodes are only counted at the end after the * [http://www.talkchess.com/forum/viewtopic.php?t=54528 FRC / Chess960 Engine with "Divided" Command] by [[Steve Maughan]], [[CCC]], December 02, 2014 »
    30 KB (4,128 words) - 05:07, 16 March 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)