Difference between revisions of "Takuya Hiraoka"
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'''Takuya Hiraoka''', (平岡 拓也)<br/> | '''Takuya Hiraoka''', (平岡 拓也)<br/> | ||
a Japanese computer scientist affiliated with the [https://en.wikipedia.org/wiki/NEC NEC] Data Science Research Laboratories. | a Japanese computer scientist affiliated with the [https://en.wikipedia.org/wiki/NEC NEC] Data Science Research Laboratories. | ||
− | He holds a B.Sc. in [https://en.wikipedia.org/wiki/Informatics informatics] from [https://en.wikipedia.org/wiki/Kindai_University Kindai University] in 2011, and a M.Sc. and Ph.D. in [https://en.wikipedia.org/wiki/Information_science information science] from [https://en.wikipedia.org/wiki/Nara_Institute_of_Science_and_Technology Nara Institute of Science and Technology] in 2013 and 2016 respectively <ref>[https://www.nec.com/en/global/rd/people/takuya_hiraoka.html | + | He holds a B.Sc. in [https://en.wikipedia.org/wiki/Informatics informatics] from [https://en.wikipedia.org/wiki/Kindai_University Kindai University] in 2011, and a M.Sc. and Ph.D. in [https://en.wikipedia.org/wiki/Information_science information science] from [https://en.wikipedia.org/wiki/Nara_Institute_of_Science_and_Technology Nara Institute of Science and Technology] in 2013 and 2016 respectively <ref>[https://www.nec.com/en/global/rd/people/takuya_hiraoka.html Takuya Hiraoka: Our Researchers | NEC]</ref>. |
His research interests include [https://en.wikipedia.org/wiki/Dialogue_system dialogue system], [[Reinforcement Learning|reinforcement learning]] and [https://en.wikipedia.org/wiki/Game_theory game theory], and computer [[Shogi]]. He is author of the Shogi playing program [[Apery]] <ref>[https://hiraokatakuya.github.io/apery/ Apery]</ref>, initially written in [[Cpp|C++]], recently ported to [[Rust]] <ref>[https://github.com/HiraokaTakuya/apery_rust GitHub - HiraokaTakuya/apery_rust: USI shogi engine written in Rust]</ref>. | His research interests include [https://en.wikipedia.org/wiki/Dialogue_system dialogue system], [[Reinforcement Learning|reinforcement learning]] and [https://en.wikipedia.org/wiki/Game_theory game theory], and computer [[Shogi]]. He is author of the Shogi playing program [[Apery]] <ref>[https://hiraokatakuya.github.io/apery/ Apery]</ref>, initially written in [[Cpp|C++]], recently ported to [[Rust]] <ref>[https://github.com/HiraokaTakuya/apery_rust GitHub - HiraokaTakuya/apery_rust: USI shogi engine written in Rust]</ref>. | ||
Along with [[Takenobu Takizawa]], [[Takeshi Ito]] and [[Kunihito Hoki]], he published on ''Contemporary Computer Shogi'' <ref>[[Takenobu Takizawa]], [[Takeshi Ito]], [[Takuya Hiraoka]], [[Kunihito Hoki]] ('''2015'''). ''[https://link.springer.com/referenceworkentry/10.1007/978-3-319-08234-9_22-1 Contemporary Computer Shogi]''. [https://link.springer.com/referencework/10.1007/978-3-319-08234-9 Encyclopedia of Computer Graphics and Games]</ref>. | Along with [[Takenobu Takizawa]], [[Takeshi Ito]] and [[Kunihito Hoki]], he published on ''Contemporary Computer Shogi'' <ref>[[Takenobu Takizawa]], [[Takeshi Ito]], [[Takuya Hiraoka]], [[Kunihito Hoki]] ('''2015'''). ''[https://link.springer.com/referenceworkentry/10.1007/978-3-319-08234-9_22-1 Contemporary Computer Shogi]''. [https://link.springer.com/referencework/10.1007/978-3-319-08234-9 Encyclopedia of Computer Graphics and Games]</ref>. |
Latest revision as of 13:15, 8 August 2020
Home * People * Takuya Hiraoka
Takuya Hiraoka, (平岡 拓也)
a Japanese computer scientist affiliated with the NEC Data Science Research Laboratories.
He holds a B.Sc. in informatics from Kindai University in 2011, and a M.Sc. and Ph.D. in information science from Nara Institute of Science and Technology in 2013 and 2016 respectively [2].
His research interests include dialogue system, reinforcement learning and game theory, and computer Shogi. He is author of the Shogi playing program Apery [3], initially written in C++, recently ported to Rust [4].
Along with Takenobu Takizawa, Takeshi Ito and Kunihito Hoki, he published on Contemporary Computer Shogi [5].
Selected Publications
2014 ...
- Takuya Hiraoka, Graham Neubig, Sakriani Sakti, Tomoki Toda, Satoshi Nakamura (2014). Reinforcement Learning of Cooperative Persuasive Dialogue Policies using Framing. COLING 2014
- Takenobu Takizawa, Takeshi Ito, Takuya Hiraoka, Kunihito Hoki (2015). Contemporary Computer Shogi. Encyclopedia of Computer Graphics and Games
- Takuya Hiraoka, Masaaki Tsuchida, Yotaro Watanabe (2017). Deep Reinforcement Learning for Inquiry Dialog Policies with Logical Formula Embeddings. arXiv:1708.00667
- Seydou Ba, Takuya Hiraoka, Takashi Onishi, Toru Nakata, Yoshimasa Tsuruoka (2018). Monte Carlo Tree Search with Scalable Simulation Periods for Continuously Running Tasks. arXiv:1809.02378
2020 ...
- Takuya Hiraoka, Takahisa Imagawa, Voot Tangkaratt, Takayuki Osa, Takashi Onishi, Yoshimasa Tsuruoka (2020). Meta-Model-Based Meta-Policy Optimization. arXiv:2006.02608
External Links
- Takuya Hiraoka: Our Researchers | NEC
- Takuya Hiraoka - Google Scholar
- HiraokaTakuya (HiraokaTakuya) · GitHub
References
- ↑ Image clipped from Takuya Hiraoka: Our Researchers | NEC
- ↑ Takuya Hiraoka: Our Researchers | NEC
- ↑ Apery
- ↑ GitHub - HiraokaTakuya/apery_rust: USI shogi engine written in Rust
- ↑ Takenobu Takizawa, Takeshi Ito, Takuya Hiraoka, Kunihito Hoki (2015). Contemporary Computer Shogi. Encyclopedia of Computer Graphics and Games
- ↑ dblp: Takuya Hiraoka