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Advances in Computer Games 15

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[[FILE:SnelliusBuilding_2015.JPG|border|right|thumb|Snellius Building <ref>Photo Snellius Building by [[Gerd Isenberg]], July 03, 2015</ref> ]]

'''Advances in Computer Games 15''',<br/>
from July 3 to 5, [[Timeline#2017|2017]], Snellius Building <ref>[https://www.universiteitleiden.nl/en/locations/snellius-building#tab-1 Snellius Building]</ref> <ref>[[Mathematician#WSnellius|Willebrord Snellius (1580 - 1626)]]</ref>, [[Leiden University]], [https://en.wikipedia.org/wiki/Leiden Leiden], [https://en.wikipedia.org/wiki/Netherlands The Netherlands], in conjunction with the [[WCCC 2017]], [[WCSC 2017]], and the [[20th Computer Olympiad]]. ACG is the conference of the [[ICGA]].

=Lectures=
==Day 1==
* [[Richard J. Lorentz]] ('''2017'''). ''Machine Learning in the Game of Breakthrough''. [[Advances in Computer Games 15]]
* [[Katsuki Ohto]], [[Tetsuro Tanaka]] ('''2017'''). ''A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States''. [[Advances in Computer Games 15]]
* [[Naoki Mizukami]], [[Jun Suzuki]], [[Hirotaka Kameko]], [[Yoshimasa Tsuruoka]] ('''2017'''). ''Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games''. [[Advances in Computer Games 15]]
* [[Noah Weninger]], [[Ryan Hayward]] ('''2017'''). ''Exploring Positional Linear Go''. [[Advances in Computer Games 15]], [https://webdocs.cs.ualberta.ca/~hayward/papers/lgo.pdf pdf]
* [[Tristan Cazenave]] ('''2017'''). ''Improved Policy Networks for Computer Go''. [[Advances in Computer Games 15]], [http://www.lamsade.dauphine.fr/~cazenave/papers/gofairsbn.pdf pdf]
* [[Danilo Carvalho]], [[Minh Le Nguyen]], [[Hiroyuki Iida]] ('''2017'''). ''An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance''. [[Advances in Computer Games 15]], [https://www.researchgate.net/publication/318718797_An_Analysis_of_Majority_Voting_in_Homogeneous_Groups_for_Checkers_Understanding_Group_Performance_through_Unbalance?ev=prf_high ResearchGate]
==Day 2==
* [[Cameron Browne]] ('''2017'''). ''Analysis of Fred Horn’s Gloop Puzzle''. [[Advances in Computer Games 15]], [https://eprints.qut.edu.au/107751/ QUT ePrints]
* [[Jos Uiterwijk]] ('''2017'''). ''Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy''. [[Advances in Computer Games 15]], [https://arxiv.org/abs/1703.10678 arXiv:1703.10678]
* [[Michael Hartisch]] ('''2017'''). ''Yasol: An Open Source Solver for Quantified Mixed Integer Programs''. [[Advances in Computer Games 15]]
* [[Edouard Bonnet|Édouard Bonnet]] ('''2017'''). ''Analytical Solution for "EinStein würfelt nicht!" with One Stone''. [[Advances in Computer Games 15]]
* [[Simon Viennot]] ('''2017'''). ''Toward Solving "EinStein würfelt nicht!"''. [[Advances in Computer Games 15]]
* [[Todd W. Neller]] ('''2017'''). ''Optimal Play of the Farkle Dice Game''. [[Advances in Computer Games 15]]
==Day 3==
* [[Jakub Kowalski]], [[Jakub Sutowicz]], [[Marek Szykuła]] ('''2017'''). ''Evaluating Chess-like Games Using Generated Natural Language Descriptions''. [[Advances in Computer Games 15]] <ref>[[Jakub Kowalski]], [[Jakub Sutowicz]], [[Marek Szykuła]] ('''2017'''). ''Regular Boardgames''. [https://arxiv.org/abs/1706.02462 arXiv:1706.02462]</ref>
* [[Enkhbold Nyamsuren]], [[Wim van der Vegt]], [[Wim Westera]] ('''2017'''). ''[http://dspace.ou.nl/handle/1820/8004 Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning]''. [[Advances in Computer Games 15]]
* [[Adam Boulton]], [[Rachid Hourizi]] ('''2017'''). ''A Little Bit of Frustration Can Go a Long Way''. [[Advances in Computer Games 15]]
* [[Kiminori Matsuzaki]] ('''2017'''). ''Developing 2048 Player with Backward Temporal Coherence Learning and Restart''. [[Advances in Computer Games 15]]
* [[Bruno Bouzy]] ('''2017'''). ''Playing Hanabi Near-Optimally''. [[Advances in Computer Games 15]]
* [[Matej Guid]], [[Ivan Bratko]] ('''2017'''). ''Influence of Search Depth on Position Evaluation''. [[Advances in Computer Games 15]]
* [[Jiaxing Song]] ('''2017'''). ''Deep df-pn and its Efficient Implementations''. [[Advances in Computer Games 15]]

=See also=
* [[20th Computer Olympiad]]
* [[WCCC 2017]]
* [[WCSC 2017]]

=Publications=
* [[ICGA#Board|The Board of the ICGA]] ('''2017'''). ''Five ICGA Events in Leiden, the Netherlands: July, 2017''. [[ICGA Journal#39_1|ICGA Journal, Vol. 39, No. 1]]

=External Links=
* [https://acg2017.wordpress.com/ Fifteenth International Conference on Advances in Computer Games 2017]
: [http://liacs.leidenuniv.nl/~kosterswa/progacg2017.pdf ACG2017 — Program]
* [https://icga.leidenuniv.nl/?p=1966 2017 Events in Leiden] by [[Jan Krabbenbos]], [[ICGA]], April 22, 2017

=References=
<references />

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