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Stuart Riffle

70 bytes removed, 16:22, 26 August 2020
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a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] programming, [https://en.wikipedia.org/wiki/Rendering_(computer_graphics) rendering],
[https://en.wikipedia.org/wiki/Signal_processing signal processing], [https://en.wikipedia.org/wiki/Computer_vision computer vision], [https://en.wikipedia.org/wiki/Virtual_reality virtual reality], [https://en.wikipedia.org/wiki/Augmented_reality augmented reality] and [[Learning|machine learning]] <ref>[https://www.linkedin.com/in/stuartriffle/ Stuart Riffle | LinkedIn]</ref>.
He is credited as co-author of various [https://en.wikipedia.org/wiki/Video_game video games] and [https://en.wikipedia.org/wiki/Racing_video_game racing video games], such as [https://en.wikipedia.org/wiki/Nuclear_Strike Nuclear Strike], [https://en.wikipedia.org/wiki/Madden_NFL_2000 Madden NFL 2000], [https://en.wikipedia.org/wiki/James_Bond_in_video_games James Bond 007], the and [https://en.wikipedia.org/wiki/Need_for_Speed Need for Speed] series <ref>[https://www.mobygames.com/developer/sheet/view/developerId,14837/ D. Stuart Riffle Video Game Credits and Biography] - [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref>.
Concerning computer chess, Stuart Riffle is autor of the [[:Category:Open Source|open source]] chess engines [[Pigeon]], and, under construction, the [[Monte-Carlo Tree Search|Monte-Carlo tree searcher]] [[Jaglavak]] <ref>[https://github.com/StuartRiffle/Jaglavak GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD]</ref>, both targeting [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] architectures.

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