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Stuart Riffle

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Created page with "'''Home * People * Stuart Riffle''' FILE:StuartRiffle.jpg|border|right|thumb|link=http://old.csvn.nl/mei2003toernooi.html| Stuart Riffle <ref>[https://git..."
'''[[Main Page|Home]] * [[People]] * Stuart Riffle'''

[[FILE:StuartRiffle.jpg|border|right|thumb|link=http://old.csvn.nl/mei2003toernooi.html| Stuart Riffle <ref>[https://github.com/StuartRiffle StuartRiffle (Stuart Riffle) · GitHub]</ref> ]]

'''D. Stuart Riffle''',<br/>
a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] programming, [https://en.wikipedia.org/wiki/Rendering_(computer_graphics) rendering],
[https://en.wikipedia.org/wiki/Signal_processing signal processing], [https://en.wikipedia.org/wiki/Computer_vision computer vision], [https://en.wikipedia.org/wiki/Virtual_reality virtual reality], [https://en.wikipedia.org/wiki/Augmented_reality augmented reality] and [[Learning|machine learning]] <ref>[https://www.linkedin.com/in/stuartriffle/ Stuart Riffle | LinkedIn]</ref>.
He is credited as co-author of various [https://en.wikipedia.org/wiki/Video_game video games] and [https://en.wikipedia.org/wiki/Racing_video_game racing video games], such as [https://en.wikipedia.org/wiki/Nuclear_Strike Nuclear Strike], [https://en.wikipedia.org/wiki/Madden_NFL_2000 Madden NFL 2000], [https://en.wikipedia.org/wiki/James_Bond_in_video_games 007], the [https://en.wikipedia.org/wiki/Need_for_Speed Need for Speed] series <ref>[https://www.mobygames.com/developer/sheet/view/developerId,14837/ D. Stuart Riffle Video Game Credits and Biography] - [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref>.
Concerning computer chess, Stuart Riffle is autor of the [[:Category:Open Source|open source]] chess engines [[Pigeon]], and, under construction, the [[Monte-Carlo Tree Search|Monte-Carlo tree searcher]] [[Jaglavak]] <ref>[https://github.com/StuartRiffle/Jaglavak GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD]</ref>, both targeting [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] architectures.

=Blog Posts=
* [https://archive.is/q1xVR Understanding the Fourier transform] by [[Stuart Riffle]], AltDevBlog, September 03, 2013 <ref>[https://en.wikipedia.org/wiki/Fourier_transform Fourier transform from Wikipedia]</ref>

=Forum Posts=
* [http://www.talkchess.com/forum/viewtopic.php?t=59782 Pigeon (new open source engine)] by [[Stuart Riffle]], [[CCC]], April 07, 2016
* [http://www.talkchess.com/forum/viewtopic.php?t=59820 Pigeon now using opportunistic SIMD] by [[Stuart Riffle]], [[CCC]], April 11, 2016 » [[SIMD and SWAR Techniques|SIMD]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=61631 Sanity check on piece-value tables] by [[Stuart Riffle]], [[CCC]], October 06, 2016 » [[Piece-Square Tables]]
* [http://www.talkchess.com/forum/viewtopic.php?t=61925 Pigeon is now running on the GPU] by [[Stuart Riffle]], [[CCC]], November 02, 2016 » [[GPU]]

=External Links=
* [https://www.linkedin.com/in/stuartriffle/ Stuart Riffle | LinkedIn]
* [https://github.com/StuartRiffle StuartRiffle (Stuart Riffle) · GitHub]
* [https://www.mobygames.com/developer/sheet/view/developerId,14837/ D. Stuart Riffle Video Game Credits and Biography] - [https://en.wikipedia.org/wiki/MobyGames MobyGames]

=References=
<references />
'''[[People|Up one level]]'''
[[Category:Programmer|Riffle]]
[[Category:Chess Programmer|Riffle]]

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