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Cameron Browne

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* [[Cameron Browne]], [[Frédéric Maire]] ('''2010'''). ''Evolutionary Game Design''. EEE Computational Intelligence & AI in Games, 2:1, 1-16. [http://www.cameronius.com/cv/publications/ciaig-browne-maire-19.pdf pdf]
* [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]]
* [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[httphttps://ieeexplore.ieee.org/xpldocument/login.jsp?tp=&arnumber=6145622&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F4804728%2F6169178%2F06145622.pdf%3Farnumber%3D6145622 A Survey of Monte Carlo Tree Search Methods]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 1, [http://ccg.doc.gold.ac.uk/ccg_old/papers/browne_tciaig12_1.pdf pdf]
* [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http://www.cameronius.com/games/yavalath/ Cameron's Yavalath Page]</ref>
* [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]]

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