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Cameron Browne

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'''Cameron Bolitho Browne''',<br/>
an Australian [[Psychology:Category:Psychologist|psychologist]], computer scientist, games researcher and inventor with a Ph.D. in [[Artificial Intelligence]] and game design from [https://en.wikipedia.org/wiki/University_of_Queensland University of Queensland] <ref>[[Cameron Browne]] ('''2008'''). ''Automatic Generation and Evaluation of Recombination Games''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Queensland_University_of_Technology Queensland University of Technology], advisor [[Mathematician#Maire|Frédéric Maire]], [http://eprints.qut.edu.au/17025/1/Cameron_Browne_Thesis.pdf pdf]</ref>, and associate professor in [[Maastricht University#GamesAI|Maastricht University's Games and AI group]]. His research interest includes [[Monte-Carlo Tree Search]] (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the [[Hex]]-program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=136 Hex Kriger], which competed at the [[11th Computer Olympiad#Hex|11th Computer Olympiad, Turin 2006]].
=Selected Publications=

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