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Michael Buro

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* [[Abdallah Saffidine]], [[Hilmar Finnsson]], [[Michael Buro]] ('''2012'''). ''Alpha-Beta Pruning for Games with Simultaneous Moves''. [[Conferences#AAAI-2012|AAAI 2012]]
* [[Timothy Furtak]], [[Michael Buro]] ('''2013'''). ''Recursive Monte Carlo search for imperfect information games''. [[IEEE#CIG|CIG 2013]], [https://skatgame.net/mburo/ps/recmc13.pdf pdf]
* [[Adi Botea]], [[Bruno Bouzy]], [[Michael Buro]], [[Christian Bauckhage]], [[Dana S. Nau]] ('''2013'''). ''Pathfinding in Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4333/pdf/4.pdf pdf]
* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
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