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Yngvi Björnsson

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* [[Nathan Sturtevant]], [[Vadim Bulitko]], [[Yngvi Björnsson]] ('''2010'''). ''On Learning In Agent-Centered Search''. AAMAS 2010. [http://web.cs.du.edu/~sturtevant/papers/RIBS.pdf pdf]
* [[Mark Winands]], [[Yngvi Björnsson]], [[Jahn-Takeshi Saito]] ('''2010'''). ''[http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=5523941 Monte Carlo Tree Search in Lines of Action]''. [[IEEE#TOCIAIGAMES|Transactions on Computational Intelligence and AI in Games]], Vol. 2, No. 4
* [[Michael Genesereth]], [[Yngvi Björnsson]] ('''2013'''). ''[https://aaai.org/ojs/index.php/aimagazine/article/view/2475 The International 
General Game Playing Competition].'' [[AAAI#AIMAG|AI Magazine]], Vol. 34, No. 2
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
* [[Tristan Cazenave]], [[Mark Winands]], [[Yngvi Björnsson]] (eds.) ('''2014'''). ''[http://www.springer.com/us/book/9783319149226 Computer Games]''. [[ECAI CGW 2014]] <ref>[[Mark Winands]], [[Tristan Cazenave]] ('''2014'''). ''ECAI Computer Games Workshop''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]]</ref>

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