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Susan L. Epstein

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Created page with "'''Home * People * Susan L. Epstein''' FILE:SusanLEpstein.jpg|border|right|thumb|link=http://www.cs.hunter.cuny.edu/~epstein/| Susan L. Epstein <ref>[http..."
'''[[Main Page|Home]] * [[People]] * Susan L. Epstein'''

[[FILE:SusanLEpstein.jpg|border|right|thumb|link=http://www.cs.hunter.cuny.edu/~epstein/| Susan L. Epstein <ref>[http://www.cs.hunter.cuny.edu/~epstein/ Susan L. Epstein]</ref> ]]

'''Susan Lynn Epstein''',<br/>
an American mathematician, computer scientist, [[Artificial Intelligence|AI]] researcher and professor at [https://en.wikipedia.org/wiki/Graduate_Center,_CUNY Graduate Center] and [https://en.wikipedia.org/wiki/Hunter_College Hunter College], [https://en.wikipedia.org/wiki/City_University_of_New_York City University of New York] (CUNY). Her research interests include [https://en.wikipedia.org/wiki/Problem_solving problem solving], [[Learning|machine learning]], [https://en.wikipedia.org/wiki/Knowledge_representation_and_reasoning knowledge representation], [https://en.wikipedia.org/wiki/Constraint_satisfaction constraint satisfaction] and [https://en.wikipedia.org/wiki/Cognitive_model cognitive modeling]. In the early 90s at CUNY, she developed [https://en.wikipedia.org/wiki/FORR FORR] (FOr the Right Reasons) <ref>[http://www.cs.hunter.cuny.edu/~epstein/html/forr.html Susan L. Epstein - FORR]</ref>, a [https://en.wikipedia.org/wiki/Cognitive_architecture cognitive architecture] for learning and problem solving inspired by [[Herbert Simon|Herbert A. Simon's]] ideas of [https://en.wikipedia.org/wiki/Bounded_rationality bounded rationality] and [https://en.wikipedia.org/wiki/Satisficing satisficing]. Her FORR-based game playing program ''Hoyle'' <ref>[https://en.wikipedia.org/wiki/Edmond_Hoyle Edmond Hoyle from Wikipedia]</ref> learned to play many different board games <ref>[http://www.cs.hunter.cuny.edu/~epstein/html/hoyle.html Susan L. Epstein - Hoyle]</ref>.

=Selected Publications=
<ref>[http://www.cs.hunter.cuny.edu/~epstein/html/publications.html Susan L. Epstein - Publications]</ref> <ref>[http://dblp.uni-trier.de/pers/hd/e/Epstein:Susan_L= dblp: Susan L. Epstein]</ref>
==1983 ...==
* [[Susan L. Epstein]] ('''1983'''). ''[http://www.researchgate.net/publication/34139839_Knowledge_representation_in_mathematics__a_case_study_in_graph_theory_ Knowledge Representation in Mathematics: A Case Study in Graph Theory]''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Rutgers_University%E2%80%93New_Brunswick Rutgers University - New Brunswick]
* [[Susan L. Epstein]] ('''1989'''). ''The Intelligent Novice - Learning to Play Better''. [[1st Computer Olympiad#Workshop|Heuristic Programming in AI 1]]
==1990 ...==
* [[Susan L. Epstein]] ('''1991'''). ''Deep Forks in Strategic Maps''. [[2nd Computer Olympiad#Workshop|Heuristic Programming in AI 2]]
* [[Susan L. Epstein]] ('''1992'''). ''[http://onlinelibrary.wiley.com/doi/10.1002/int.4550070606/abstract Prior Knowledge Strengthens Learning to Control Search in Weak Theory Domains]''. [http://eu.wiley.com/WileyCDA/WileyTitle/productCd-INT.html International Journal of Intelligent Systems], Vol. 7, No. 6
* [[Susan L. Epstein]] ('''1994'''). ''For the Right Reasons: The FORR Architecture for Learning in a Skill Domain''. Cognitive Science, Vol. 18, No. 3
* [[Barney Pell]], [[Susan L. Epstein]], [[Robert Levinson]] ('''1996'''). ''[http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8640.1996.tb00249.x/abstract Introduction to the special issue on games: Structure and Learning]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_%28journal%29 Computational Intelligence], [http://dblp.uni-trier.de/db/journals/ci/ci12.html#PellEL96 Vol. 12, No. 1]
* [[Susan L. Epstein]] ('''1999'''). ''Game Playing: The Next Moves''. [[AAAI|AAAI-99]] Proceedings, [http://www.aaai.org/Papers/AAAI/1999/AAAI99-193.pdf pdf]
==2000 ...==
* [[Susan L. Epstein]] ('''2001'''). ''Learning to Play Expertly: A Tutorial on Hoyle''. in [[Johannes Fürnkranz]], [[Miroslav Kubat]] (eds.) ('''2001'''). ''[https://www.novapublishers.com/catalog/product_info.php?products_id=720 Machines that Learn to Play Games]''. Advances in Computation: Theory and Practice, Vol. 8,. [https://en.wikipedia.org/wiki/Nova_Publishers NOVA Science Publishers], [http://www.compsci.hunter.cuny.edu/~epstein/papers/Hoyletutorialfinal.pdf pdf]
* [[Susan L. Epstein]] ('''2004'''). ''Thinking Through Diagrams: Discovery in Game Playing''. [http://dblp.uni-trier.de/db/conf/spatialCognition/spatialCognition2004.html#Epstein04 Spatial Cognition IV]
==2010 ...==
* [http://genealogy.math.ndsu.nodak.edu/id.php?id=176566 Xi Yun], [[Susan L. Epstein]] ('''2012'''). ''A Hybrid Paradigm for Adaptive Parallel Search''. [http://dblp.uni-trier.de/db/conf/cp/cp2012.html#YunE12 CP 2012], [http://www.compsci.hunter.cuny.edu/~epstein/papers/HybridParallelSearch.pdf pdf]
* [[Susan L. Epstein]] ('''2015'''). ''[http://www.sciencedirect.com/science/article/pii/S0004370214001568 Wanted: Collaborative Intelligence]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 221

=External Links=
* [http://www.cs.hunter.cuny.edu/~epstein/ Susan L. Epstein]
* [https://scholar.google.com/citations?user=t7wcF4UAAAAJ Susan L. Epstein - Google Scholar Citations]
* [http://genealogy.math.ndsu.nodak.edu/id.php?id=70333 The Mathematics Genealogy Project - Susan Epstein]

=References=
<references />

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