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Pieter Spronck

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* [[Jaap van den Herik]], [[Jeroen Donkers]], [[Pieter Spronck]] ('''2005'''). ''Opponent Modelling and Commercial Games''. (Keynote paper). (G. Kendall and S. Lucas, eds.) Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games CIG’05, Essex University, Colchester, UK. pp 15-25. [http://www.fdg.unimaas.nl/educ/donkers/pubs/..%5Cpdf%5Cherikcig2005.pdf pdf].
* [[Pieter Spronck]] ('''2005'''). ''Adaptive Game AI''. Ph.D. thesis, [[Maastricht University]], [http://ticc.uvt.nl/%7Epspronck/pubs/ThesisSpronck.pdf pdf]
* [[Pieter Spronck]], [https://dblp.uni-trier.de/pers/hd/p/Ponsen:Marc_J=_V= Marc Ponsen], [[Ida Sprinkhuizen-Kuyper]], [[Eric Postma]] ('''2006'''). ''[https://link.springer.com/article/10.1007/s10994-006-6205-6 Adaptive game AI with dynamic scripting]''. [https://en.wikipedia.org/wiki/Machine_Learning_(journal) Machine Learning], Vol. 63, No. 3
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]] ('''2007'''). ''Phase-dependent Evaluation in RTS Games''. BNAIC2007, [http://ilk.uvt.nl/%7Epspronck/pubs/BakkesBNAIC2007.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Real-time_strategy Real-time strategy from Wikipedia]</ref>
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]], [[Philip Kerbusch]] ('''2007'''). ''Predicting Success in an Imperfect-Information Game''. [[CGW 2007]], [http://sander.landofsand.com/publications/Predicting_Success_in_an_Imperfect-Information_Game.pdf pdf]

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