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Neural Networks

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* [[Tristan Cazenave]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7875402/ Residual Networks for Computer Go]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99, [http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf pdf] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=65923 Residual Networks for Computer Go] by Brahim Hamadicharef, [[CCC]], December 07, 2017</ref>
* [[Kei Takada]], [[Hiroyuki Iizuka]], [[Masahito Yamamoto]] ('''2017'''). ''Reinforcement Learning for Creating Evaluation Function Using Convolutional Neural Network in Hex''. TAAI 2017 » [[Hex]]
* [[Chao Gao]], [[Martin Müller]], [[Ryan Hayward]] ('''2017'''). ''Focused Depth-first Proof Number Search using Convolutional Neural Networks for the Game of Hex''. [[Conferences#IJCAI2017|IJCAI 2017]]
'''2018'''
* [[Kei Takada]], [[Hiroyuki Iizuka]], [[Masahito Yamamoto]] ('''2018'''). ''[https://link.springer.com/chapter/10.1007%2F978-3-319-75931-9_2 Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network]''. [https://link.springer.com/bookseries/7899 Communications in Computer and Information Science] » [[Hex]]
* [[Matthia Sabatelli]], [[Francesco Bidoia]], [[Valeriu Codreanu]], [[Marco Wiering]] ('''2018'''). ''Learning to Evaluate Chess Positions with Deep Neural Networks and Limited Lookahead''. ICPRAM 2018, [http://www.ai.rug.nl/~mwiering/GROUP/ARTICLES/ICPRAM_CHESS_DNN_2018.pdf pdf]
 
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