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Matej Guid

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* <span id="PHDthesis"></span>[[Matej Guid]] ('''2010'''). ''Search and Knowledge for Human and Machine Problem Solving''. Ph.D. thesis, [[University of Ljubljana]], [http://eprints.fri.uni-lj.si/1113/1/Matej__Guid.disertacija.pdf pdf] <ref>[[Dap Hartmann]] ('''2010'''). ''How can Humans learn from Computers?'' Review on [[Matej Guid|Matej Guid's]] [[Matej Guid#PHDthesis|Ph.D. thesis]], [[ICGA Journal#33_4|ICGA Journal, Vol. 33, No. 5]]</ref>
* [[Azlan Iqbal]], [[Harold van der Heijden]], [[Matej Guid]] ('''2010'''). ''Research Grant to Investigate Multi-Dimensional Aesthetic Perception using Endgame Studies''. [https://en.wikipedia.org/wiki/EG_%28magazine%29 EG], [https://en.wikipedia.org/wiki/Alexander_Rueb Alexander Rueb] Vereniging voor Schaakeindspelstudie ([http://www.arves.org/English/index.htm ARVES]), No. 180, Vol. XVI <ref>[http://metalab.uniten.edu.my/~azlan/Research/ Dr. Mohammed Azlan Bin Mohamed Iqbal (Publications and Research Grants)]</ref>
* [[Martin Možina]], [[Matej Guid]], [[Jana Krivec]], [[Aleksander Sadikov]], [[Ivan Bratko]] ('''2010'''). ''Learning to Explain with ABML''. [https://dblp.uni-trier.de/db/conf/exact/exact2010.html ExaCt 2010], [http://ceur-ws.org/Vol-650/0037.pdf pdf]
* [[Matej Guid]], [[Ivan Bratko]] ('''2011'''). ''Using Heuristic-Search Based Engines for Estimating Human Skill at Chess''. [[ICGA Journal#34_2|ICGA Journal, Vol. 34, No. 2]]
* [[Azlan Iqbal]], [[Harold van der Heijden]], [[Matej Guid]], [[Ali Makhmali]] ('''2012'''). ''[http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6177652 Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 3]] <ref>[http://en.chessbase.com/home/TabId/211/PostId/4008602 A computer program to identify beauty in problems and studies], [[ChessBase|ChessBase News]], December 15, 2012</ref>
==2015 ...==
* [[Vito Janko]], [[Matej Guid]] ('''2015'''). ''Development of a Program for Playing Progressive Chess''. [[Advances in Computer Games 14]] <ref>[https://en.wikipedia.org/wiki/Progressive_chess Progressive chess from Wikipedia]</ref>
* [[Azlan Iqbal]], [[Matej Guid]], [[Simon Colton]], [[Jana Krivec]], [[Shazril Azman]], [[Boshra Haghighi]] ('''20162015'''). ''The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity''. [https://arxiv.org/abs/1507.07058 arXiv:1507.07058]
* [[Matej Guid]], [[Ivan Bratko]] ('''2017'''). ''Influence of Search Depth on Position Evaluation''. [[Advances in Computer Games 15]]
* [[Mark Winands]], [[Richard J. Lorentz]], [[Matej Guid]] ('''2017'''). ''Advances in Computer Games 2017''. [[ICGA Journal#39_34|ICGA Journal, Vol. 39, Nos. 3-4]] » [[Advances in Computer Games 15]]

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