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Matej Guid

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'''Matej Guid''',<br/>
a Slovenian [[FIDE]] [https://en.wikipedia.org/wiki/FIDE_titles#FIDE_Master_.28FM.29 master of chess], computer scientist and researcher at the [http://www.ailab.si/ Artificial Intelligence Laboratory] [[University of Ljubljana]]. His research interests covers computer game-playing (especially chess), automated explanation / tutoring systems, heuristic search, and [[Learning|machine learning]].  =Computer Analysis<span id="ComputerAnalysis"></span>=Along with [[Ivan Bratko]], Matej Guid [https://en.wikipedia.org/wiki/Comparison_of_top_chess_players_throughout_history#Matej_Guid_and_Ivan_Bratko claimed to identify] the relative [[Playing Strength|playing strength]]of [https://en.wikipedia.org/wiki/World_Chess_Championship World Chess Champions] by comparing their move choices with chess programs, in particular a modified version of [[Crafty]],as published in [[ICGA Journal#29_2|ICGA Journal, Vol. 29, No. 2]] in 2006 <ref>[[Matej Guid]], [[Ivan Bratko]] ('''2006'''). ''Computer Analysis of World Chess Champions''. [[ICGA Journal#29_2|ICGA Journal, Vol. 29, No. 2]]</ref> <ref>[https://en.chessbase.com/post/computers-choose-who-was-the-strongest-player- Computers choose: who was the strongest player?], [[ChessBase|ChessBase News]], October 30, 2006</ref> <ref>[https://en.chessbase.com/post/computer-analysis-of-world-champions Computer analysis of world champions] by [[Søren Riis]], [[ChessBase|ChessBase News]], November 02, 2006</ref>,further elaborated with [[Aritz Pérez]] in 2008 <ref>[[Matej Guid]], [[Aritz Pérez]], [[Ivan Bratko]] ('''2008'''). ''How trustworthy is Crafty's analysis of world chess champions''? [[ICGA Journal#31_3|ICGA Journal, Vol. 31, No. 3]]</ref> <ref>[[Jean-Marc Alliot#WhoistheMaster|Jean-Marc Alliot - Who is the Master?]]</ref>. =Progressive Chess=At the [[Advances in Computer Games 14]] conference at [[Leiden University]], 2015, Matej Guid lectured on programming [[Progressive Chess]] <ref>[[Vito Janko]], [[Matej Guid]] ('''2015'''). ''Development of a Program for Playing Progressive Chess''. [[Advances in Computer Games 14]]</ref> and introduced a progressive chess playing program developed by [[Vito Janko]] and himself <ref>[https://ailab.si/progressive-chess/ The program for playing Progressive Chess] by [[Vito Janko]] and [[Matej Guid]]</ref>, further promoted by [[Frederic Friedel]] at [[ChessBase]] <ref> [https://en.chessbase.com/post/new-year-s-present-progressive-chess New Year's present: Progressive Chess] by [[Frederic Friedel]], [[ChessBase|ChessBase News]], January 01, 2018</ref> ..
=Photos=
[[FILE:MatejGuid-ACG14.jpg|none|border|text-bottom|640px|link=https://icga.org/?page_id=1340]]
[[Advances in Computer Games 14]]: [[Ingo Althöfer]] announcing [[Matej Guid]] on [[Progressive Chess]] <ref>[https://icga.org/?page_id=1340/?page_id=1340 ICGA Events 2015: Photos Day 3] by [[Jan Krabbenbos]]</ref>
=Selected Publications=
<ref>[httphttps://dblp.uni-trier.de/perspid/hd12/g/Guid:Matej 6755.html dblp: Matej Guid]</ref>
==2006 ...==
* [[Matej Guid]], [[Ivan Bratko]] ('''2006'''). ''Computer Analysis of World Chess Champions''. [[ICGA Journal#29_2|ICGA Journal, Vol. 29, No. 2]], [httphttps://www.ailab.si/matej/doc/Computer_Analysis_of_World_Chess_Champions.pdf pdf] <ref>[http://www.chessbase.com/newsdetail.asp?newsid=3455 Computers choose: who was the strongest player?], [[ChessBase|ChessBase News]], October 30, 2006</ref><ref>[http://www.chessbase.com/newsdetail.asp?newsid=3465 Computer analysis of world champions] by [[Søren Riis]], [[ChessBase|ChessBase News]], November 02, 2006</ref>
* [[Matej Guid]] ('''2006'''). ''The 5th Computer and Games Conference''. [[ICGA Journal#29_2|ICGA Journal, Vol. 29, No. 2]] » [[CG 2006]]
* [[Matej Guid]], [[Ivan Bratko]] ('''2006'''). ''[httphttps://link.springer.com/chapter/10.1007/978-3-540-75538-8_1 Computer Analysis of Chess Champions]''. [[CG 2006]]* [[Aleksander Sadikov]], [[Martin Možina]], [[Matej Guid]], [[Jana Krivec]], [[Ivan Bratko]] ('''2006'''). ''[httphttps://link.springer.com/chapter/10.1007/978-3-540-75538-8_2 Automated Chess Tutor]''. [[CG 2006]]
* [[Matej Guid]], [[Ivan Bratko]] ('''2007'''). ''Factors affecting diminishing returns for searching deeper''. [[CGW 2007]] » [[Crafty]], [[Rybka]], [[Shredder]], [[Depth#DiminishingReturns|Diminishing Returns]]
* [[Matej Guid]], [[Ivan Bratko]] ('''2007'''). ''Factors affecting diminishing returns for searching deeper''. [[ICGA Journal#30_2|ICGA Journal, Vol. 30, No. 2]], [http://www.ailab.si/matej/doc/Factors_Affecting_Diminishing_Returns.pdf pdf]
* <span id="PHDthesis"></span>[[Matej Guid]] ('''2010'''). ''Search and Knowledge for Human and Machine Problem Solving''. Ph.D. thesis, [[University of Ljubljana]], [http://eprints.fri.uni-lj.si/1113/1/Matej__Guid.disertacija.pdf pdf] <ref>[[Dap Hartmann]] ('''2010'''). ''How can Humans learn from Computers?'' Review on [[Matej Guid|Matej Guid's]] [[Matej Guid#PHDthesis|Ph.D. thesis]], [[ICGA Journal#33_4|ICGA Journal, Vol. 33, No. 5]]</ref>
* [[Azlan Iqbal]], [[Harold van der Heijden]], [[Matej Guid]] ('''2010'''). ''Research Grant to Investigate Multi-Dimensional Aesthetic Perception using Endgame Studies''. [https://en.wikipedia.org/wiki/EG_%28magazine%29 EG], [https://en.wikipedia.org/wiki/Alexander_Rueb Alexander Rueb] Vereniging voor Schaakeindspelstudie ([http://www.arves.org/English/index.htm ARVES]), No. 180, Vol. XVI <ref>[http://metalab.uniten.edu.my/~azlan/Research/ Dr. Mohammed Azlan Bin Mohamed Iqbal (Publications and Research Grants)]</ref>
* [[Martin Možina]], [[Matej Guid]], [[Jana Krivec]], [[Aleksander Sadikov]], [[Ivan Bratko]] ('''2010'''). ''Learning to Explain with ABML''. [https://dblp.uni-trier.de/db/conf/exact/exact2010.html ExaCt 2010], [http://ceur-ws.org/Vol-650/0037.pdf pdf]
* [[Matej Guid]], [[Ivan Bratko]] ('''2011'''). ''Using Heuristic-Search Based Engines for Estimating Human Skill at Chess''. [[ICGA Journal#34_2|ICGA Journal, Vol. 34, No. 2]]
* [[Azlan Iqbal]], [[Harold van der Heijden]], [[Matej Guid]], [[Ali Makhmali]] ('''2012'''). ''[http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6177652 Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 3]] <ref>[http://en.chessbase.com/home/TabId/211/PostId/4008602 A computer program to identify beauty in problems and studies], [[ChessBase|ChessBase News]], December 15, 2012</ref>
==2015 ...==
* [[Vito Janko]], [[Matej Guid]] ('''2015'''). ''Development of a Program for Playing Progressive Chess''. [[Advances in Computer Games 14]] <ref>[https://en.wikipedia.org/wiki/Progressive_chess Progressive chess from Wikipedia]</ref>
* [[Azlan Iqbal]], [[Matej Guid]], [[Simon Colton]], [[Jana Krivec]], [[Shazril Azman]], [[Boshra Haghighi]] ('''20162015'''). ''The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity''. [https://arxiv.org/abs/1507.07058 arXiv:1507.07058]
* [[Matej Guid]], [[Ivan Bratko]] ('''2017'''). ''Influence of Search Depth on Position Evaluation''. [[Advances in Computer Games 15]]
* [[Mark Winands]], [[Richard J. Lorentz]], [[Matej Guid]] ('''2017'''). ''Advances in Computer Games 2017''. [[ICGA Journal#39_34|ICGA Journal, Vol. 39, Nos. 3-4]] » [[Advances in Computer Games 15]]
==2020 ...==
* [[Jana Krivec]], [[Matej Guid]] ('''2020'''). ''[https://link.springer.com/article/10.1007/s10339-020-00958-8 The influence of context on information processing]''. [https://www.springer.com/journal/10339 Cognitive Processing], Vol. 21, No. 2
* [[Miha Bizjak]], [[Matej Guid]] ('''2021'''). ''Automatic Recognition of Similar Chess Motifs''. [[Advances in Computer Games 17]]
=External Links=

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