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* [[Walter R. Reitman]], [[James Kerwin]], [[Robert Nado]], [[Judith Spencer Olson|Judith S. Reitman]], [[Bruce Wilcox]] ('''1974'''). ''[http://dl.acm.org/citation.cfm?id=810391 Goals and Plans in a Program for Playing Go]''. Proceedings of the 29th [[ACM]] Conference, reprinted in [[David Levy]] (ed.) ('''1988'''). ''[http://www.springer.com/computer/ai/book/978-1-4613-8756-5 Computer Games II]''. [http://books.google.com/books?id=aaoqAAAAMAAJ&lpg=RA1-PA18&ots=BJ98MzIWZ2&dq=Robert%20Nado%2C%20University%20of%20Michigan&hl=de&pg=RA1-PA18#v=onepage&q&f=true google books]
* [[Walter R. Reitman]], [[Bruce Wilcox]] ('''1975'''). ''[http://dl.acm.org/citation.cfm?id=810263&dl=ACM&coll=DL&CFID=431288258&CFTOKEN=32228685 Perception and representation of spatial relations in a program for playing Go]''. Proceedings of the 30th [[ACM]] Conference, reprinted in [[David Levy]] (ed.) ('''1988'''). ''[http://www.springer.com/computer/ai/book/978-1-4613-8756-5 Computer Games II]''.
* [[David B. Benson]] ('''1976'''). ''Life in the Game of Go''. [https://en.wikipedia.org/wiki/Information_Sciences_(journal) Information Sciences], Vol. 10, [https://webdocs.cs.ualberta.ca/~games/go/seminar/2002/020717/benson.pdf pdf]
* [[Judith Spencer Olson|Judith S. Reitman]] ('''1976'''). ''[http://deepblue.lib.umich.edu/handle/2027.42/21741 Skilled Perception in Go: Deducing Memory Structures from Inter-Response Times]''. [http://www.journals.elsevier.com/cognitive-psychology/ Cognitive Psychology], Vol. 8, No, 3
* [[Walter R. Reitman]], [[Bruce Wilcox]] ('''1977'''). ''[http://dl.acm.org/citation.cfm?id=1045396 Pattern Recognition and Pattern-Directed Inference in a Program for Playing Go]''. [[ACM#SIG|ACM SIGART Bulletin]], No. 63, reprinted in [[David Levy]] (ed.) ('''1988'''). ''[http://www.springer.com/computer/ai/book/978-1-4613-8756-5 Computer Games II]''.
* [[Bruno Bouzy]] ('''2005'''). ''Associating domain-dependent knowledge and Monte Carlo approaches within a go program''. Information Sciences, Heuristic Search and Computer Game Playing IV
* [[Thomas Philip Runarsson]], [[Simon Lucas]] ('''2005'''). ''Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go''. [[IEEE#EC|IEEE Transactions on Evolutionary Computation]], Vol. 9, No. 6
* [[Erik van der Werf]], [[Mark Winands]], [[Jaap van den Herik]], [[Jos Uiterwijk]] ('''2005'''). ''Learning to predict life and death from Go game records''. [https://en.wikipedia.org/wiki/Information_Sciences_(journal) Information Sciences], Vol. 175, No. 4
* [[Erik van der Werf]], [[Jaap van den Herik]], [[Jos Uiterwijk]] ('''2005'''). ''Learning to score final positions in the game of Go''. [https://en.wikipedia.org/wiki/Theoretical_Computer_Science_(journal) Theoretical Computer Science], Vol. 349, No. 2, [http://erikvanderwerf.tengen.nl/pubdown/learning_to_score_extended.pdf pdf preprint]
'''2006'''
* [[Keh-Hsun Chen|Ken Chen]], [[Peigang Zhang]] ('''2006'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-75538-8_3 A New Heuristic Search Algorithm for Capturing Problems in Go]''. [[CG 2006]]

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