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Genetic Programming

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* [[Roderich Groß]], [[Keno Albrecht]], [[Wolfgang Kantschik]], [[Wolfgang Banzhaf]] ('''2002'''). ''Evolving Chess Playing Programs''. [http://www.informatik.uni-trier.de/~ley/db/conf/gecco/gecco2002.html#GrossAKB02 GECCO 2002], [http://naturalrobotics.group.shef.ac.uk/publications/gecco02.pdf pdf]
* [[Krzysztof Krawiec]] ('''2002'''). ''[http://link.springer.com/article/10.1023/A:1020984725014 Genetic Programming-based Construction of Features for Machine Learning and Knowledge Discovery Tasks]''. [http://www.informatik.uni-trier.de/~ley/db/journals/gpem/gpem3.html#Krawiec02 Genetic Programming and Evolvable Machines, Vol. 3], No. 4
* [[Kenneth O. Stanley]], [[Risto Miikkulainen]] ('''2002'''). ''[http://nn.cs.utexas.edu/?stanley:ec02 Evolving Neural Networks Through Augmenting Topologies]''. [https://en.wikipedia.org/wiki/Evolutionary_Computation_(journal) Evolutionary Computation], Vol. 10, No. 2
'''2003'''
* [[Matthew Pratola]], [[Thomas Wolf]] ('''2003'''). ''[http://ilk.uvt.nl/icga/journal/contents/content26-1.htm#GOTOOLS Optimizing GOTOOLS' Search Heuristics using Genetic Algorithms]''. [[ICGA Journal#26_1|ICGA Journal, Vol. 26, No. 1]] » [[Go]]
* [[Ami Hauptman]] ('''2007'''). ''[http://scholar.google.co.il/citations?view_op=view_citation&hl=en&user=T5aZ-skAAAAJ&citation_for_view=T5aZ-skAAAAJ:Tyk-4Ss8FVUC Evolving Machine Chess Players]''. EvoPhD 2007
* [[Krzysztof Krawiec]] ('''2007'''). ''[http://www.sciencedirect.com/science/article/pii/S0167865507002462 Generative Learning of Visual Concepts using Multiobjective Genetic Programming]''. [https://en.wikipedia.org/wiki/Pattern_Recognition_Letters Pattern Recognition Letters], Vol. 28, No. 16
* [[Alan J. Lockett]], [[Charles L. Chen]], [[Risto Miikkulainen]] ('''2007'''). ''[http://nn.cs.utexas.edu/?lockett:gecco07 Evolving Explicit Opponent Models for Game Play]''. [https://dblp.uni-trier.de/db/conf/gecco/gecco2007c.html GECCO 2007]
* [[Joseph Reisinger]], [[Erkin Bahçeci]], [[Igor Karpov]], [[Risto Miikkulainen]] ('''2007'''). ''[https://www.semanticscholar.org/paper/Coevolving-Strategies-for-General-Game-Playing-Reisinger-Bah%C3%A7eci/9a39c1411b6e68457ece391b057dcc26142c23a7 Coevolving Strategies for General Game Playing]''. [https://dblp.uni-trier.de/db/conf/cig/cig2007.html CIG 2007]
'''2008'''
* [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]], [[Bartosz Wieloch]] ('''2008'''). ''Evolving Strategy for a Probabilistic Game of Imperfect Information using Genetic Programming''. Genetic Programming and Evolvable Machines, Vol. 9, No. 4, [http://www.cs.put.poznan.pl/wjaskowski/pub/papers/jaskowski08evolving.pdf pdf]
* [[Wojciech Jaśkowski]], [[Marcin Szubert]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7180338 Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 8, No. 4
* [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Marcin Szubert]], [[Krzysztof Krawiec]] ('''2016'''). ''[https://content.sciendo.com/view/journals/amcs/26/1/article-p215.xml The performance profile: A multi–criteria performance evaluation method for test–based problems]''. [https://en.wikipedia.org/wiki/International_Journal_of_Applied_Mathematics_and_Computer_Science International Journal of Applied Mathematics and Computer Science], Vol. 26, No. 1
* [[Risto Miikkulainen]], et al. ('''2017'''). ''Evolving Deep Neural Networks''. [https://arxiv.org/abs/1703.00548 arXiv:1703.00548]
* [[Aditya Rawal]], [[Risto Miikkulainen]] ('''2018'''). ''From Nodes to Networks: Evolving Recurrent Neural Networks''. [https://arxiv.org/abs/1803.04439 arXiv:1803.04439]
* [[Risto Miikkulainen]] ('''2019'''). ''Creative AI Through Evolutionary Computation''. [https://arxiv.org/abs/1901.03775 arXiv:1901.03775]
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