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Games

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* [[Chinese Dark Chess]]
* [[KriegSpiel]]
* [[Jeiqi]]
* [[Phantom Go]]
* [[Cherif R. S. Andraos]], [[Manal M. Zaky]], [[Salma A. Ghoneim]] ('''2006'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-75538-8_19 Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types]''. [[CG 2006]]
* [[Aviezri Fraenkel]] ('''2006'''). ''Nim is Easy, Chess is Hard – But Why??'' [[ICGA Journal#29_4|ICGA Journal, Vol. 29, No. 4]], [http://www.wisdom.weizmann.ac.il/~fraenkel/Papers/ICGA.pdf pdf]
* [[Mathematician#RHearn|Robert Aubrey A. Hearn]] ('''2006'''). ''Games, Puzzles, and Computation''. Ph.D. thesis, [[Massachusetts Institute of Technology]], advisors: [[Erik D. Demaine]], [[Mathematician#Sussman|Gerald Jay Sussman]], [http://groups.csail.mit.edu/mac/users/bob/hearn-thesis-final.pdf pdf]* [[Jill Cirasella]], [[Danny Kopec]] ('''2006'''). ''[https://academicworks.cuny.edu/gc_pubs/174/ The History of Computer Games]''. [https://jillcirasella.commons.gcacademicworks.cuny.edu/files/2014/05/computer_games_handout.pdf pdfCUNY Academic Works]
* [[Nicolò Cesa-Bianchi]], [[Gábor Lugosi]] ('''2006'''). ''[http://homes.di.unimi.it/~cesabian/predbook/ Prediction, Learning, and Games]''. [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press]
* [[Michael Bowling]], [[Johannes Fürnkranz]], [[Thore Graepel]], [http://dblp.uni-trier.de/pers/hd/m/Musick:Ron Ron Musick] ('''2006'''). ''[https://link.springer.com/article/10.1007/s10994-006-8919-x Machine learning and Games]''. [https://en.wikipedia.org/wiki/Machine_Learning_(journal) Machine Learning], Vol. 63, No. 3
* [[Richard Zhao]], [[Duane Szafron]] ('''2009'''). ''Learning Character Behaviors Using Agent Modeling in Games''. [http://dblp.uni-trier.de/db/conf/aiide/aiide2009.html#ZhaoS09 AIIDE 2009], [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.154.5041 CiteSeerX]
* [[Maria Cutumisu]], [[Duane Szafron]] ('''2009'''). ''An Architecture for Game Behavior AI: Behavior Multi-Queues''. [http://dblp.uni-trier.de/db/conf/aiide/aiide2009.html AIIDE 2009], [https://webdocs.cs.ualberta.ca/~duane/publications/pdf/2009aiideMC.pdf pdf]
* [[Mathematician#RHearn|Robert A. Hearn]], [[Erik D. Demaine]] ('''2009'''). ''[http://erikdemaine.org/papers/GPC/ Games, Puzzles, and Computation]''. [https://en.wikipedia.org/wiki/A_K_Peters A K Peters]
==2010 ...==
* [[Alessandro Cincotti]] ('''2010'''). ''N-player partizan games''. [https://en.wikipedia.org/wiki/Theoretical_Computer_Science_%28journal%29 Theoretical Compututer Science], Vol. 411, No. 34-36, [https://en.wikipedia.org/wiki/Digital_object_identifier doi]: [http://www.sciencedirect.com/science/article/pii/S0304397510003105 10.1016/j.tcs.2010.05.018]
* [[David W. King]] ('''2014'''). ''Complexity, Heuristic, and Search Analysis for the Games of Crossings and Epaminondas''. Masters thesis, [https://en.wikipedia.org/wiki/Air_Force_Institute_of_Technology Air Force Institute of Technology], [http://www.afit.edu/docs/AFIT-ENG-14-M-44_King.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Crossings_%28game%29 Crossings from Wikipedia]</ref>
* [[David W. King]], [[Gilbert L. Peterson]] ('''2014'''). ''Epaminondas: Exploring Combat Tactics''. [[ICGA Journal#37_3|ICGA Journal, Vol. 37, No. 3]] <ref> [https://en.wikipedia.org/wiki/Epaminondas_%28game%29 Epaminondas from Wikipedia]</ref>
* [[Christopher D. Rosin]] ('''2014'''). ''Game playing''. [https://en.wikipedia.org/wiki/Wiley_Interdisciplinary_Reviews:_Cognitive_Science WIREs Cognitive Science], Vol. 5, [http://www.chrisrosin.com/Rosin-Game-Playing-submitted-ver.pdf pdf preprint]
==2015 ...==
* [[Marie-Liesse Cauwet]], [[Olivier Teytaud]], [[Hua-Min Liang]], [[Shi-Jim Yen]], [[Hung-Hsuan Lin]], [[I-Chen Wu]], [[Tristan Cazenave]], [[Abdallah Saffidine]] ('''2015'''). ''Depth, balancing, and limits of the Elo model''. [[IEEE#CIG|IEEE Conference on Computational Intelligence and Games]] 2015, [https://arxiv.org/abs/1511.02006 arXiv:1511.02006]
* [[Cameron Browne]] (ed.) ('''2015'''). ''[http://www.cameronius.com/gapd/issues/ Game & Puzzle Design, Vol. 1, No. 1]''.
* [[Michael Hartisch]] ('''2015'''). ''Impact of Rounding during Retrograde Analysis for a Game with Chance Nodes: Karl’s Race as a Test Case''. [[ICGA Journal#38_2|ICGA Journal, Vol. 38, No. 2]] » [[EinStein würfelt nicht!]], [[Retrograde Analysis]] <ref>[http://www.althofer.de/karls-race.html Karl's Race] A Game on [[Karl Scherer|Karl Scherer's]] Alternating Tiling by [[Ingo Althöfer]], 2006</ref>
* [[Todd W. Neller]] et al. ('''2016'''). ''Monte Carlo Approaches to Parameterized Poker Squares''. [[CG 2016]] <ref>[http://cs.gettysburg.edu/~tneller/games/pokersquares/eaai/ Poker Squares (a.k.a. Poker Solitaire, Poker Square, Poker Patience)]</ref>
* [[Johannes Heinrich]], [[David Silver]] ('''2016'''). ''Deep Reinforcement Learning from Self-Play in Imperfect-Information Games''. [https://arxiv.org/abs/1603.01121 arXiv:1603.01121]
* [[David L. St-Pierre]], [[Jean-Baptiste Hoock]], [[Jialin Liu]], [[Fabien Teytaud]], [[Olivier Teytaud]] ('''2016'''). ''Automatically Reinforcing a Game AI''. [https://arxiv.org/abs/1607.08100 arXiv:1607.0810] » [[Monte-Carlo Tree Search|MCTS]]
'''2017'''
* [[Jakub Kowalski]], [[Jakub Sutowicz]], [[Marek Szykuła]] ('''2017'''). ''Regular Boardgames''. [https://arxiv.org/abs/1706.02462 arXiv:1706.02462]
* [[Marc Lanctot]], [[Vinícius Flores Zambaldi]], [[Audrunas Gruslys]], [[Angeliki Lazaridou]], [[Karl Tuyls]], [[Julien Pérolat]], [[David Silver]], [[Thore Graepel]] ('''2017'''). ''A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning''. [https://arxiv.org/abs/1711.00832 arXiv:1711.00832]
* [[Johannes Fürnkranz]] ('''2017'''). ''Machine Learning and Game Playing''. in [https://en.wikipedia.org/wiki/Claude_Sammut Claude Sammut], [https://en.wikipedia.org/wiki/Geoff_Webb Geoffrey I. Webb] (eds) ('''2017'''). ''[https://link.springer.com/referencework/10.1007%2F978-1-4899-7687-1 Encyclopedia of Machine Learning and Data Mining]''. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer], [https://en.wikipedia.org/wiki/Boston Boston, MA]
'''2019'''
* [[Marc Lanctot]], [[Edward Lockhart]], [[Jean-Baptiste Lespiau]], [[Vinicius Zambaldi]], [[Satyaki Upadhyay]], [[Julien Pérolat]], [[Sriram Srinivasan]], [[Finbarr Timbers]], [[Karl Tuyls]], [[Shayegan Omidshafiei]], [[Daniel Hennes]], [[Dustin Morrill]], [[Paul Muller]], [[Timo Ewalds]], [[Ryan Faulkner]], [[János Kramár]], [[Bart De Vylder]], [[Brennan Saeta]], [[James Bradbury]], [[David Ding]], [[Sebastian Borgeaud]], [[Matthew Lai]], [[Julian Schrittwieser]], [[Thomas Anthony]], [[Edward Hughes]], [[Ivo Danihelka]], [[Jonah Ryan-Davis]] ('''2019'''). ''OpenSpiel: A Framework for Reinforcement Learning in Games''. [https://arxiv.org/abs/1908.09453 arXiv:1908.09453] <ref>[https://github.com/deepmind/open_spiel/blob/master/docs/contributing.md open_spiel/contributing.md at master · deepmind/open_spiel · GitHub]</ref>
* [[Emmanuel Fokides]], [[Penelope Atsikpasi]], [[Polyxeni Kaimara]], [[Ioannis Deliyannis]] ('''2019'''). ''Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale''. [[ICGA Journal#41_3|ICGA Journal, Vol. 41, No. 3]] <ref>[https://en.wikipedia.org/wiki/Serious_game Serious game from Wikipedia]</ref>
* [https://en.wikipedia.org/wiki/Johan_van_Benthem_(logician) Johan van Benthem], [http://dominikklein.dk/about.html Dominik Klein] ('''2019'''). ''[https://plato.stanford.edu/entries/logics-for-games/ Logics for Analyzing Games]''. [https://en.wikipedia.org/wiki/Stanford_Encyclopedia_of_Philosophy Stanford Encyclopedia of Philosophy]
==2020 ...==
* [[Tristan Cazenave]], [[Yen-Chi Chen]], [[Guan-Wei Chen]], [[Shi-Yu Chen]], [[Xian-Dong Chiu]], [[Julien Dehos]], [[Maria Elsa]], [[Qucheng Gong]], [[Hengyuan Hu]], [[Vasil Khalidov]], [[Cheng-Ling Li]], [[Hsin-I Lin]], [[Yu-Jin Lin]], [[Xavier Martinet]], [[Vegard Mella]], [[Jeremy Rapin]], [[Baptiste Roziere]], [[Gabriel Synnaeve]], [[Fabien Teytaud]], [[Olivier Teytaud]], [[Shi-Cheng Ye]], [[Yi-Jun Ye]], [[Shi-Jim Yen]], [[Sergey Zagoruyko]] ('''2020'''). ''Polygames: Improved zero learning''. [[ICGA Journal#42_4|ICGA Journal, Vol. 42, No. 4]], [https://arxiv.org/abs/2001.09832 arXiv:2001.09832]
=Forum Posts=
==2005 1990 ...==* [https://groups.google.com/d/msg/rec.games.chess/dkvZ38gzk-8/TiJTI6c2A-IJ Chess is not solvable] by Teri A. Meyers, [[Computer Chess Forums|rgc]], September 23, 1992* [https://groups.google.com/d/msg/rec.games.chess/xE0LXST4cE0/pMHY9BYQbKMJ Solvability] by Teri A. Meyers, [[Computer Chess Forums|rgc]], September 30, 1992* [https://groups.google.com/d/msg/rec.games.chess/3bGv1yI1uE0/j2PU-DY7iXgJ Computer solvability of games] by Scott Donaldson, [[Computer Chess Forums|rgc]], February 10, 1993: [https://groups.google.com/d/msg/rec.games.chess/3bGv1yI1uE0/laxAvO-84TUJ Re: Computer solvability of games] by [[Robert Hyatt]], February 10, 1993 : [https://groups.google.com/d/msg/rec.games.chess/3bGv1yI1uE0/EAkMrqKM8HEJ Re: Computer solvability of games] by [[Paul Lu]], February 11, 1993 : [https://groups.google.com/d/msg/rec.games.chess/3bGv1yI1uE0/Ad2F4PGgt1wJ Re: Computer solvability of games] by [[Paul Hsieh]], [[Computer Chess Forums|rgc]], February 11, 1993==2000 ...==
* [http://www.talkchess.com/forum/viewtopic.php?t=17338 Variants and Board Size] by [[Harm Geert Muller]], [[CCC]], October 25, 2007» [[Games#ChessVariants|Chess Variants]]
==2010 ...==
'''2018'''
* [http://www.talkchess.com/forum/viewtopic.php?t=66364 A Chess variant with low draw rate] by [[Kai Laskos]], [[CCC]], January 19, 2018 » [[Games#ChessVariants|Chess Variants]]
==2020 ...==
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=74140 Game-terminating moves (variant stuff)] by [[Harm Geert Muller]], [[CCC]], June 09, 2020 » [[Moves]]
=External Links=
* [https://en.wikipedia.org/wiki/Game Game from Wikipedia]
* [http://www.tasplay.org/about.html Association for the Study of Play (TASP)]
* [http://www.cameroniuscambolbro.com/games/ Cameron's Games Page] by [[Cameron Browne]]
==Type of Games==
* [https://en.wikipedia.org/wiki/Role-playing_video_game Role-playing video game from Wikipedia]
* [https://en.wikipedia.org/wiki/Shooter_game Shooter game from Wikipedia]
* [https://en.wikipedia.org/wiki/Serious_game Serious game from Wikipedia]
* [https://en.wikipedia.org/wiki/Simulation_game Simulation game from Wikipedia]
* [https://en.wikipedia.org/wiki/Simulation_video_game Simulation video game from Wikipedia]
: [http://www.althofer.de/dawn-11-15.html DAWN 11/15 A game of strategy for two players, on the current asteroid mission of NASA] by [[Ingo Althöfer]]
* [https://en.wikipedia.org/wiki/Hans_Magnus_Enzensberger Hans Magnus Enzensberger] ('''1997'''). [https://en.wikipedia.org/wiki/The_Number_Devil The Number Devil] (German: Der Zahlenteufel)
: * [[FILE:Zahlenteufel.jpg|none|border|text-bottom|link=httpsCategory://www.hanser-literaturverlage.de/buch/der-zahlenteufel/978-3-446-18900-3/]]* [[Videos#ChickCoreaChick Corea|Chick Corea]] - What Game Shall We Play Today(Alternate Take 2), [https://en.wikipedia.org/wiki/Return_to_Forever_(Chick_Corea_album) Return To Forever] debut album of [[Videos#ReturntoForever:Category:Return to Forever|Return to Forever]], 1972, [https://en.wikipedia.org/wiki/YouTube YouTube] Video: featuring [[Videos#StanleyClarke:Category:Stanley Clarke|Stanley Clarke]], [[Videos#FloraPurim:Category:Flora Purim|Flora Purim]], [[Videos#AirtoMoreira:Category:Airto Moreira|Airto Moreira]], and [https[:Category://en.wikipedia.org/wiki/Joe_Farrell Joe FarellFarrell|Joe Farrell]]: {{#evu:https://www.youtube.com/watch?v=ZyqyROM6Shw_0DAbUVURKU|alignment=left|valignment=top}}* [[Videos#:Category:Casiopea|Casiopea vs. The Square]] - Eccentric Games, [https://en.wikipedia.org/wiki/YouTube YouTube] Video: {{#evu:https://www.youtube.com/watch?v=gnYZxdCICDwFpyk6CMJgoU|alignment=left|valignment=top}}
=References=
<references />
 
'''[[Main Page|Up one Level]]'''
[[Category:Casiopea]]
[[Category:Return to Forever]]
[[Category:Stanley Clarke]]
[[Category:Chick Corea]]
[[Category:Joe Farrell]]
[[Category:Airto Moreira]]
[[Category:Flora Purim]]

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