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Fairy-Max

28 bytes added, 11:15, 27 February 2019
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'''[[Main Page|Home]] * [[Engines]] * Fairy-Max'''
'''Fairy-Max''',(FairyMax)<br/>
an [[:Category:Open Source|open source engine]] for playing [[Chess#Variants|chess variants]] with [https://en.wikipedia.org/wiki/Fairy_chess_piece fairy chess pieces] by [[Harm Geert Muller]], written in [[C]] and compliant to the [[Chess Engine Communication Protocol]]. Fairy-Max is based on [[Micro-Max]], and uses tables with step vectors for [[Move Generation|move generation]], and knows which pieces are [https://en.wikipedia.org/wiki/Fairy_chess_piece#Leapers leapers] and which are [[Sliding Pieces|sliders]] <ref>[http://home.hccnet.nl/h.g.muller/CVfairy.html Fairy-Max: an AI for playing user-defined Chess variants]</ref> <ref>[http://www.open-aurec.com/wbforum/viewtopic.php?f=24&t=52775 Anatomy of a simple engine: Fairy-Max] by [[Harm Geert Muller]], [[Computer Chess Forums|Winboard Forum | Chess Programming Lessons]], March 28, 2013</ref> .
[[Category:WinBoard]]
[[Category:XBoard]]
[[Category:Mac]]

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