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Evaluation

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'''[[Main Page|Home]] * Evaluation'''
[[FILE:Schach-Theorie.jpg|border|right|thumb|link=https://www.pinterest.de/pin/58476495131654514/| [[Arts#:Category:Wassily Kandinsky|Wassily Kandinsky]], - Schach-Theorie, 1937 <ref>[https://www.pinterest.de/pin/58476495131654514/ Vassily Kandinsky - Schach-Theorie | Art I love | Pinterest]</ref> ]]
'''Evaluation''',<br/>
a [https://en.wikipedia.org/wiki/Heuristic_(computer_science) heuristic function] to determine the [[Score|relative value]] of a [[Chess Position|position]], i.e. the chances of winning. If we could see to the end of the game in every line, the evaluation would only have values of -1 (loss), 0 (draw), and 1 (win), and the chess engine should search to depth 1 only to get the best move. In practice, however, we do not know the exact value of a position, so we must make an approximationwith the main purpose is to compare positions, and the chess engine now must search deeply and find the highest score position within a given period. Recently, there are two main ways to build an evaluation: traditional and multi-layer [[Neural Networks|neural networks]]. This page focuses on the traditional way considering explicit features of a [[Chess Position|chess position]].  Beginning chess players learn to do this starting with the [[Point Value|value]] of the [[Pieces|pieces]] themselves. Computer evaluation functions also use the value of the [[Material|material balance]] as the most significant aspect and then add other considerations.
=Where to Start=
and second if the function is [https://en.wikipedia.org/wiki/Homogeneous_function homogeneous] of degree 1:
: [[FILE:EvalLinearFormula3.jpg|none|border|text-bottom]]
It depends on the definition and [https://en.wikipedia.org/wiki/Linear_independence independence] of features and the acceptance of the [https://en.wikipedia.org/wiki/Axiom_of_choice axiom of choice] ([[Ernst Zermelo]] 1904), whether additive real number functions are linear or not <ref>[http://www.talkchess.com/forum/viewtopic.php?topic_view=threads&p=288501&t=29552 Re: Linear vs. Nonlinear EvalulationEvaluation] by [[Tord Romstad]], [[CCC]], August 27, 2009</ref> . Features are either related to single pieces ([[Material|material]]), their location ([[Piece-Square Tables|piece-square tables]]), or more sophisticated, considering interactions of multiple pawns and pieces, based on certain [[Evaluation Patterns|patterns]] or [[Chunking|chunks]]. Often several phases to first process simple features and after building appropriate data structures, in consecutive phases more complex features based on patterns and chunks are used.
Based on that, to distinguish [https://en.wikipedia.org/wiki/First-order first-order], [https://en.wikipedia.org/wiki/Second-order second-order], etc. terms, makes more sense than using the arbitrary terms linear vs. nonlinear evaluation <ref>[http://www.talkchess.com/forum/viewtopic.php?topic_view=threads&p=288564&t=29552 Re: Linear vs. Nonlinear EvalulationEvaluation] by [[Robert Hyatt]], [[CCC]], August 27, 2009</ref> . With respect to [[Automated Tuning|tuning]], one has to take care that features are independent, which is not always that simple. Hidden dependencies may otherwise make the evaluation function hard to maintain with undesirable nonlinear effects.
==General Aspects==
* [[Evaluation Philosophy]]
* [[Pawn Advantage, Win Percentage, and ELOElo]]
* [[Score#ValueRange|Value Range]]
* [[Pawn Structure]]
* [[Evaluation of Pieces]]
* [[Evaluation Patterns]]
* [[Mobility]]
* [[Center Control]]
* [[Evaluation Patterns]]
* [[Lazy Evaluation]]
* [[Quantifying Evaluation featuresFeatures]] by [[Mark Watkins]]* [[Simplified evaluation functionEvaluation Function]]* [[PeSTO's Evaluation Function]]
=See also=
: [[Knowledge#SearchVersusEvaluation|Search versus Evaluation]]
* [[Learning]]
* [[NNUE]]
* [[Oracle]]
* [[Point Value]]
* [[Alan Turing]] ('''1953'''). '''''Chess'''''. part of the collection ''Digital Computers Applied to Games'', in [https://en.wikipedia.org/wiki/B._V._Bowden,_Baron_Bowden Bertram Vivian Bowden] (editor), [http://www.computinghistory.org.uk/cgi-bin/sitewise.pl?act=det&p=10719 Faster Than Thought], a symposium on digital computing machines, reprinted 1988 in [[Computer Chess Compendium]], reprinted 2004 in ''The Essential Turing'', [http://books.google.com/books?id=RSkxnKlv1D4C&lpg=PP882&ots=VOWmiIm_lD&dq=Turochamp%2C%20chess&pg=PP881#v=onepage&q&f=true google books]
==1960 ...==
* [https://en.wikipedia.org/wiki/Israel_Albert_Horowitz Israel Albert Horowitz], [https://en.wikipedia.org/wiki/Mott-Smith_Trophy Geoffrey Mott-Smith] ('''1960,1970,2012'''). ''[http://www.chess-game-strategies.com/point-count-chess.html Point Count Chess]''. [https://en.wikipedia.org/wiki/Samuel_Reshevsky Samuel Reshevsky] (Introduction), [[Sam Sloan]] (2012 Introduction), [http://www.amazon.com/Point-Count-Chess-Accurate-Winning/dp/4871874699/ref=sr_1_2?s=books&ie=UTF8&qid=1366734801&sr=1-2 Amazon] <ref>[https://www.stmintz.com/ccc/index.php?id=25046 Re: Books that help for evaluation] by [[Robert Hyatt]], [[CCC]], August 18, 1998</ref>
* [[Jack Good]] ('''1968'''). ''A Five-Year Plan for Automatic Chess.'' Machine Intelligence II pp. 110-115
==1970 ...==
* [[Ron Atkin]] ('''1972'''). ''Multi-Dimensional Structure in the Game of Chess''. In [http://www.interaction-design.org/references/periodicals/international_journal_of_man-machine_studies_volume_4.html International Journal of Man-Machine Studies, Vol. 4]* [[Ron Atkin]], [[Ian H. Witten]] ('''1975'''). ''[http://www.bibsonomy.org/bibtex/2b91106ea980eb48aa505f6b54c130707/dblp A Multi-Dimensional Approach to Positional Chess]''. [http://www.interaction-design.org/references/periodicals/international_journal_of_man-machine_studies_volume_7.html International Journal of Man-Machine Studies, Vol. 7, No. 6]
* [[Gerard Zieliński]] ('''1976'''). ''[http://www.emeraldinsight.com/doi/abs/10.1108/eb005425 Simple Evaluation Function]''. [http://www.emeraldinsight.com/loi/k Kybernetes], Vol. 5, No. 3
* [[Ron Atkin]] ('''1977'''). ''Positional Play in Chess by Computer''. [[Advances in Computer Chess 1]]
* [[Jeff Rollason]] ('''2005'''). ''[http://www.aifactory.co.uk/newsletter/2005_03_hill-climbing.htm Evaluation by Hill-climbing: Getting the right move by solving micro-problems]''. [[AI Factory]], Autumn 2005 » [[Automated Tuning]]
* [[Shogo Takeuchi]], [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2007'''). ''Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability''. [http://www.informatik.uni-trier.de/~ley/db/conf/aaai/aaai2007.html AAAI 2007]
* [[Eli David|Omid David]], [[Moshe Koppel]], [[Nathan S. Netanyahu]] ('''2008'''). ''Genetic Algorithms for Mentor-Assisted Evaluation Function Optimization'', ACM Genetic and Evolutionary Computation Conference ([http://www.sigevo.org/gecco-2008/ GECCO '08]), pp. 1469-1475, Atlanta, GA, July 2008.* [[Eli David|Omid David]], [[Jaap van den Herik]], [[Moshe Koppel]], [[Nathan S. Netanyahu]] ('''2009'''). ''Simulating Human Grandmasters: Evolution and Coevolution of Evaluation Functions''. [[ACM]] Genetic and Evolutionary Computation Conference ([http://www.sigevo.org/gecco-2009/ GECCO '09]), pp. 1483 - 1489, Montreal, Canada, July 2009.* [[Eli David|Omid David]] ('''2009'''). ''Genetic Algorithms Based Learning for Evolving Intelligent Organisms''. Ph.D. Thesis.
==2010 ...==
* [[Lyudmil Tsvetkov]] ('''2010'''). ''Little Chess Evaluation Compendium''. [http://www.winboardengines.de/doc/LittleChessEvaluationCompendium-2010-04-07.pdf 2010 pdf]
* [[Eli David|Omid David]], [[Moshe Koppel]], [[Nathan S. Netanyahu]] ('''2011'''). ''Expert-Driven Genetic Algorithms for Simulating Evaluation Functions''. Genetic Programming and Evolvable Machines, Vol. 12, No. 1, pp. 5--22, March 2011. » [[Genetic Programming]]
* [[Jeff Rollason]] ('''2011'''). ''[http://www.aifactory.co.uk/newsletter/2011_02_mcts_static.htm Mixing MCTS with Conventional Static Evaluation]''. [[AI Factory]], Winter 2011 » [[Monte-Carlo Tree Search]]
* [[Jeff Rollason]] ('''2012'''). ''[http://www.aifactory.co.uk/newsletter/2012_01_evaluation_options.htm Evaluation options - Overview of methods]''. [[AI Factory]], Summer 2012
* [http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/40fe48d492e582bd Evaluation function question] by [[David Fotland|Dave Fotland]], [[Computer Chess Forums|rgcc]], February 07, 1997
* [http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/99eec6923b0481db computer chess "oracle" ideas...] by [[Robert Hyatt]], [[Computer Chess Forums|rgcc]], April 01, 1997 » [[Oracle]]
* [https://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/77f10f072e907302 Evolutionary Evaluation] by [[Dan Daniel Homan]], [[Computer Chess Forums|rgcc]], September 09, 1997 » [[Automated Tuning]]
* [https://www.stmintz.com/ccc/index.php?id=25012 Books that help for evaluation] by [[Guido Schimmels]], [[CCC]], August 18, 1998
* [https://www.stmintz.com/ccc/index.php?id=80569 Static evaluation after the "Positional/Real Sacrifice"] by [[Andrew Williams]], [[CCC]], December 03, 1999
* [http://www.open-aurec.com/wbforum/viewtopic.php?f=4&t=4155#p21292 Do you evaluate internal nodes?] by [[Tord Romstad]], [[Computer Chess Forums|Winboard Forum]], January 16, 2006 » [[Interior Node]]
* [http://www.talkchess.com/forum/viewtopic.php?t=13969 question about symmertic evaluation] by [[Uri Blass]], [[CCC]], May 23, 2007
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=15220 Trouble Spotter] by [[Harm Geert Muller]], [[CCC]], July 19, 2007 » [[Tactics]]
* [http://www.hiarcs.net/forums/viewtopic.php?t=402 Search or Evaluation?] by [[Ed Schroder|Ed Schröder]], [[Computer Chess Forums|Hiarcs Forum]], October 05, 2007 » [[Knowledge#SearchVersusEvaluation|Search versus Evaluation]], [[Search]]
: [http://www.hiarcs.net/forums/viewtopic.php?p=2944 Re: Search or Evaluation?] by [[Mark Uniacke]], [[Computer Chess Forums|Hiarcs Forum]], October 14, 2007
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=20340 Problems with eval function] by [[Fermin Serrano]], [[CCC]], March 25, 2008 » [[Evaluation]]
* [http://www.talkchess.com/forum/viewtopic.php?t=22817 Evaluation functions. Why integer?] by oysteijo, [[CCC]], August 06, 2008 » [[Float]], [[Score]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=24052 Smooth evaluation] by [[Fermin Serrano]], [[CCC]], September 29, 2008
* [http://www.talkchess.com/forum/viewtopic.php?t=25795 Evaluating every node?] by [[Gregory Strong]], [[CCC]], January 03, 2009
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=26700 Evaluation idea] by [[Fermin Serrano]], [[CCC]], February 24, 2009
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=27055 Accurate eval function] by [[Fermin Serrano]], [[CCC]], March 18, 2009
* [http://www.talkchess.com/forum/viewtopic.php?t=27299 Eval Dilemma] by [[Edsel Apostol]], [[CCC]], April 03, 2009
* [http://www.talkchess.com/forum/viewtopic.php?topic_view=threads&p=288424 Linear vs. Nonlinear Evalulation] by [[Gerd Isenberg]], [[CCC]], August 26, 2009
'''2018'''
* [http://www.talkchess.com/forum/viewtopic.php?t=66413 replace the evaluation by playing against yourself] by [[Uri Blass]], [[CCC]], January 25, 2018 » [[Fortress]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=67524 Poor man's neurones] by [[Pawel Koziol]], [[CCC]], May 21, 2018 » [[Neural Networks]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=67877 Xiangqi evaluation] by [[Harm Geert Muller]], [[CCC]], July 01, 2018 » [[Chinese Chess|Xiangqi]]
==2020 ...==
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=74652 romantic-style play] by [[Stuart Cracraft]], [[CCC]], August 02, 2020
* [https://prodeo.actieforum.com/t123-controlled-randomness-of-evaluation-function Controlled randomness of evaluation function] by [[Pawel Koziol|nescitus]], [[Computer Chess Forums|ProDeo Forum]], December 06, 2020
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=76161 Manually tuned evaluation] by [[Maksim Korzh]], [[CCC]], December 27, 2020 » [[Simplified Evaluation Function]]
'''2021'''
* [http://www.talkchess.com/forum3/viewtopic.php?f=2&t=76446 So what do we miss in the traditional evaluation?] by [[Ferdinand Mosca]], [[CCC]], January 29, 2021 » [[NNUE]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=76556 HCE and NNUE and vectorisation] by [[Vivien Clauzon]], [[CCC]], February 11, 2021 » [[NNUE]], [[Minic]]
=External Links=
* [https://en.wikipedia.org/wiki/Orthogonality Orthogonality from Wikipedia]
* [https://en.wikipedia.org/wiki/Principal_component_analysis Principal component analysis from Wikipedia]
 
==Chess Evaluation==
* [https://en.wikipedia.org/wiki/Evaluation_function Evaluation function from Wikipedia]
* [https://hxim.github.io/Stockfish-Evaluation-Guide/ Stockfish Evaluation Guide] » [[Stockfish#EvaluationGuide|Stockfish Evaluation Guide]]
* [httphttps://wwwgithub.top-5000.nlcom/authorsgekomad/rebelchess-engine-eval-debugger GitHub - gekomad/chess840.htm#HW Evaluation in REBEL] by [[Ed Schroder|Ed Schröder]] » [[Rebel]]* [http://www.topchess-engine-5000.nl/eval.htm The value of an evaluation function] by [[Ed Schroder|Ed Schröder]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=44014 The value of an evaluation function] by [[Ed Schroder|Ed Schröder]], [[CCC]], June 11, 2012</ref>* [http://rebel13.nl/efs/index.html Rebel - The EFS project] from [httpdebugger://rebel13.nl/index.html Rebel Pure Nostalgica] by [[Ed Schroder|Ed Schröder]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=57087 (E)valuation (F)or (S)tartersChess engine web evaluator] by [[Ed Schroder|Ed SchröderGiuseppe Cannella]], [[CCC]], July 26, 2015</ref>
* [http://home.hccnet.nl/h.g.muller/eval.html Evaluation: Basics] of [[Micro-Max]] by [[Harm Geert Muller]]
* [http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/chess-programming-part-vi-evaluation-functions-r1208 Chess Programming Part VI: Evaluation Functions] by [[François-Dominic Laramée]], [https://en.wikipedia.org/wiki/GameDev.net gamedev.net], October 2000
* [http://www.chessbin.com/post/Chess-Board-Evaluation.aspx Chess Board Evaluation] by [[Adam Berent]]
* [http://www.chessvariants.com/d.betza/pieceval/index.html About the Values of Chess Pieces] by [[Ralph Betza]]

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