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Endgame

28 bytes added, 18:44, 16 January 2019
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'''[[Main Page|Home]] * [[Evaluation]] * [[Game Phases]] * Endgame'''
[[FILE:TanningEndGame.jpg|border|right|thumb|link=https://www.dorotheatanning.org/life-and-work/view/229/||[[Arts#:Category:Dorothea Tanning|Dorothea Tanning]] - End Game, 1944 <ref>[[Arts#:Category:Dorothea Tanning|Dorothea Tanning]] - End Game, 1944, from [http://www.artnet.com/magazineus/reviews/davis/davis11-1-05.asp artnet Magazine - We Are Duchampians by Ben Davis], [https://www.dorotheatanning.org/life-and-work/view/229/ Endgame | Dorothea Tanning]</ref> ]]
In the '''Endgame''' chess programs usually have quite a lot of difficulties. Even the most simple endgames often just lead to a mate after 10 to 15 plys or more, which is far beyond the horizon for engines without the specific endgame knowledge. There are some concepts that a chess programmer should implement to overcome the most basic problems. Usually chess engines activate this special Endgame knowledge as soon as the material on board reaches a certain lower-bound.

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