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Control of Stop and Telestop

1,309 bytes added, 15:58, 15 May 2018
Created page with "'''Home * Evaluation * Pawn Structure * Passed Pawn * Control of Stop and Telestop''' '''Control of Stop and Telestop''',<br/> an evaluation feature..."
'''[[Main Page|Home]] * [[Evaluation]] * [[Pawn Structure]] * [[Passed Pawn]] * Control of Stop and Telestop'''

'''Control of Stop and Telestop''',<br/>
an evaluation feature considering [[Square Control|square control]] of passed pawn's [[Pawn Spans#FrontAndRearspans|front spans]], their [[Pawn Spans#StopandDistantStop|stop and telestops]] including [[Promotion Square|promotion square]]. Specially in late endgames, if the opponent king is [[Rule of the Square|outside the square]] of a passer, it might be decisive for the opponent to control the stop or at least one telestop with a piece to dynamically prevent the passer from further advancement or even [[Promotions|queening]], or to [[Blockade of Stop|blockade the stop]] in time. While rooks (and queens) may control the front span indirectly from behind as considered by the [[Tarrasch Rule|Tarrasch rule]], light pieces require direct control of the front span. If stops and telestops are not yet directly controlled, one may even apply [[Fill Algorithms|fill-algorithms]] to determine sets of squares controlled in one move, to look whether they [[General Setwise Operations#Intersection|intersect]] the telestops.

=See also=
* [[Blockade of Stop]]
* [[Square Control]]
* [[Stop Square]]
* [[Tarrasch Rule]]

'''[[Passed Pawn|Up one Level]]'''

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