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Chess Engine Communication Protocol

329 bytes added, 01:12, 19 October 2020
Pros
Those pros and cons compared with [[UCI]]
==Pros==
* Short All commandsare short* It has Has redundant commands for almost all chess tasks from old-time to now
* Designed to work without the need of having an extra thread for processing those commands
* Allow Allows users to play directly with chess engines without using chess GUIs* Allows chess engines act a bit independently such as they can auto-start pondering after a move
==Cons==
* Has a long and complicated list of commands
* Use many suppose assumptions about data without keywords requirements. For example, the string "a2a3" is considered as a move, "9 156 1084 48000 Nf3 Nc6 Nc3 Nf6" is considered as a computing output when the first number is the ply, the second number is a score in centipawn unit...* Since allowing chess engines acting more independently chess GUIs may get loss to control engines
* Some popular chess GUIs don't support
* The majority of new chess engines don't support
=Engines=
==2020 ...==
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=73592 UCI to CECP] by Fulvio, [[CCC]], April 07, 2020 » [[UCI]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=74028 Rolling dice] by [[Harm Geert Muller]], [[CCC]], May 27, 2020 » [[EinStein würfelt nicht!]]* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=75239 Questions about CECP post-nopost (UCI info)] by [[Oliver Brausch]], [[CCC]], September 28, 2020
=External Links=
=References=
<references />
 
'''[[Protocols|Up one Level]]'''

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