Difference between revisions of "Castling"

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=Rules=  
 
=Rules=  
 
The prequisites for doing it are as follows:
 
The prequisites for doing it are as follows:
* the king and the relevant rook must not be moved, considered as [[Castling rights|castling rights]] inside a [[Chess Position|chess position]]
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* the king and the relevant rook must not be moved, considered as [[Castling Rights|castling rights]] inside a [[Chess Position|chess position]]
 
* the king must not be in check
 
* the king must not be in check
 
* no square between king's start and final square may be controlled by the enemy
 
* no square between king's start and final square may be controlled by the enemy
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=See also=
 
=See also=
 
* [[Algebraic Chess Notation#Castling|Algebraic Chess Notation - Castling]]
 
* [[Algebraic Chess Notation#Castling|Algebraic Chess Notation - Castling]]
* [[Castling rights]]
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* [[Castling Rights]]
 
* [[King Safety]]  
 
* [[King Safety]]  
 
* [[Novag Micro Chess#CastlingBug|Novag Micro Chess - Castling bug]], [[CPWTIPC 1981]]
 
* [[Novag Micro Chess#CastlingBug|Novag Micro Chess - Castling bug]], [[CPWTIPC 1981]]

Revision as of 21:30, 15 May 2018

Home * Chess * Moves * Castling

Castling is a composite move of King and Rook at the same time. In standard chess it consists of moving a king two squares towards the rook and executing a jump of a rook over the king.

Rules

The prequisites for doing it are as follows:

  • the king and the relevant rook must not be moved, considered as castling rights inside a chess position
  • the king must not be in check
  • no square between king's start and final square may be controlled by the enemy

Chess960

In Chess960 castling is a move reaching the position just like after standard chess castling, which may be achieved by (a) moving the king to c1 or g1 ant then executing a jump by relevant rook (b) jumping with the rook over a king already placed on c1 or g1 (c) interchanging the positions of king and rook [2].

Shogi

A formation achieved after castling is called a castle. This is often contrasted with a castle in the game of Shogi, requiring several moves to complete, but it seems wrong, since chess also has several standard defensive castle formations - like the one after fianchetto of a king's bishop or the one with a knight on g7, often achieved in the Old Benoni. For that reason it might be interesting to use shogi programming concepts of a castle map and an attack map in chess.

See also

Forum Posts

1982

2000 ...

2010 ...

External Links

Artificial castling from Wikipedia

References

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