Difference between revisions of "Cassandre"

From Chessprogramming wiki
Jump to: navigation, search
 
Line 11: Line 11:
 
[[BitScan|bitscan]] aka first- and last one by conditional 16-bit lookups, and [[Population Count|population count]] by eight byte lookups credited to [[Dann Corbit]] <ref>[http://cassandre.sourceforge.net/about.html Cassandre - Chess Engine - About]</ref>.  
 
[[BitScan|bitscan]] aka first- and last one by conditional 16-bit lookups, and [[Population Count|population count]] by eight byte lookups credited to [[Dann Corbit]] <ref>[http://cassandre.sourceforge.net/about.html Cassandre - Chess Engine - About]</ref>.  
 
Cassandre greatly lacks any [[Move Ordering|move ordering]] except generating [[Captures|captures]] before [[Quiet Moves|quiet moves]].  
 
Cassandre greatly lacks any [[Move Ordering|move ordering]] except generating [[Captures|captures]] before [[Quiet Moves|quiet moves]].  
The structure of the [[Move Generation|move generation]] [[Bitboard Serialization|serialization loops]] are an instructive counter example, how one should not write a bitboard engine.
+
The structure of the [[Move Generation|move generation]] [[Bitboard Serialization|serialization loops]] are an instructive counter example, of how one should not write a bitboard engine.
  
 
=See also=
 
=See also=

Revision as of 16:19, 30 December 2019

Home * Engines * Cassandre

Cassandra [1]

Cassandre,
an Chess Engine Communication Protocol and UCI compliant open source chess engine under the terms of the GNU General Public License (GPL) by Raphael Grundrich, Thomas Adolph and Jean-Francois Romang, written in C++ and first released in March 2003. Cassandre started as a student project at Louis Pasteur University, Strasbourg [2].

Description

Cassandre is a bitboard engine using rotated bitboards with 256 occupancy states to determine sliding piece attacks, bitscan aka first- and last one by conditional 16-bit lookups, and population count by eight byte lookups credited to Dann Corbit [3]. Cassandre greatly lacks any move ordering except generating captures before quiet moves. The structure of the move generation serialization loops are an instructive counter example, of how one should not write a bitboard engine.

See also

External Links

Chess Engine

Misc

References

  1. Evelyn De Morgan - Cassandra (1898, London). Cassandra in front of the burning city of Troy at the peak of her insanity, Wikimedia Commons
  2. Cassandre - Chess Engine
  3. Cassandre - Chess Engine - About

Up one level