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Cameron Browne

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[[FILE:cameronbrowne_graphic-cv-2c.jpg|border|right|thumb|https://cambolbro.com/cv/index.html|Cameron Browne <ref>[https://cambolbro.com/cv/index.html CV for Cameron Browne]</ref> ]]

'''Cameron Bolitho Browne''',<br/>
an Australian [[Psychology|psychologist]], computer scientist, games researcher and inventor with a Ph.D. in [[Artificial Intelligence]] and game design from [https://en.wikipedia.org/wiki/University_of_Queensland University of Queensland] <ref>[[Cameron Browne]] ('''2008'''). ''Automatic Generation and Evaluation of Recombination Games''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Queensland_University_of_Technology Queensland University of Technology], advisor [[Mathematician#Maire|Frédéric Maire]], [http://eprints.qut.edu.au/17025/1/Cameron_Browne_Thesis.pdf pdf]</ref>, and associate professor in [[Maastricht University#GamesAI|Maastricht University's Games and AI group]]. His research interest includes [[Monte-Carlo Tree Search]] (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the [[Hex]]-program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=136 Hex Kriger], which competed at the [[11th Computer Olympiad#Hex|11th Computer Olympiad, Turin 2006]].

=Selected Publications=
<ref>[http://www.cameronius.com/cv/ CV for Cameron Browne]</ref>
==2000 ...==
* [[Cameron Browne]] ('''2000'''). ''[http://www.crcpress.com/product/isbn/9781568811178 Hex Strategy: Making the Right Connections]''. [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters]
==2005 ...==
* [[Cameron Browne]] ('''2005'''). ''[http://www.crcpress.com/ecommerce_product/product_detail.jsf?isbn=9781568812243 Connection Games: Variations on a Theme].'' [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters]
* [[Cameron Browne]] ('''2008'''). ''Automatic Generation and Evaluation of Recombination Games''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Queensland_University_of_Technology Queensland University of Technology], advisor [[Mathematician#Maire|Frédéric Maire]], [http://eprints.qut.edu.au/17025/1/Cameron_Browne_Thesis.pdf pdf] <ref>[[Ingo Althöfer]] ('''2010'''). ''Automatic Generation and Evaluation of Recombination Games''. Doctoral Dissertation by [[Cameron Browne]], Review, [[ICGA Journal#33_4|ICGA Journal, Vol. 33, No. 4]]</ref>
==2010 ...==
* [[Cameron Browne]], [[Frédéric Maire]] ('''2010'''). ''Evolutionary Game Design''. EEE Computational Intelligence & AI in Games, 2:1, 1-16. [http://www.cameronius.com/cv/publications/ciaig-browne-maire-19.pdf pdf]
* [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]]
* [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6145622&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F4804728%2F6169178%2F06145622.pdf%3Farnumber%3D6145622 A Survey of Monte Carlo Tree Search Methods]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 1
* [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http://www.cameronius.com/games/yavalath/ Cameron's Yavalath Page]</ref>
* [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]]
* [[Cameron Browne]] ('''2012'''). ''LUDI wins 9th Annual “Humies” Award''. [[ICGA Journal#35_4|ICGA Journal, Vol. 35, No. 4]] <ref>[http://www.sigevo.org/gecco-2012/competitions.html GECCO 2012]</ref>
* [[Cameron Browne]], [[Stephen Tavener]] ('''2013'''). ''[http://www.aifactory.co.uk/newsletter/2012_02_fast_lane.htm Life in the Fast Lane]''. [[AI Factory]] » [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life] within a [[Bitboards|Bitboard]]
* [[Cameron Browne]] ('''2014'''). ''Bitboard Methods for Games''. [[ICGA Journal#37_2|ICGA Journal, Vol. 37, No. 2]]
* [[Cameron Browne]] ('''2014'''). ''What Can Game AI Teach Us''? [[ICGA Journal#37_3|ICGA Journal, Vol. 37, No. 3]]
==2015 ...==
* [[Cameron Browne]] ('''2015'''). ''Boundary Matching for Realtime Sprouts''. [[Advances in Computer Games 14]]
* [[Cameron Browne]] (ed.) ('''2015'''). ''[http://www.cameronius.com/gapd/issues/ Game & Puzzle Design, Vol. 1, No. 1]''. [http://www.cameronius.com/gapd/issues/issue-1-1-00-editorial.pdf Welcome]
: [[Cameron Browne]] ('''2015'''). ''Uniqueness in Logic Puzzles''.
: [[Cameron Browne]] ('''2015'''). ''Embed the Rules''. [http://www.cameronius.com/gapd/issues/issue-1-1-10-embed.pdf pdf]
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
* [[Cameron Browne]] ('''2017'''). ''Analysis of Fred Horn’s Gloop Puzzle''. [[Advances in Computer Games 15]], [https://eprints.qut.edu.au/107751/ QUT ePrints]
* [[Cameron Browne]] ('''2017'''). ''Solving Fred Horn’s “Gloop” puzzle''. [[ICGA Journal#39_34|ICGA Journal, Vol. 39, Nos. 3-4]]

=External Links=
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=293 Cameron Browne's ICGA Tournaments]
* [http://genealogy.math.ndsu.nodak.edu/id.php?id=168791 The Mathematics Genealogy Project - Cameron Browne]
* [https://cambolbro.com/ Cameron's Home Page]
* [https://cambolbro.com/games/index.html Cameron's Games Page]

=References=
<references />

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