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Balázs Jako

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'''[[Main Page|Home]] * [[People]] * Balázs Jákó'''

[[FILE:balázs-jákó.jpg|border|right|thumb|link=https://uk.linkedin.com/in/bal%C3%A1zs-j%C3%A1k%C3%B3-54614333| Balázs Jákó <ref>[https://uk.linkedin.com/in/bal%C3%A1zs-j%C3%A1k%C3%B3-54614333 Balázs Jákó LinkedIn]</ref> ]]

'''Balázs Jákó''',<br/>
a Hungarian senior research engineer at [https://en.wikipedia.org/wiki/PowerVR PowerVR] research, [https://en.wikipedia.org/wiki/Imagination_Technologies Imagination Technologies], [https://en.wikipedia.org/wiki/Kings_Langley Kings Langley], [https://en.wikipedia.org/wiki/Hertfordshire Hertfordshire], UK,
with experience in [[Graphics Programming|computer graphics]], [[GPU]] programming, [https://en.wikipedia.org/wiki/Image_processing image processing], [https://en.wikipedia.org/wiki/Real-time_computer_graphics realtime rendering], [https://en.wikipedia.org/wiki/Software_Design_and_Development software design and development, computer games], and computer chess.
He holds a M.Sc. from [https://en.wikipedia.org/wiki/Budapest_University_of_Technology_and_Economics Technical University of Budapest] on the topic of ''Fast Hydraulic and Thermal Erosion on GPU'' <ref>[[Balázs Jako|Balázs Jákó]] ('''2011'''). ''Fast Hydraulic and Thermal Erosion on GPU''. M.Sc. thesis, Supervisor [https://hu.linkedin.com/in/bal%C3%A1zs-t%C3%B3th-1b151329 Balázs Tóth], [http://eg2011.bangor.ac.uk/ Eurographics 2011], [http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf pdf]</ref>.
Balázs Jákó is author of the [https://en.wikipedia.org/wiki/First-person_shooter_engine FPS game engine] ''Merlin3D'' using OpenGL, written in [[Cpp|C++]] and [https://en.wikipedia.org/wiki/Lua_(programming_language) Lua],
and is further author of the chess engine [[Merlin (HU)|Merlin]], which competed at various [[Hungarian Chessprogram Open]] tournaments, where it won three times.

=Selected Publications=
* [[Balázs Jako|Balázs Jákó]] ('''2011'''). ''Fast Hydraulic and Thermal Erosion on GPU''. M.Sc. thesis, Supervisor [https://hu.linkedin.com/in/bal%C3%A1zs-t%C3%B3th-1b151329 Balázs Tóth], [http://eg2011.bangor.ac.uk/ Eurographics 2011], [http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf pdf]
* [[Balázs Jako|Balázs Jákó]] ('''2016'''). ''[https://www.semanticscholar.org/paper/Hardware-accelerated-hybrid-rendering-on-PowerVR-J%C3%A1k%C3%B3/d9d7f5784263c5abdcd6c1bf93267e334468b9b2 Hardware accelerated hybrid rendering on PowerVR GPUs]''. <ref>[https://en.wikipedia.org/wiki/PowerVR PowerVR from Wikipedia]</ref> [[IEEE]] [https://ieeexplore.ieee.org/xpl/conhome/7547434/proceeding 20th Jubilee International Conference on Intelligent Engineering Systems]

=Blog Posts=
* [https://merlin3d.wordpress.com/2011/10/13/porting-back-to-linux-i/ Porting Back to Linux I] by [[Balázs Jako|Balázs Jákó]], [https://merlin3d.wordpress.com/ Merlin3d blog], October 13, 2011
* [https://merlin3d.wordpress.com/2011/10/27/lua-scripting-just-have-been-added/ Lua Scripting Just Have Been Added] by [[Balázs Jako|Balázs Jákó]], [https://merlin3d.wordpress.com/ Merlin3d blog], October 27, 2011
* [https://merlin3d.wordpress.com/2011/11/24/porting-back-to-linux-ii/ Porting Back to Linux II] by [[Balázs Jako|Balázs Jákó]], [https://merlin3d.wordpress.com/ Merlin3d blog], November 24, 2011
* [https://merlin3d.wordpress.com/2018/10/04/correlated-multi-jittered-sampling-on-gpu/ Correlated Multi-Jittered Sampling on GPU] by [[Balázs Jako|Balázs Jákó]], [https://merlin3d.wordpress.com/ Merlin3d blog], October 04, 2018

=External Links=
* [https://uk.linkedin.com/in/bal%C3%A1zs-j%C3%A1k%C3%B3-54614333 Balázs Jákó LinkedIn]
* [https://twitter.com/balazs_jako Balázs Jákó (@Balazs_Jako) | Twitter]
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=816 Balazs Jako's ICGA Tournaments]

=References=
<references />
'''[[People|Up one level]]'''
[[Category:Programmer|Jákó]]
[[Category:Chess Programmer|Jákó]]

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