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Balázs Jako

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'''Balázs Jákó''',<br/>
a Hungarian senior research engineer at [https://en.wikipedia.org/wiki/PowerVR PowerVR] research, [https://en.wikipedia.org/wiki/Imagination_Technologies Imagination Technologies], [https://en.wikipedia.org/wiki/Kings_Langley Kings Langley], [https://en.wikipedia.org/wiki/Hertfordshire Hertfordshire], UK,
with experience in [[Graphics Programming|computer graphics]], [[GPU]] programming, [https://en.wikipedia.org/wiki/Image_processing image processing], [https://en.wikipedia.org/wiki/Real-time_computer_graphics realtime rendering], [https://en.wikipedia.org/wiki/Software_Design_and_Development software design and development], computer games], and computer chess.
He holds a M.Sc. from [https://en.wikipedia.org/wiki/Budapest_University_of_Technology_and_Economics Technical University of Budapest] on the topic of ''Fast Hydraulic and Thermal Erosion on GPU'' <ref>[[Balázs Jako|Balázs Jákó]] ('''2011'''). ''Fast Hydraulic and Thermal Erosion on GPU''. M.Sc. thesis, Supervisor [https://hu.linkedin.com/in/bal%C3%A1zs-t%C3%B3th-1b151329 Balázs Tóth], [http://eg2011.bangor.ac.uk/ Eurographics 2011], [http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf pdf]</ref>.
Balázs Jákó is author of the [https://en.wikipedia.org/wiki/First-person_shooter_engine FPS game engine] ''Merlin3D'' using OpenGL, written in [[Cpp|C++]] and [https://en.wikipedia.org/wiki/Lua_(programming_language) Lua],

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