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Advances in Computer Games 16

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'''Advances in Computer Games 16''',<br/>
from August 11 to 13, [[Timeline#2019|2019]], [https://en.wikipedia.org/wiki/Macau Macau], [https://en.wikipedia.org/wiki/China China] in conjunction with the [[WCCC 2019]], the [[WCSC 2019]],
and the [[22nd Computer Olympiad]], all organized by the [[ICGA]], alongside with the [[Conferences#IJCAI2019|28th IJCAI conference]] <ref>[https://ijcai19.org/ IJCAI-19 – August 10-16 2019, Macao, China]</ref>.

=Proceedings=
<ref>[https://link.springer.com/book/10.1007%2F978-3-030-65883-0 Advances in Computer Games | SpringerLink]</ref>
* [[Tristan Cazenave]], [[Jaap van den Herik]], [[Abdallah Saffidine]], [[I-Chen Wu]] ('''2020'''). ''Advances in Computer Games''. 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers, [https://en.wikipedia.org/wiki/Lecture_Notes_in_Computer_Science Lecture Notes in Computer Science] 12516

=Lectures=
<ref>[https://www.lamsade.dauphine.fr/~cazenave/acg2019/schedule.html Advances in Computer Games 2019 16th International Conference Macao China]</ref>
==Day 1==
* [[Shogo Takeuchi]] ('''2019'''). ''Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi''. [[Advances in Computer Games 16]]
* [[Eisuke Sato]], [[Hirotaka Osawa]] ('''2019'''). ''Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi''. [[Advances in Computer Games 16]]
* [[Taishi Oikawa]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2019'''). ''Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation''. [[Advances in Computer Games 16]]
* [[Kiminori Matsuzaki]] ('''2019'''). ''A Further Investigation of Neural Network Players for Game 2048''. [[Advances in Computer Games 16]]
* [[Michael Hartisch]], [[Ulf Lorenz]] ('''2019'''). ''A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs''. [[Advances in Computer Games 16]]
* [[Nicolas Fabiano]], [[Ryan Hayward]] ('''2019'''). ''New Hex Patterns for Fill and Prune''. [[Advances in Computer Games 16]]
==Day 2==
* [[Nathan Sturtevant]] ('''2019'''). ''On Strongly Solving Chinese Checkers''. [[Advances in Computer Games 16]]
* [[Aline Hufschmitt]], [[Jean-Noël Vittaut]], [[Nicolas Jouandeau]] ('''2019'''). ''Exploiting Game Decompositions in Monte Carlo Tree Search''. [[Advances in Computer Games 16]]
* [[Yan-Rong Guo]], [[Wei-Chiao Huang]], [[Jia-Jun Yeh]], [[Hsi-Ya Chang]], [[Lung-Pin Chen]], [[Kuo-Chan Huang]] ('''2019'''). ''On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm''. [[Advances in Computer Games 16]]
==Day 3==
* [[Jos Uiterwijk]] ('''2019'''). ''Solving Cram Using Combinatorial Game Theory''. [[Advances in Computer Games 16]]
* [[Hsiao-Chung Hsieh]], [[Ti-Rong Wu]], [[Ting-Han Wei]], [[I-Chen Wu]] ('''2019'''). ''Net2Net Extension for the AlphaGo Zero Algorithm''. [[Advances in Computer Games 16]]
* [[Tomihiro Kimura]], [[Kokolo Ikeda]] ('''2019'''). ''Designing Policy Network with Deep Learning in Turn-Based Strategy Games''. [[Advances in Computer Games 16]]
* [[Cameron Browne]], [[Matthew Stephenson]], [[Eric Piette]], [[Matthew Stephenson]], [[Dennis Soemers]] ('''2019'''). ''A Practical Introduction to the Ludii General Game System''. [[Advances in Computer Games 16]]

=See also=
* [[WCCC 2019]]
* [[WCCC 2019]]
* [[22nd Computer Olympiad]]

=External Links=
* [https://icga.org/?page_id=2679 16th Advances in Computer Games Conference | ICGA]
* [https://link.springer.com/book/10.1007%2F978-3-030-65883-0 Advances in Computer Games | SpringerLink]

=References=
<references />
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