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  • ...ttern Analysis and Machine Intelligence]], Vol. 5, No 3</ref> . In a later paper, Stockman ([[Timeline#1979|1979]]) <ref>[[George Stockman]] ('''1979'''). ' ...dia.org/wiki/Humboldt_University_of_Berlin HU Berlin], 02.06.2005 (English paper, German title)</ref>:
    18 KB (2,480 words) - 23:49, 9 March 2019
  • In his 1983 paper ''Another optimization of alpha-beta search'' <ref>[[John Philip Fishburn]] * [[:Category:Soft Machine|Soft Machine]] - [https://en.wikipedia.org/wiki/Bundles_(album) Hazard Profile], 1975, [
    8 KB (1,151 words) - 20:49, 12 March 2022
  • * [[Jack Good]] ('''1968'''). ''A Five-Year Plan for Automatic Chess''. Machine Intelligence II pp. 110-115, excerpts reprinted in [[Computer Chess Compend ...ld.net/chessclubs/learn_tacticsmenu.asp ChessWorld.net's Tactics technical paper suite!]
    15 KB (1,973 words) - 22:14, 30 November 2021
  • ...media.org/wiki/File:Zeche_Zollern_Dortmund_-_Maschinenhalle.jpg?uselang=en machine hall] of [[:Category:Zollern|Zollern II/IV Colliery]], [https://en.wikipedi ...'1977'''). ''An Introduction to Computer Chess''. [[Chess Skill in Man and Machine]] pp. 54-81
    26 KB (3,630 words) - 18:39, 12 March 2022
  • ...bs.com/high-performance-computing/206903306 Super Linearity and the Bigger Machine] from [http://www.drdobbs.com/index.jhtml Dr. Dobb's]</ref> ]] ...arch the later children. The algorithm in the 1982 Artificial Intelligence paper <ref>[[Raphael Finkel]], [[John Philip Fishburn]] ('''1982'''). ''Paralleli
    86 KB (11,607 words) - 18:34, 11 November 2021
  • ...gler|Stephen M. Stigler]] ('''1970'''). ''[https://www.semanticscholar.org/paper/Statistical-Properties-of-the-Buddy-System-Purdom-Stigler/36ffdc1a3960dd987 ...ABrown|Cynthia A. Brown]] ('''1980'''). ''[https://www.semanticscholar.org/paper/Exact-formulas-for-the-buddy-system-Purdom-Brown/edb813045099fe0e657d20e2c7
    52 KB (7,240 words) - 22:33, 16 May 2023
  • ...peed while keeping knowledge constant. The abstract from the extended 1990 paper <ref>[[Hans Berliner]], [[Gordon Goetsch]], [[Murray Campbell]], [[Carl Eb ...s. The approach of increasing knowledge has been taken in the HiTech chess machine.
    43 KB (6,026 words) - 22:39, 18 November 2021
  • ...XG Advanced Star Chess]], Quote from [[Chrilly Donninger|Donninger's]] CHE paper</ref>. Nimzo-3 spends about 10 to 20% on leaf evaluation, its node rate has * [https://en.wikipedia.org/wiki/Oracle_machine Oracle machine from Wikipedia]
    24 KB (3,789 words) - 12:11, 9 December 2019
  • ...f Verbal Learning]''. [https://en.wikipedia.org/wiki/RAND_Corporation RAND Paper] » [[EPAM]] ...ng in the Perception of Chess Positions''. [[Carnegie Mellon University]], Paper #127
    22 KB (2,972 words) - 13:20, 22 November 2020
  • ...Year Plan for Automatic Chess''. [http://www.doc.ic.ac.uk/~shm/MI/mi2.html Machine Intelligence Vol. 2] pp. 110-115, [http://doczine.com/bigdata/2/1366100941_ ...trategies for the Selection of a Move in Chess''. [[Chess Skill in Man and Machine]]
    25 KB (3,365 words) - 11:19, 6 August 2021
  • ...ikipedia.org/wiki/Statistical_classification classification] in [[Learning|machine learning]] applications, i.e. to identify objects and images, as well as co ...a.org/wiki/Fuzzy_logic fuzzy logics]. In his [[ICGA Journal|ICCA Journal]] paper ''Fuzzy Production Rules in Chess'', [[Peter W. Frey]] <ref>[[Peter W. Frey
    22 KB (2,952 words) - 14:37, 17 July 2020
  • ...e Automata''. RM-704, [https://en.wikipedia.org/wiki/RAND_Corporation RAND paper], [http://www.rand.org/content/dam/rand/pubs/research_memoranda/2008/RM704. ...f Verbal Learning]''. [https://en.wikipedia.org/wiki/RAND_Corporation RAND Paper] » [[EPAM]]
    59 KB (8,002 words) - 09:43, 5 July 2021
  • ...ion for the retrograde analysis algorithm was already implicit in the 1912 paper of [[Ernst Zermelo]] <ref>[[Ernst Zermelo]] ('''1913'''). ''Über eine Anwe ...ifornia Santa Monica, CA]</ref>, but his work came to fruition in his 1965 paper, where he observed that the entire [https://en.wikipedia.org/wiki/State_spa
    32 KB (4,448 words) - 11:56, 4 April 2022
  • ...e]] among several processors on a [[Memory#Shared|shared memory]] parallel machine, devised by [[Robert Hyatt]] <ref>[[Robert Hyatt]] ('''1994'''). ''[http:// ...] » [[Arimaa]] <ref>[https://www.game-ai-forum.org/viewtopic.php?f=2&t=83 Paper describing "Sharp" the program that won the Arimaa Challenge] by ddyer, [[C
    20 KB (2,160 words) - 09:44, 7 October 2021
  • ..., introduced 1989 to a wider audience in the [[ICGA Journal|ICCA Journal]] paper ''Distributed Game-Tree Search'' <ref>[[Rainer Feldmann]], [[Burkhard Monie ...Parallel Game-Tree Search.'' [[IEEE]] Transactions on Pattern Analysis and Machine Intelligence, Vol. PAMI-7, No. 4, pp. 442-452. as 1984 [http://www.cs.ualbe
    12 KB (1,713 words) - 17:23, 30 December 2020
  • ...er Heuristic|killer heuristic]] referring [[Alan Kotok|Alan Kotok's]] 1962 paper <ref>[[Alan Kotok]] ('''1962'''). ''[http://www.kotok.org/AI_Memo_41.html A ...attempts to provide a special [https://en.wikipedia.org/wiki/Machine_code machine-language] representation for primitive board manipulation. The most difficu
    16 KB (2,452 words) - 12:55, 25 April 2019
  • ...ook]] and [[Queen|queen]], also proposed by [[Claude Shannon]] in his 1949 paper ''Programming a Computer for Playing Chess'' <ref>[[Claude Shannon]] ('''19 ...lue of the Pieces and Squares''. [http://www.doc.ic.ac.uk/~shm/MI/mi2.html Machine Intelligence Vol. 2]</ref>:
    18 KB (2,432 words) - 20:40, 25 May 2021
  • ...nce Database] (pdf, [https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine], until 2007) ...Contents Database] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine], until 2011)
    173 KB (22,418 words) - 20:37, 6 April 2022
  • In 1929 Euwe wrote a paper about set-theoretic aspects of chess <ref>Max Euwe ('''1929'''). ''Mengenth An AI-effort in [https://en.wikipedia.org/wiki/Machine_translation machine translation] and on developing a computer chess program in the "human style
    19 KB (2,855 words) - 17:13, 16 November 2020
  • ...nk amazon])</ref> was already cited in [[Claude Shannon|Claude Shannon's]] paper <ref>[[Claude Shannon]] ('''1949'''). Programming a Computer for Playing Ch An AI-effort in [https://en.wikipedia.org/wiki/Machine_translation machine translation] and on developing a computer chess program in the "human style
    13 KB (1,869 words) - 14:10, 7 December 2019

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