Thomas Jahn
Revision as of 22:35, 25 April 2021 by GerdIsenberg (talk | contribs)
Thomas Jahn,
a German computer scientist, game developer and technical director at King Art Games in Bremen.
He holds a diplom degree in media informatics from City University of Applied Sciences Bremen in 2008 [1].
In early 2021, he started computer chess programming [2] and soon came up with an own open source chess program MinimalChess [3] [4].
Selected Publications
- Thomas Jahn, Jörn Loviscach (2008). For Bees and Gamers: How to Handle Hexagonal Tiles. Game Programming Gems 7, Charles River Media (Cengage)
Forum Posts
- Testing strategies for my engines playing strength by Thomas Jahn, CCC, January 04, 2021
- My Beginner’s Guide to Chess Programming by Thomas Jahn, CCC, January 23, 2021
- MinimalChess 0.2 released by Thomas Jahn, CCC, February 12, 2021
- Quiescence Search doesn't improve strength by Thomas Jahn, CCC, February 25, 2021 » Quiescence Search
- MinimalChess 0.3 released by Thomas Jahn, CCC, March 09, 2021
- PST-only Evaluation for MinimalChess 0.4 by Thomas Jahn, CCC, April 15, 2021 » Piece-Square Tables
- Move ordering heuristics for captures by Thomas Jahn, CCC, April 23, 2021
External Links
- lithander (lithander) · GitHub
- Thomas Jahn | LinkedIn
- Pixelpracht Blog
- lithander (@pixelpracht) / Twitter
References
- ↑ 1.0 1.1 Thomas Jahn | LinkedIn
- ↑ My Beginner’s Guide to Chess Programming by Thomas Jahn, CCC, January 23, 2021
- ↑ MinimalChess 0.2 released by Thomas Jahn, CCC, February 12, 2021
- ↑ GitHub - lithander/MinimalChessEngine