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Soei Tan

1,835 bytes added, 20:34, 22 May 2018
Created page with "'''Home * People * Soei Tan''' '''Soei T. Tan''',<br/> an Indonesian computer scientist and independent IT and services professional <ref>[http://www.linked..."
'''[[Main Page|Home]] * [[People]] * Soei Tan'''

'''Soei T. Tan''',<br/>
an Indonesian computer scientist and independent IT and services professional <ref>[http://www.linkedin.com/in/tansoei Soei Tan | LinkedIn]</ref>. While working at the [[University of Edinburgh]] <ref>[http://ezinearticles.com/?expert_bio=Soei_Tan Soei Tan - Biography] from [http://ezinearticles.com/ EzineArticles]</ref> in the 70s, his research interests covered [[Knowledge|knowledge representation]] of very simple chess [[Endgame|endgames]] like [[KPK]], and [[Pawn Structure]].

=Selected Publications=
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref><ref>[[David Levy]] ('''1988'''). [[Computer Chess Compendium]], Bibliography pp. 438</ref>
* [[Soei Tan|Soei T. Tan]] ('''1972'''). ''Representation of Knowledge for Very simple Endings in Chess.'' Memorandum MIP-R-98, School of Artificial Intelligence, [[University of Edinburgh]]
* [[Soei Tan|Soei T. Tan]] ('''1973'''). ''A Knowledge Based Program to play Chess Endgames''. in [[Alex Bell]] (ed.) ('''1973'''). ''Computer Chess''. Proceedings [[Advances in Computer Chess 1|May 1973 Meeting on chess playing by computer]]. Science Research Council, [[Atlas Computer Laboratory]], pp. 81-88
* [[Soei Tan|Soei T. Tan]] ('''1974'''). ''Kings, Pawn and Bishop.'' Technical Report MIP-R-108, Department of Machine Intelligence, [[University of Edinburgh]]
* [[Soei Tan|Soei T. Tan]] ('''1976'''). ''The winning program.'' Firbush News 5 (chess supplement), MIRU, pp. 38-45, [[University of Edinburgh]]
* [[Soei Tan|Soei T. Tan]] ('''1977'''). ''Describing Pawn Structures.'' [[Advances in Computer Chess 1]], pp. 74-88

=External Links=
* [http://www.linkedin.com/in/tansoei Soei Tan | LinkedIn]

=References=
<references />

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