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  • ...ally accepted theory of how humans play chess is that the brain does fuzzy matching on a database of several hundred thousand positions. The amount of computat ...s. Patterns in the position suggest what lines of play to look at, and the pattern recognition processes in the human mind seem to be invisible to that mind.
    76 KB (10,439 words) - 14:01, 10 August 2023
  • ...A General Model of Static Evaluation]''. [[IEEE#TPAMI|IEEE Transactions on Pattern Analysis and Machine Intelligence]], Vol. 12, No. 2</ref>. ...'). ''[http://www.sciencedirect.com/science/article/pii/0004370288900768 A Pattern Classification Approach to Evaluation Function Learning]''. [https://en.wik
    91 KB (12,241 words) - 21:01, 28 March 2022
  • '''[[Main Page|Home]] * [[Board Representation]] * [[Bitboards]] * Pawn Pattern and Properties''' * [http://www.talkchess.com/forum/viewtopic.php?t=20729 Pawn Pattern Matching] by [[Gerd Isenberg]], [[CCC]], April 18, 2008
    4 KB (558 words) - 18:38, 25 February 2021
  • ...of interest because it has many applications, such as VLSI design, pattern matching, and others. There are many different ways of going about it, with differen
    19 KB (2,539 words) - 00:13, 12 April 2021
  • ...'''1977'''). ''[http://epubs.siam.org/doi/abs/10.1137/0206024 Fast Pattern Matching in Strings]''. [https://en.wikipedia.org/wiki/SIAM_Journal_on_Computing SIA
    19 KB (2,636 words) - 13:58, 7 December 2019
  • '''[[Main Page|Home]] * [[Knowledge]] * Pattern Recognition''' ...ing from [http://melmolly.deviantart.com/art/Chess-pattern-177292334 Chess pattern] by [http://melmolly.deviantart.com/ ~Melmolly on deviantART], [http://www.
    22 KB (2,952 words) - 14:37, 17 July 2020
  • * [[Jos Uiterwijk]], ''Set Matching with applications: An enhancement of the Hales–Jewett pairing strategy''. * [[Kieran Greer]], [[Piyush Ojha]], [[David A. Bell]], ''A Pattern-Oriented Approach to Move Ordering: the Chessmaps Heuristic''.
    173 KB (22,418 words) - 20:37, 6 April 2022
  • ...ions which tend to require additional [[Knowledge|knowledge]], matching '''pattern''' of piece or pawn interactions. A couple of examples: * [[Bitboards|Bitboard Pattern]]
    2 KB (246 words) - 21:03, 29 June 2020
  • ...nt route than in chess programming. The stress is on [[Pattern Recognition|pattern recognition]] and [[Selectivity|selective search]] techniques. However, wit ...oshiyuki Kotani]] ('''2001'''). ''Example-based Piece Formation by Partial Matching in Shogi''. [[Advances in Computer Games 9]]
    37 KB (4,824 words) - 16:19, 1 December 2021
  • ...oss Hayward]] ('''2007'''). ''[http://eprints.qut.edu.au/12527/ A Template Matching Table for Speeding-Up Game-Tree Searches for Hex]''. 20th Australian Joint ...rd]], [[Martin Müller]], [[Jakub Pawlewicz]] ('''2013'''). ''MoHex 2.0: a pattern-based MCTS Hex player''. [[CG 2013]], [https://webdocs.cs.ualberta.ca/~hayw
    27 KB (3,617 words) - 16:26, 1 December 2021
  • =Pattern Matching= ...rds|quad-bitboard]] for pawns and kings of both sides is sufficient. For a pattern match, the fixed-board must be subset of the current board, the intersectio
    7 KB (1,013 words) - 23:32, 5 February 2020
  • =Pattern and Plans= ...had a large number of stored "patterns", and analyzing a position involved matching these patterns to suggest [[Planning|plans]] for attack or defense. By comm
    8 KB (1,125 words) - 10:47, 27 September 2020
  • ...g relevant features of fortress positions or fuzzier [[Pattern Recognition|pattern recognition]] is then used to scale the winning advantage towards the [[Sco A pattern of rook vs queen fortress in the endgame was given by [[Lyudmil Tsvetkov]]
    11 KB (1,487 words) - 22:24, 10 November 2021
  • * [https://www.stmintz.com/ccc/index.php?id=14472 Pattern Matching -- Avoiding Hand-Tuning] by [[Stuart Cracraft]], [[CCC]], January 21, 1998
    8 KB (1,108 words) - 22:16, 29 March 2021
  • ...rticular interest whose basic features may be considered with some pattern matching to adjust the score accordantly. The [[Lucena Position|Lucena position]], f
    7 KB (1,033 words) - 11:30, 21 March 2021
  • ...rect [[Fruit]] link here, but the evidence is still relevant as it shows a pattern of improper code re-use by the [[Vasik Rajlich|Rybka author]]. [[Zach Wegne ...99. The Rybka 1.6.1 sort also includes this specific value, in addition to matching up exactly with the sort used in Crafty, which is not a particularly effici
    32 KB (5,514 words) - 16:40, 17 December 2018
  • ...s://groups.google.com/d/msg/comp.ai.games/8HrM4ffGDsU/R2T0PIauZnMJ Pattern matching and chess] by [[Artem Petakov|Artem Pyatakov]], [https://groups.google.com/
    7 KB (953 words) - 17:52, 11 September 2019
  • ...esting, [https://en.wikipedia.org/wiki/Matching_%28graph_theory%29 maximum matching], [https://en.wikipedia.org/wiki/Graph_coloring#Vertex_coloring vertex colo ...''N-Tuple Features for OCR Revisited''. [[IEEE#TPAMI|IEEE Transactions on Pattern Analysis and Machine Intelligence]], Vol. 18, No. 7
    5 KB (605 words) - 11:42, 21 March 2021