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Tony Marsland

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* [[Tony Marsland]] ('''1996'''). ''Recognition of Local Participation''. [[ICGA Journal#19_4|ICCA Journal, Vol. 19, No. 4]]
* [[Tony Marsland]] ('''1996'''). ''[http://webdocs.cs.ualberta.ca/~tony/ICCA/hard.html Experience is a Hard Teacher]''. [[ICGA Journal#19_4|ICCA Journal, Vol. 19, No. 4]]
* [[Tony Marsland]], [[Yngvi Björnsson]]. ('''1997''') ''From MiniMax to Manhattan''. In [[Deep Blue Versus #AAAI Workshop|Deep Blue versus Kasparov: The Significance for Artificial Intelligence. , AAAI Workshop]], pp. 31–36, 1997. [http://www.ru.is/faculty/yngvi/pdf/MarslandB97.pdf pdf]
* [[Yngvi Björnsson]], [[Tony Marsland]], [[Jonathan Schaeffer]], [[Andreas Junghanns]] ('''1997'''). ''Searching with Uncertainty Cut-offs.'' [[ICGA Journal#20_1|ICCA Journal, Vol. 20, No. 1]], [http://www.ru.is/faculty/yngvi/pdf/BjornssonMSJ00.pdf pdf preprint]
* [[Tony Marsland]] ('''1997'''). ''A Report on the [[Edward Fredkin#Prize|Fredkin Prize]] for Computer Chess''. [[ICGA Journal#20_3|ICCA Journal, Vol. 20, No. 3]] » [[Edward Fredkin#Prize|Fredkin Prize]]
* [[Yngvi Björnsson]], [[Tony Marsland]], [[Jonathan Schaeffer]], [[Andreas Junghanns]] ('''1997'''). ''Searching with Uncertainty Cut-offs''. [[Advances in Computer Chess 8]]
* [[Andreas Junghanns]], [[Jonathan Schaeffer]], [[Mark Brockington]], [[Yngvi Björnsson]], [[Tony Marsland]] ('''1997'''). ''Diminishing Returns for Additional Search in Chess''. [[Advances in Computer Chess 8]], [http://www.ru.is/faculty/yngvi/pdf/JunghannsSBBM97.pdf pdf]
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''1998'''). ''Risk Management in Game-tree Pruning''. Technical Report TR 98-07, Department of Computing Science, [[University of Alberta]]
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_2 Multi-cut Pruning in Alpha-Beta Search]''. [[CG 1998]], see also [[Yngvi BjörnssoBjörnsson#MC2001|MC2001]] for an expanded version.
==2000 ...==
* [[Tony Marsland]], [[Ian Frank]] (eds.) ('''2000'''). ''[http://link.springer.com/book/10.1007/3-540-45579-5 Computers and Games]''. [[CG 2000]]

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