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BikJump

9 bytes added, 21:42, 28 October 2018
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'''BikJump''',<br/>
an [[UCI Engines|UCI chess engine]] written in [[Cpp|C++]] by [[Aart Bik]]. All source code of BikJump (except the probing and decompression code for the [[Nalimov Tablebases|endgame tablebases]], which are used with kind permission of [[Eugene Nalimov]] and [[Andrew Kadatch]]) has been built from the ground up by Aart as a simple after-hours project to gain some experience with chess engine programming and experiment with new ideas.
=Features=
'''[[Engines|Up one Level]]'''
[[Category:UCI]]

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