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Thomas Philip Runarsson

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[[FILE:ThomasPhilipRunarsson.jpg|border|right|thumb|link=https://notendur.hi.is/tpr/| Thomas Philip Runarsson <ref>[https://notendur.hi.is/tpr/ Thomas Philip Runarsson's home page]</ref> ]]

'''Thomas Philip Runarsson''',<br/>
an Icelandic computer scientist
a professor within the School of Engineering and Natural Sciences, at the [https://en.wikipedia.org/wiki/University_of_Iceland University of Iceland].
His research interests include [[Genetic Programming#EvolutionaryComputation|evolutionary computation]], [https://en.wikipedia.org/wiki/Global_optimization global optimization], [[Games|games]], approximated [[Dynamic Programming|dynamic programming]], statistical [[Learning|learning]], [https://en.wikipedia.org/wiki/Heuristic heuristics] and [https://en.wikipedia.org/wiki/Business_simulation_game#Real-world_applications real world applications].

=Selected Publications=
<ref>[https://dblp.uni-trier.de/pers/hd/r/Runarsson:Thomas_Philip dblp: Thomas Philip Runarsson]</ref>
==2000 ...==
* [[Thomas Philip Runarsson]], [https://dblp.uni-trier.de/pers/hd/y/Yao_0001:Xin Xin Yao] ('''2000'''). ''Stochastic ranking for constrained evolutionary optimization''. [[IEEE#EC|IEEE Transactions on Evolutionary Computation]], Vol. 4, No. 3
* [[Thomas Philip Runarsson]] ('''2003'''). ''An Asynchronous Parallel Evolution Strategy''. [https://en.wikipedia.org/wiki/International_Journal_of_Computational_Intelligence_and_Applications International Journal of Computational Intelligence and Applications], Vol. 3
* [[Thomas Philip Runarsson]], [[Simon Lucas]] ('''2005'''). ''Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go''. [[IEEE#EC|IEEE Transactions on Evolutionary Computation]]
* [[Simon Lucas]], [[Thomas Philip Runarsson]] ('''2006'''). ''[http://scholar.google.is/citations?view_op=view_citation&hl=en&user=4eWdc_sAAAAJ&citation_for_view=4eWdc_sAAAAJ:qjMakFHDy7sC Temporal Difference Learning versus Co-Evolution for Acquiring Othello Position Evaluation]''. [[IEEE#CIG|IEEE CIG 2006]]
* [[Thomas Philip Runarsson]], [https://dblp.uni-trier.de/pers/hd/j/Jonsson:Egill_Orn Egill Orn Jonsson] ('''2007'''). ''Effect of look-ahead search depth in learning position evaluation functions for Othello using -greedy exploration''. [[IEEE#CIG|IEEE CIG 2007]]
* [[Thomas Philip Runarsson]], [https://dblp.uni-trier.de/pers/hd/g/Guerv=oacute=s:Juan_Juli=aacute=n_Merelo Juan Julián Merelo-Guervos] ('''2009'''). ''Adapting Heuristic Mastermind Strategies to Evolutionary Algorithms''. [https://arxiv.org/abs/0912.2415 arXiv:0912.2415]
==2010 ...==
* [https://dblp.uni-trier.de/pers/hd/g/Guerv=oacute=s:Juan_Juli=aacute=n_Merelo Juan Julián Merelo-Guervos], [https://dblp.uni-trier.de/pers/hd/g/Garc=iacute=a:Antonio_Mora Antonio Miguel Mora], [[Thomas Philip Runarsson]] ('''2011'''). ''[https://dl.acm.org/citation.cfm?doid=1830483.1830536 Beating exhaustive search at its own game: revisiting evolutionary mastermind]''. [[Conferences#GECCO2010|GECCO 2010]]
* [[Thomas Philip Runarsson]] ('''2011'''). ''Learning Heuristic Policies - A Reinforcement Learning Problem''. LION 2011, [https://notendur.hi.is/tpr/papers/Ru11lion.pdf pdf]
* [[Thomas Philip Runarsson]], [[Marc Schoenauer]], [[Michèle Sebag]] ('''2012'''). ''Pilot, Rollout and Monte Carlo Tree Search Methods for Job Shop Scheduling''. [https://arxiv.org/abs/1210.0374 arXiv:1210.0374]
* [[Thomas Philip Runarsson]], [[Simon Lucas]] ('''2012'''). ''Imitating play from game trajectories: Temporal difference learning versus preference learning''. [[IEEE#CIG|IEEE CIG 2012]]
* [[Spyridon Samothrakis]], [[Simon Lucas]], [[Thomas Philip Runarsson]], [[David Robles]] ('''2013'''). ''Coevolving Game-Playing Agents: Measuring Performance and Intransitivities''. [[IEEE#EC|IEEE Transactions on Evolutionary Computation]], Vol. 17, No. 2
* [[Thomas Philip Runarsson]] ('''2014'''). ''Asynchronous Parallel (1+1)-CMA-ES for Constrained Global Optimisation''. [[Conferences#IJCCI2014|IJCCI 2014]]
* [[Thomas Philip Runarsson]], [[Simon Lucas]] ('''2014'''). ''Preference Learning for Move Prediction and Evaluation Function Approximation in Othello''. [[IEEE#CIG|IEEE CIG 2014]]
* [[Thomas Philip Runarsson]], [[Simon Lucas]] ('''2015'''). ''On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function''. [[IEEE#CIG|IEEE CIG 2015]]
* [[Thomas Philip Runarsson]] ('''2017'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-75931-9_3 Deep Preference Neural Network for Move Prediction in Board Games]''. [[Conferences#IJCAI2017|CGW@IJCAI 2017]]

=External Links=
* [https://notendur.hi.is/tpr/ Thomas Philip Runarsson's home page]
* [https://scholar.google.is/citations?user=4eWdc_sAAAAJ&hl=en Thomas Philip Runarsson - Google Scholar Citations]
* [https://github.com/tprunarsson tprunarsson (Thomas Philip Runarsson) · GitHub]

=References=
<references />
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