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Laurent Sifre

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[[FILE:laurentsifre.jpg|border|right|thumb|link=http://www.cmap.polytechnique.fr/~sifre/| Laurent Sifre <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref> ]]
'''Thomas HubertLaurent Sifre''',<br/>
a French mathematician, computer scientist, and senior research scientist at [[Google]] [[DeepMind]], involved in the [[AlphaGo]] and [[AlphaZero]] projects mastering the games of [[Go]], [[Chess|chess]] and [[Shogi]]. He holds a Ph.D. in [https://en.wikipedia.org/wiki/Applied_mathematics applied mathematics] from [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique] under [[Mathematician#SMallat|Stéphane Mallat]] <ref>[[Laurent Sifre]] ('''2014'''). ''Rigid-Motion Scattering for Image Classification''. Ph.D. thesis, [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique], supervisor [[Mathematician#SMallat|Stéphane Mallat]], [http://www.di.ens.fr/data/publications/papers/phd_sifre.pdf pdf]</ref>, where his research focused on the design of invariant image representations based on the [https://en.wikipedia.org/wiki/Inverse_scattering_transform scattering transforms]. Applications include [https://en.wikipedia.org/wiki/Texture texture], and [https://en.wikipedia.org/wiki/Contextual_image_classification image classification] <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref>.

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