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* [[Gerald Tesauro]] ('''1992'''). ''[http://dl.acm.org/citation.cfm?id=139616 Practical Issues in Temporal Difference Learning]''. [https://en.wikipedia.org/wiki/Machine_Learning_(journal) Machine Learning], Vol. 8, No. 3-4
* [[Manuela Veloso]] ('''1992'''). ''[http://search.library.cmu.edu/vufind/Record/421096 Learning by Analogical Reasoning in General Purpose Problem Solving]''. Ph.D. thesis, [[Carnegie Mellon University]], advisor [[Jaime Carbonell]]
* [[Chris J. Thornton]] ('''1992'''). ''Techniques in Computational Learning: An Introduction''. [https://en.wikipedia.org/wiki/Chapman_%26_Hall Chapman & Hall]
'''1993'''
* [[Michael Gherrity]] ('''1993'''). ''A Game Learning Machine''. Ph.D. Thesis, [http://de.wikipedia.org/wiki/University_of_California,_San_Diego University of California, San Diego], [http://www.gherrity.org/thesis.ps.gz zipped ps]
* [[Jonathan Baxter]], [[Andrew Tridgell]], [[Lex Weaver]] ('''2000'''). ''Learning to Play Chess Using Temporal Differences''. [http://www.dblp.org/db/journals/ml/ml40.html#BaxterTW00 Machine Learning, Vol 40, No. 3], [http://www.cs.princeton.edu/courses/archive/fall06/cos402/papers/chess-RL.pdf pdf]
* [[Michael Bain]], [[Stephen Muggleton]], [[Ashwin Srinivasan]] ('''2000'''). ''Generalising Closed World Specialisation: A Chess End Game Application''. [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.24.3499 CitySeerX]
* [[Chris J. Thornton]] ('''2000'''). ''[https://www.goodreads.com/book/show/1097454.Truth_from_Trash Truth from Trash: How Learning Makes Sense]''. [https://en.wikipedia.org/wiki/MIT_Press Bradford Books] <ref>[[Jean Hayes Michie]] ('''2001'''). ''[https://www.aaai.org/ojs/index.php/aimagazine/article/view/1599/0 Machine Learning and Light Relief: A Review of Truth from Trash]''. [[AAAI#AIMAG|AI Magazine]], Vol. 22 No. 4, [http://www.aaai.org/ojs/index.php/aimagazine/article/download/1599/1498 pdf]</ref>
'''2001'''
* [[Nicol N. Schraudolph]], [[Peter Dayan]], [[Terrence J. Sejnowski]] ('''2001'''). ''[http://nic.schraudolph.org/bib2html/b2hd-SchDaySej01.html Learning to Evaluate Go Positions via Temporal Difference Methods]''. [http://jasss.soc.surrey.ac.uk/7/1/reviews/takama.html Computational Intelligence in Games, Studies in Fuzziness and Soft Computing] [http://www.springer.com/economics?SGWID=1-165-6-73481-0 Physica-Verlag], revised version of [[Nicol N. Schraudolph#1993|1993 paper]]

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