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Created page with "'''Home * Games''' John von Neumann classified Chess as [https://en.wikipedia.org/wiki/Two-player_game two-player] [https://en.wikipedia.org/wiki/Zero-s..."
'''[[Main Page|Home]] * Games'''

[[John von Neumann]] classified [[Chess]] as [https://en.wikipedia.org/wiki/Two-player_game two-player] [https://en.wikipedia.org/wiki/Zero-sum_(game_theory) zero-sum] [https://en.wikipedia.org/wiki/Abstract_strategy abstract strategy] [https://en.wikipedia.org/wiki/Board_game board game] with [https://en.wikipedia.org/wiki/Perfect_information perfect information]. This page gives a brief overview on chess variants and other games, which are interesting for chess programmers due to new and innovative approaches and [[Algorithms|algorithms]] in [[Search|search]], [[Evaluation|evaluation]] and [[Learning|learning]].
<span id="ChessVariants"></span>
=Board Games=
==Chess Variants==
* [[Losing Chess|Antichess]] (Losing Chess)
* [[Atomic Chess]]
* [[Capablanca Chess]]
* [[Chess960]] or Fischer Random Chess (FRC)
* [[Chinese Chess]] (Xiangqi)
* [[Crazyhouse]]
* [[Gothic Chess]]
* [[Kinglet]]
* [[Knightmate Chess]]
* [[Losing Chess]]
* [[Nightrider Chess]]
* [[Seirawan Chess]] <ref>[https://en.wikipedia.org/wiki/Seirawan_chess Seirawan chess from Wikipedia]</ref>
* [[Shatranj]]
* [[Shogi]] (Japanese Chess)
* [[Shuffle Chess]]
* [[Losing Chess|Suicide Chess]] (Losing Chess)
* [[Chinese Chess|Xiangqi]] (Chinese Chess)
<span id="BoardGames"></span>
==Abstract Board Games==
* [[Abalone]]
* [[Amazons]]
* [[Arimaa]]
* [[Breakthrough (Game)|Breakthrough]]
* [[Checkers]]
* [[Clobber]]
* [[Connect Four]]
* [[Connect6]]
* [[Draughts]]
* [[Go]]
* [[Gomoku]]
* [[Havannah]]
* [[Hex]]
* [[Lines of Action]]
* [[Nine Men’s Morris]]
* [[Othello]]
* [[Renju]]
<span id="Mancala"></span>
==Mancala Games==
* [[Awari]]
* [[Bao]]
* [[Kalah]]
<span id="DiceGames"></span><span id="Chance"></span>
==Games of Chance==
* [[Backgammon]]
* [[EinStein würfelt nicht!]]

==Without perfect information==
* [[Chinese Dark Chess]]
* [[KriegSpiel]]
* [[Phantom Go]]

=Card Games=
* [[Bridge]]
* [[Poker]]

=Single-player=
* [[Sokoban]]
* [[Nonogram]]

=Misc=
* [[General Game Playing]]
: [[General Game Playing#GDL|Game Description Language]]
* [[Zillions of Games#ZRF|Zillions Rules Language]]

=See also=
* [[Chess Game]]
* [[Portable Game Notation]]
* [[Robots]]
* [[Tournaments and Matches|Tournaments]]

=Publications=
==1913==
* [[Ernst Zermelo]] ('''1913'''). ''Über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels''. Proc. Fifth Congress Mathematicians, (Cambridge 1912), Cambridge Univ. Press 1913, 501–504. Translation: ''On an Application of Set Theory to the Theory of the Game of Chess''. <ref>see Appendix in [https://mikro.uni-hohenheim.de/73374.html?&L=1 Ulrich Schwalbe], [http://www.econ.canterbury.ac.nz/personal_pages/paul_walker/psw.htm Paul Walker] ('''1997'''). ''Zermelo and the early history of game theory''. [http://www.econ.canterbury.ac.nz/personal_pages/paul_walker/pubs/zermelo-geb.pdf pdf]</ref>
==1920 ...==
* [[Mathematician#Borel|Émile Borel]] ('''1921'''). ''La théorie du jeu et les équations intégrales à noyau symétrique''. Comptes Rendus de Académie des Sciences, Vol. 173, pp. 1304-1308, English translation by [[Mathematician#LJSavage|Leonard J. Savage]] ('''1953'''). ''[[Minimax#Savage|The Theory of Play and Integral Equations with Skew Symmetric Kernels]]''.
* [[Mathematician#DenesKoenig|Dénes Kőnig]] ('''1927'''). ''[http://acta.fyx.hu/acta/showCustomerArticle.action?id=5131&dataObjectType=article&returnAction=showCustomerVolume&sessionDataSetId=2b29ea26fa2c9ba Über eine Schlussweise aus dem Endlichen ins Unendliche]''. [http://acta.fyx.hu/acta/home.action?noDataSet=true Acta Scientiarum Mathematicarum] ([https://en.wikipedia.org/wiki/University_of_Szeged University of Szeged])
* [[John von Neumann]] ('''1928'''). ''[http://gdz.sub.uni-goettingen.de/dms/load/img/?IDDOC=29357 Zur Theorie der Gesellschaftsspiele]'', Berlin <ref>[[Alexander Reinefeld]] ('''2005'''). ''Die Entwicklung der Spielprogrammierung: Von John von Neumann bis zu den hochparallelen Schachmaschinen''. [http://www.informatik.hu-berlin.de/studium/ringvorlesung/ss05/slides/05-06-02.pdf slides as pdf], Themen der Informatik im historischen Kontext Ringvorlesung an der [https://en.wikipedia.org/wiki/Humboldt_University_of_Berlin HU Berlin], 02.06.2005 (English paper, German title)</ref>
==1930 ...==
* [[Mathematician#Borel|Émile Borel]], [[Mathematician#JVille|Jean Ville]] ('''1939'''). ''[http://www.eyrolles.com/Sciences/Livre/applications-de-la-theorie-des-probabilites-aux-jeux-de-hasard-9782876473393 Applications de la théorie des probabilités aux jeux de hasard]''. [https://fr.wikipedia.org/wiki/Gauthier-Villars Gauthier-Villars] (Applications of probability theory to gambling)
==1940 ...==
* [[Mathematician#Borel|Émile Borel]], [https://en.wikipedia.org/wiki/Andr%C3%A9_Ch%C3%A9ron André Chéron] ('''1940,1954'''). ''[http://www.eyrolles.com/Sciences/Livre/theorie-mathematique-du-bridge-a-la-portee-de-tous-9782876473379 Théorie mathématique du bridge à la portée de tous]''. [https://fr.wikipedia.org/wiki/Gauthier-Villars Gauthier-Villars] Translated by Alec Traub as ''The Mathematical Theory of Bridge''. [https://www.amazon.com/Mathematical-Theory-Bridge-Emile-Borel/dp/B0007AKQRA amazon]
* [[John von Neumann]], [https://en.wikipedia.org/wiki/Oskar_Morgenstern Oskar Morgenstern] ('''1944'''). ''[https://en.wikipedia.org/wiki/Theory_of_Games_and_Economic_Behavior Theory of Games and Economic Behavior]''. [https://en.wikipedia.org/wiki/Princeton_University_Press Princeton University Press]
* [[Mathematician#MMFlood|Merrill M. Flood]], [[Mathematician#LJSavage|Leonard J. Savage]] ('''1948'''). ''[http://www.rand.org/pubs/research_memoranda/RM51.html A Game Theoretic Study of the Tactics of Area Defense]''. [https://en.wikipedia.org/wiki/RAND_Corporation RAND Corporation]
* [[Claude Shannon]] ('''1949'''). ''[http://www.pi.infn.it/%7Ecarosi/chess/shannon.txt Programming a Computer for Playing Chess]''. [http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf pdf]
==1950 ...==
* [[Mathematician#HWKuhn|Harold W. Kuhn]], [[Mathematician#AWTucker|Albert W. Tucker]] (eds) ('''1950'''). ''[http://books.google.com/books?id=TpbbVU4tA58C&printsec=frontcover&dq=isbn:9780691079349&hl=de&ei=r2i1TabJL8_usgaW-rj7Cw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CCoQ6AEwAA#v=onepage&q&f=false Contributions to the Theory of Games I]''. [https://en.wikipedia.org/wiki/Princeton_University_Press Princeton University Press]
** [[Mathematician#Weyl|Hermann Weyl]] ('''1950'''). ''Elementary Proof of a Minimax Theorem due to von Neumann''.
** [[Mathematician#DGale|David Gale]], S. Sherman ('''1950'''). ''Solutions of Finite Two-persons Games''.
** [http://www.universityofcalifornia.edu/senate/inmemoriam/georgewbrown.htm George W. Brown], [[John von Neumann]] ('''1950'''). ''Solutions of Games by Differential Equations''.
** [[Mathematician#DGale|David Gale]], [[Mathematician#HWKuhn|Harold W. Kuhn]], [[Mathematician#AWTucker|Albert W. Tucker]] ('''1950'''). ''On Symmetric Games''.
** [[Mathematician#DGale|David Gale]], [[Mathematician#HWKuhn|Harold W. Kuhn]], [[Mathematician#AWTucker|Albert W. Tucker]] ('''1950'''). ''Reduction of Game Matrices''.
* [[Mathematician#JFNash|John Nash]] ('''1950'''). ''[http://www.princeton.edu/mudd/news/faq/topics/nash.shtml Non-Cooperative Games]''. dissertation
* [[Mathematician#JFNash|John Nash]] ('''1952'''). ''Some Games and Machines for Playing Them''. Technical Report D-1164, [https://en.wikipedia.org/wiki/RAND_Corporation Rand Corp.]
* [[Mathematician#HWKuhn|Harold W. Kuhn]], [[Mathematician#AWTucker|Albert W. Tucker]] (eds) ('''1953'''). ''[http://books.google.com/books?id=ulrGpTmQ8wQC&printsec=frontcover&dq=isbn:9780691079356&hl=de&ei=42C1TZquO4nDswa2-vHfDA&sa=X&oi=book_result&ct=result&resnum=1&ved=0CCoQ6AEwAA#v=onepage&q&f=false Contributions to the Theory of Games II]''. [https://en.wikipedia.org/wiki/Princeton_University_Press Princeton University Press]
** [[John von Neumann]] ('''1953'''). ''A Certain Zero-sum Two-person Game Equivalent to the Optimal Assignment Problem''.
** [[Mathematician#DBGillies|Donald B. Gillies]], [[Mathematician#Mayberry|John P. Mayberry]], [[John von Neumann]] ('''1953'''). ''Two Variants of Poker''.
** [[Mathematician#DGale|David Gale]] and Frank Stewart ('''1953'''). ''Infinite Games with Perfect Information''.
** [https://en.wikipedia.org/wiki/Lloyd_Shapley Lloyd Shapley] ('''1953'''). ''A Value for n-person Games''.
* [[Claude Shannon|Claude E. Shannon]] ('''1953'''). ''[http://www.jnorman.com/cgi-bin/hss/38411 Computers and Automata]''. Proceedings of the Institute of Radio Engineers Vol. 41, No. 10 <ref>[[Hex]] is a special case of the [https://en.wikipedia.org/wiki/Shannon_switching_game Shannon Switching Game], from [[Jack van Rijswijck]] ('''2003'''). ''Search and evaluation in Hex''. Technical report, [[University of Alberta]], [http://home.fuse.net/swmeyers/y-hex.pdf pdf]</ref>
* [[Mathematician#Borel|Émile Borel]], [[Mathematician#MRFrechet|Maurice R. Fréchet]], [[John von Neumann]] ('''1953'''). ''Discussion of the Early History of the Theory of Games, with Special Reference to the Minimax Theorem''. [https://en.wikipedia.org/wiki/Econometrica Econometrica], Vol. 21, 97-127
* [[Alan Turing]] ('''1953'''). ''Digital Computers Applied to Games'', in [https://en.wikipedia.org/wiki/B._V._Bowden,_Baron_Bowden Bertram Vivian Bowden] (editor), [http://www.computinghistory.org.uk/cgi-bin/sitewise.pl?act=det&p=10719 Faster Than Thought], a symposium on digital computing machines, from [http://oldcomputerbooks.com/product.php?productid=16949&cat=108&page=2 oldcomputerbooks.com]
* [[Richard E. Bellman]] ('''1954'''). ''On a new Iterative Algorithm for Finding the Solutions of Games and Linear Programming Problems''. Technical Report P-473, [https://en.wikipedia.org/wiki/RAND_Corporation RAND Corporation], U. S. Air Force Project RAND, [https://en.wikipedia.org/wiki/Santa_Monica,_California Santa Monica, CA]
* [[Richard E. Bellman]] ('''1957'''). ''The Theory of Games''. Technical Report P-1062, [https://en.wikipedia.org/wiki/RAND_Corporation RAND Corporation], [https://en.wikipedia.org/wiki/Santa_Monica,_California Santa Monica, CA]
* [[Mathematician#HWKuhn|Harold W. Kuhn]], [[Mathematician#AWTucker|Albert W. Tucker]] ('''1958'''). ''[http://projecteuclid.org/DPubS?service=UI&version=1.0&verb=Display&handle=euclid.bams/1183522375 John von Neumann's work in the theory of games and mathematical economics]''. [https://en.wikipedia.org/wiki/Bulletin_of_the_American_Mathematical_Society Bulletin American Mathematical Sociaty] Vol. 64, No. 3, [http://projecteuclid.org/DPubS/Repository/1.0/Disseminate?view=body&id=pdf_1&handle=euclid.bams/1183522375 pdf]
* [[Allen Newell]], [[Cliff Shaw]], [[Herbert Simon]] ('''1959'''). ''Report on a general problem-solving program''. Proceedings of the International Conference on Information Processing, pp. 256-264
==1960 ...==
* [https://en.wikipedia.org/wiki/Robert_Charles_Bell Robert Charles Bell] ('''1960'''). ''[http://boardgamegeek.com/image/713725/board-and-table-games-from-many-civilizations Board and Table Games from Many Civilisations]''. [https://en.wikipedia.org/wiki/Oxford_University_Press Oxford University Press]
* [[Mathematician#MDresher|Melvin Dresher]] ('''1961'''). ''[http://www.rand.org/pubs/commercial_books/CB149-1.html Games of Strategy: Theory and Applications]''. [https://en.wikipedia.org/wiki/Prentice_Hall Prentice Hall], [https://en.wikipedia.org/wiki/RAND_Corporation RAND] paper as [http://www.dtic.mil/dtic/tr/fulltext/u2/a473407.pdf pdf]
* [[John Maynard Smith]], [[Donald Michie]] ('''1961'''). ''Machines that play games''. [https://en.wikipedia.org/wiki/New_Scientist New Scientist], Vol. 12
* [[Mathematician#EBurger|Ewald Burger]] ('''1963'''). ''Introduction to the Theory of Games''. [https://en.wikipedia.org/wiki/Prentice_Hall Prentice Hall]
* [[Richard E. Bellman]] ('''1965'''). ''[http://www.rand.org/pubs/papers/P3013/ On the Application of Dynamic Programming to the Determination of Optimal Play in Chess and Checkers].'' Proceedings of the National Academy of Sciences of the United States of America
* [[Donald Michie]] ('''1966'''). ''Game Playing and Game Learning Automata.'' Advances in Programming and Non-Numerical Computation, [https://en.wikipedia.org/wiki/Leslie_Fox Leslie Fox] (ed), pp. 183-200. Oxford, Pergamon. » Includes Appendix: ''Rules of SOMAC'' by [[John Maynard Smith]], introduces [https://en.wikipedia.org/wiki/Expectiminimax_tree Expectiminimax tree] <ref>see [[Helmut Richter#Swapoff|Swap-off]] by [[Helmut Richter]]</ref>
* [https://en.wikipedia.org/wiki/Robert_Charles_Bell Robert Charles Bell] ('''1969'''). ''[http://boardgamegeek.com/image/713724/board-and-table-games-from-many-civilizations Board and Table Games 2 from Many Civilisations]'', Oxford University Press, Oxford.
==1970 ...==
* [[Alex Bell]] ('''1972'''). ''[http://www.chilton-computing.org.uk/acl/literature/books/gamesplaying/overview.htm Games Playing with Computers]''. [https://en.wikipedia.org/wiki/Allen_%26_Unwin Allen & Unwin], ISBN-13: 978-0080212227, [http://www.chilton-computing.org.uk/acl/literature/books/gamesplaying/index.htm index]
* [[Marc Eisenstadt]], [[Yaakov Kareev]] ('''1973'''). ''Toward a Model of Human Game Playing''. [[Conferences#IJCAI1973|IJCAI 1973]], [http://ijcai.org/Past%20Proceedings/IJCAI-73/PDF/049.pdf pdf]
* [[John H. Conway]] ('''1976'''). ''[https://en.wikipedia.org/wiki/On_Numbers_and_Games On Numbers and Games]''. [https://en.wikipedia.org/wiki/Academic_Press Academic Press] <ref>[[Donald Knuth]] ('''1974'''). ''[http://www-cs-faculty.stanford.edu/~uno/sn.html Surreal Numbers - How two ex-students turned on to pure mathematics and found total happiness]''. Addison-Wesley</ref>
* [[Hans Berliner]], [[Richard Greenblatt]], [[Jacques Pitrat]], [[Arthur Samuel]], [[David Slate]] ('''1977'''). ''Panel on Computer Game Playing''. [[Conferences#IJCAI1977|IJCAI 1977]], [http://ijcai.org/Past%20Proceedings/IJCAI-77-VOL2/PDF/087.pdf pdf]
* [[Aviezri Fraenkel]], [[Mathematician#MRGarey|Michael R. Garey]], [[Mathematician#DSJohnson|David S. Johnson]], [[Mathematician#TCSchaefer|Thomas J. Schaefer]], [[Mathematician#YYesha|Yaacov Yesha]] ('''1978'''). ''The Complexity of Checkers on an N * N Board''. [http://www.informatik.uni-trier.de/~ley/db/conf/focs/focs78.html#FraenkelGJSY78 FOCS 1978] » [[Checkers]]
* [https://en.wikipedia.org/wiki/Robert_Charles_Bell Robert Charles Bell] ('''1979'''). ''[http://boardgamegeek.com/boardgame/10971/board-and-table-games-from-many-civilizations Board and Table Games from Many Civilisations]'', Oxford University Press, Oxford, ISBN 0-486-23855-5.
==1980 ...==
* [[Mathematician#MDresher|Melvin Dresher]] ('''1981'''). ''The Mathematics of Games of Strategy: Theory and Applications''. [https://en.wikipedia.org/wiki/Dover_Publications Dover Publications], [https://www.amazon.com/Mathematics-Games-Strategy-Dover-Books/dp/048664216X amazon.com]
* [[Aviezri Fraenkel]], [http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/l/Lichtenstein:David.html David Lichtenstein] ('''1981'''). ''[http://link.springer.com/chapter/10.1007/3-540-10843-2_23 Computing a Perfect Strategy for n x n Chess Requires Time Exponential in N]''. [http://www.informatik.uni-trier.de/~ley/db/journals/jct/jcta31.html#FraenkelL81 Journal of Combinatorial Theory, Ser. A, Vol. 31, No. 2]
* [[Elwyn Berlekamp]], [[John H. Conway]], [[Richard K. Guy]] ('''1982'''). ''[https://en.wikipedia.org/wiki/Winning_Ways_for_your_Mathematical_Plays Winning Ways for your Mathematical Plays]''. Vol. 1, 1st edition, [https://en.wikipedia.org/wiki/Academic_Press Academic Press],
* [[Elwyn Berlekamp]], [[John H. Conway]], [[Richard K. Guy]] ('''1982'''). ''[https://en.wikipedia.org/wiki/Winning_Ways_for_your_Mathematical_Plays Winning Ways for your Mathematical Plays]''. Vol. 2, 1st edition, [https://en.wikipedia.org/wiki/Academic_Press Academic Press]
* [[John Maynard Smith]] ('''1982'''). ''[https://en.wikipedia.org/wiki/Evolution_and_the_Theory_of_Games Evolution and the Theory of Games]''. Cambridge; New York, Cambridge University Press.
* [[Mathematician#RAxelrod|Robert Axelrod]] ('''1984'''). ''[https://en.wikipedia.org/wiki/The_Evolution_of_Cooperation The Evolution of Cooperation]'', [http://www-personal.umich.edu/%7Eaxe/Axelrod_Evol_of_Coop_excerpts.pdf pdf]
* [[Georgy Adelson-Velsky]], [[Vladimir Arlazarov]], [[Mikhail Donskoy]] ('''1988'''). ''Algorithms for Games''. Springer-Verlag, New York, NY. ISBN 3-540-96629-3.
* [[John Maynard Smith]] ('''1988'''). ''Games, Sex, and Evolution''. New York, Harvester-Wheatsheaf.
* [[Mathematician#KADeJong|Kenneth A. De Jong]], [[Mathematician#ACSchultz|Alan C. Schultz]] ('''1988'''). ''Using Experience-Based Learning in Game Playing''. Proceedings of the Fifth International Machine Learning Conference, [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.52.5381 CiteSeerX] » [[Learning]], [[Othello]]
==1990 ...==
* [[Mikhail Donskoy]], [[Jaap van den Herik]], [[Bob Herschberg]] ('''1990'''). ''Finessing in Games''. [[ICGA Journal#13_4|ICCA Journal, Vol. 13, No. 4]]
* [[Richard K. Guy]], [[John H. Conway]], [[Elwyn Berlekamp]], [[Mathematician#VPless|Vera Pless]], [[Aviezri Fraenkel]], [[Richard J. Nowakowski]] ('''1991'''). ''[https://www.goodreads.com/book/show/5136619-combinatorial-games Combinatorial Games]''. Proceedings of Symposia in Applied Mathematics, No. 43
* [[Alan Frank]] ('''1991'''). ''Brute Force Search in Games of Imperfect Information''. [[2nd Computer Olympiad#Workshop|Heuristic Programming in AI 2]]
* [[Frank Thuijsman]] ('''1992'''). ''An Introduction to the Theory of Games''. [[3rd Computer Olympiad#Workshop|Heuristic Programming in AI 3]]
* [[Victor Allis]] ('''1994'''). ''Searching for Solutions in Games and Artificial Intelligence''. Ph.D. Thesis, [[Maastricht University|University of Limburg]], [http://fragrieu.free.fr/SearchingForSolutions.pdf pdf]
* [[Warren D. Smith]], [[Kevin J. Lang]] ('''1994'''). ''Values of the merging function and algorithm design as a game''. [https://en.wikipedia.org/wiki/NEC_Corporation_of_America NEC Research Institute], [http://scorevoting.net/WarrenSmithPages/homepage/mergepap.ps ps]
==1995 ...==
* [[Richard J. Nowakowski]] (ed) ('''1996'''). ''[http://library.msri.org/books/Book29/index.html Games of No Chance]''. [http://www.msri.org/publications/books/Book29/index.html MSRI Publications Volume 29]
* [[Barney Pell]], [[Susan L. Epstein]], [[Robert Levinson]] ('''1996'''). ''Introduction to the special issue on games: Structure and Learning''. [http://dblp.uni-trier.de/db/journals/ci/ci12.html#PellEL96 Computational Intelligence, Vol. 12], No. 1, [http://www.barneypell.com/papers/intro-cij.pdf pdf]
* [[Yoav Freund]], [[Robert Schapire]] ('''1996'''). ''Game Theory, On-line Prediction and Boosting''. [http://dblp.uni-trier.de/db/conf/colt/colt1996.html#FreundS96 COLT 1996], [http://www.cs.princeton.edu/~schapire/papers/FreundSc96b.pdf pdf]
* [[Eric B. Baum]], [[Warren D. Smith]] ('''1997'''). ''A Bayesian Approach to Relevance in Game Playing''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 97, [http://citeseer.ist.psu.edu/viewdoc/summary?doi=10.1.1.26.7961 CiteSeerX]
* [[Aviezri Fraenkel]], [[Dmitri Zusman]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_13 A New Heap Game]''. [[CG 1998]]
* [[Aviezri Fraenkel]], [[Ofer Rahat]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_14 Infinite Cyclic Impartial Games]''. [[CG 1998]]
* [[Uri Blass]], [[Aviezri Fraenkel]], [http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/g/Guelman:Romina.html Romina Guelman] ('''1998'''). ''How Far Can Nim in Disguise be Stretched?'' [http://arxiv.org/PS_cache/math/pdf/9809/9809079v1.pdf pdf]
* [[Jacques Pitrat]] ('''1998'''). ''Games: The Next Challenge.'' [[ICGA Journal#21_3|ICCA Journal, Vol. 21, No. 3]]
* [https://en.wikipedia.org/wiki/Ronald_Stuart_Burt Ronald S. Burt] ('''1999'''). ''[http://www.springerlink.com/content/ut87478ut6402647/ Private Games are too Dangerous]''. [http://faculty.chicagobooth.edu/ronald.burt/research/PGAD.pdf pdf]
* [[Susan L. Epstein]] ('''1999'''). ''Game Playing: The Next Moves''. [[AAAI|AAAI-99]] Proceedings, [http://www.aaai.org/Papers/AAAI/1999/AAAI99-193.pdf pdf]
==2000 ...==
* [[Aviezri Fraenkel]] ('''2000'''). ''[http://link.springer.com/chapter/10.1007/3-540-45579-5_13 Virus Versus Mankind]''. [[CG 2000]]
* [[Alexander Nareyek]] ('''2000'''). ''[http://link.springer.com/chapter/10.1007/3-540-45579-5_28 Review: Intelligent Agents for Computer Games]''. [[CG 2000]]
'''2001'''
* [[Richard K. Guy]] ('''2001'''). ''Aviezri Fraenkel and Combinatorial Games''. [https://en.wikipedia.org/wiki/Electronic_Journal_of_Combinatorics Electronic Journal of Combinatorics] 8 (2). [http://www.combinatorics.org/Volume_8/PDF/v8i2i2.pdf pdf]
* [[John H. Conway]] ('''2001'''). ''[https://en.wikipedia.org/wiki/On_Numbers_and_Games On Numbers and Games]''. 2nd edition, [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters Ltd.]
* [[Elwyn Berlekamp]], [[John H. Conway]], [[Richard K. Guy]] ('''2001'''). ''[https://en.wikipedia.org/wiki/Winning_Ways_for_your_Mathematical_Plays Winning Ways for your Mathematical Plays]''. Vol. 1, 2nd edition, [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters Ltd.]
'''2002'''
* [[Richard J. Nowakowski]] (ed) ('''2002'''). ''[http://library.msri.org/books/Book42/ More Games of No Chance]''. [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press]
* [[Jaap van den Herik]], [[Jos Uiterwijk]], [[Jack van Rijswijck]] ('''2002'''). ''Games Solved: Now and in the Future''. Artificial Intelligence, Vol. 134, Nos.1-2, pp. 277-311. ISSN 0304-3975, [http://sites.google.com/site/javhar1/GamesSolved.zip zipped ps]
* [[Jeroen Donkers]], [[Jos Uiterwijk]], [[Alex de Voogt]] ('''2002'''). ''Mancala Games - Topics in Artificial Intelligence and Mathematics''. In [[Jean Retschitzki]], [[Rosita Haddad-Zubel]] (eds.) ('''2002'''). ''Step by step''. Proceedings of the 4th colloquium Board games in academia. Edition [https://en.wikipedia.org/wiki/University_of_Fribourg Universitaires Fribourg Suisse]
* [[Jean Retschitzki]], [[Rosita Haddad-Zubel]] (eds.) ('''2002'''). ''Step by step''. Proceedings of the 4th colloquium Board games in academia. Edition [https://en.wikipedia.org/wiki/University_of_Fribourg Universitaires Fribourg Suisse]
* [[Ingo Althöfer]] ('''2002'''). ''Inventing Game Variants with Computer Help''. [[7th Computer Olympiad#Workshop|7th Computer Olympiad Workshop]]
* [[Ingo Althöfer]], [[Raymond Georg Snatzke]] ('''2002'''). ''[http://link.springer.com/chapter/10.1007%2F978-3-540-40031-8_10 Playing Games with Multiple Choice Systems]''. [[CG 2002]]
* [[Michael Buro]] ('''2002'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-40031-8_19 ORTS: A Hack-Free RTS Game Environment]''. [[CG 2002]], [https://skatgame.net/mburo/ps/orts.pdf pdf]
* [[Craig A. Lindley]], [[Mirjam Eladhari]] ('''2002'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-40031-8_20 Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games]''. [[CG 2002]]
'''2003'''
* [[Ingo Althöfer]] ('''2003'''). ''Computer-Aided Game Inventing''. [https://en.wikipedia.org/wiki/University_of_Jena Friedrich Schiller University of Jena], [http://www.minet.uni-jena.de/preprints/althoefer_03/CAGI.pdf pdf]
* [[Pedro Campos]], [[Thibault Langlois]] ('''2003'''). ''[http://ilk.uvt.nl/icga/journal/contents/content26-4.htm#ABALEARN Abalearn: a Program that Learns How to Play Abalone]''. [[ICGA Journal#26_4|ICGA Journal, Vol. 26, No. 4]]
* [[Erik D. Demaine]], [[Mathematician#SHohenberger|Susan Hohenberger]], [[Mathematician#DLibenNowell|David Liben-Nowell]] ('''2003'''). ''Tetris is Hard, Even to Approximate''. [http://www.informatik.uni-trier.de/~ley/db/conf/cocoon/cocoon2003.html COCOON 2003], slides as [http://www.cs.jhu.edu/~susan/600.363/tetris.pdf Tetris is Hard: An Introduction to P vs NP] (pdf)
* [[Elwyn Berlekamp]], [[John H. Conway]], [[Richard K. Guy]] ('''2003'''). ''[https://en.wikipedia.org/wiki/Winning_Ways_for_your_Mathematical_Plays Winning Ways for your Mathematical Plays]''. Vol. 2, 2nd edition, [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters Ltd.]
* [[Elwyn Berlekamp]], [[John H. Conway]], [[Richard K. Guy]] ('''2003'''). ''[https://en.wikipedia.org/wiki/Winning_Ways_for_your_Mathematical_Plays Winning Ways for your Mathematical Plays]''. Vol. 3, [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters Ltd.]
'''2004'''
* [[Elwyn Berlekamp]], [[John H. Conway]], [[Richard K. Guy]] ('''2004'''). ''[https://en.wikipedia.org/wiki/Winning_Ways_for_your_Mathematical_Plays Winning Ways for your Mathematical Plays]''. Vol. 4, [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters Ltd.]
* [http://www.informatik.uni-trier.de/~ley/pers/hd/b/Breukelaar:Ron Ron Breukelaar], [[Erik D. Demaine]], [[Mathematician#SHohenberger|Susan Hohenberger]], [[Hendrik Jan Hoogeboom]], [[Walter Kosters]], [[Mathematician#DLibenNowell|David Liben-Nowell]] ('''2004'''). ''Tetris is hard, even to approximate''. [http://www.worldscientific.com/worldscinet/ijcga International Journal of Computational Geometry & Applications], Vol. 14
* [http://www.bewersdorff-online.de/index_e.htm Jörg Bewersdorff] ('''2004'''). ''[http://books.google.de/books?vid=ISBN1568812108 Luck, logic and white lies: The mathematics of games]''. [http://www.galois-theorie.de/pdf/luck-logic-white-lies.pdf preface and contents], [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters] <ref>[http://www.bewersdorff-online.de/index_e.htm Jörg Bewersdorff] ('''2008'''). ''Spiele aus mathematischer Sicht''. [http://www.galois-theorie.de/pdf/spiel-mathematik.pdf slides as pdf]</ref>
* [[Fernand Gobet]], [[Alex de Voogt]], [[Jean Retschitzki]] ('''2004'''). ''[http://www.psypress.com/moves-in-mind-9781841693361 Moves in Mind: The Psychology of Board Games]''. ISBN 1-84169-336-7
* [[Julio César Hernández-Castro]], [[Ignacio Blasco-López]], [[L.Javier Garcéa-Villalba]] ('''2004'''). ''Hiding Data in Games''. [[ICGA Journal#27_2|ICGA Journal, Vol. 27, No. 2]]
* [[Ingo Althöfer]] ('''2004'''). ''[http://www.sciencedirect.com/science/article/pii/S0304397503005851 Improved game play by multiple computer hints]''. [https://en.wikipedia.org/wiki/Theoretical_Computer_Science_%28journal%29 Theoretical Computer Science], Vol. 313, No. 3
==2005 ...==
* [[Cameron Browne]] ('''2005'''). ''[http://www.crcpress.com/ecommerce_product/product_detail.jsf?isbn=9781568812243 Connection Games: Variations on a Theme].'' [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters]
* [http://www.schuytema.com/ Paul Schuytema], [[Mark Manyen]] ('''2005'''). ''[http://dl.acm.org/citation.cfm?id=1199399&coll=DL&dl=GUIDE&CFID=323446539&CFTOKEN=42974541 Game Development With LUA]''. [http://www.barnesandnoble.com/s/?series_id=347068 Charles River Media Game Development], [http://www.amazon.com/Game-Development-Charles-River-Media/dp/1584504048/ref=sr_1_1?s=books&ie=UTF8&qid=1397984087&sr=1-1 Amazon.com] <ref>[https://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua (programming language) from Wikipedia]</ref>
* [[I-Chen Wu]], [[Dei-Yen Huang]] ('''2005'''). ''A New Family of k-in-a-Row Games''. [[Advances in Computer Games 11]], [http://www.connect6.org/k-in-a-row.pdf pdf]
'''2006'''
* [[Alessandro Cincotti]] ('''2006'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-75538-8_16 Counting the Number of Three-Player Partizan Cold Games]''. [[CG 2006]]
* [[Greg Aloupis]], [[Jean Cardinal]], [[Sébastien Collette]], [[Stefan Langerman]] ('''2006'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-75538-8_17 LUMINES Strategies]''. [[CG 2006]] <ref>[https://en.wikipedia.org/wiki/Lumines Lumines from Wikipedia]</ref>
* [[Mathematician#Miltersen|Peter Bro Miltersen]], [[Troels Bjerre Sørensen]] ('''2006'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-75538-8_18 Computing Proper Equilibria of Zero-Sum Games]''. [[CG 2006]]
* [[Cherif R. S. Andraos]], [[Manal M. Zaky]], [[Salma A. Ghoneim]] ('''2006'''). ''[http://link.springer.com/chapter/10.1007/978-3-540-75538-8_19 Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types]''. [[CG 2006]]
* [[Aviezri Fraenkel]] ('''2006'''). ''Nim is Easy, Chess is Hard – But Why??'' [[ICGA Journal#29_4|ICGA Journal, Vol. 29, No. 4]], [http://www.wisdom.weizmann.ac.il/~fraenkel/Papers/ICGA.pdf pdf]
* [[Mathematician#RHearn|Robert Aubrey Hearn]] ('''2006'''). ''Games, Puzzles, and Computation''. Ph.D. thesis, [[Massachusetts Institute of Technology]], advisors: [[Erik D. Demaine]], [[Mathematician#Sussman|Gerald Jay Sussman]], [http://groups.csail.mit.edu/mac/users/bob/hearn-thesis-final.pdf pdf]
* [[Jill Cirasella]], [[Danny Kopec]] ('''2006'''). ''The History of Computer Games''. [https://jillcirasella.commons.gc.cuny.edu/files/2014/05/computer_games_handout.pdf pdf]
* [[Nicolò Cesa-Bianchi]], [[Gábor Lugosi]] ('''2006'''). ''[http://homes.di.unimi.it/~cesabian/predbook/ Prediction, Learning, and Games]''. [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press]
* [[Michael Bowling]], [[Johannes Fürnkranz]], [[Thore Graepel]], [http://dblp.uni-trier.de/pers/hd/m/Musick:Ron Ron Musick] ('''2006'''). ''[https://link.springer.com/article/10.1007/s10994-006-8919-x Machine learning and Games]''. [https://en.wikipedia.org/wiki/Machine_Learning_(journal) Machine Learning], Vol. 63, No. 3
'''2007'''
* [[Michael H. Albert]], [[Richard J. Nowakowski]], [[David Wolfe]] ('''2007'''). ''[https://openlibrary.org/books/OL8690770M/Lessons_in_Play Lessons in Play: An Introduction to Combinatorial Game Theory]''. [https://en.wikipedia.org/wiki/A_K_Peters,_Ltd. A K Peters Ltd.]
* [https://en.wikipedia.org/wiki/Alvin_E._Roth Alvin E. Roth] ('''2007'''). ''Deferred Acceptance Algorithms: History, Theory, Practice, and Open Questions''. [http://www.springer.com/economics/economic+theory/journal/182 International Journal of Game Theory], Special Issue in Honor of [[Mathematician#DGale|David Gale]] on his 85th birthday, 36, March, 2008, 537-569. [http://kuznets.fas.harvard.edu/~aroth/papers/Gale%20and%20Shapley.revised.IJGT.pdf pdf]
'''2008'''
* [http://dblp.uni-trier.de/pers/hd/k/Kim:Jeffrey_Y= Jeffrey Y. Kim], [[Jonathan Allen|Jonathan P. Allen]], [http://dblp.uni-trier.de/pers/hd/l/Lee:Elan Elan Lee] ('''2008'''). ''[http://dl.acm.org/citation.cfm?id=1314222 Alternate reality gaming]''. [[ACM#Communications|Communications of the ACM]], Vol. 51, No. 2
* [[Cameron Browne]] ('''2008'''). ''Automatic Generation and Evaluation of Recombination Games'', Doctoral Dissertation, [https://en.wikipedia.org/wiki/Queensland_University_of_Technology Queensland University of Technology], [http://eprints.qut.edu.au/17025/1/Cameron_Browne_Thesis.pdf pdf] <ref>[[Ingo Althöfer]] ('''2010'''). ''Automatic Generation and Evaluation of Recombination Games''. Doctoral Dissertation by [[Cameron Browne]], Review, [[ICGA Journal#33_4|ICGA Journal, Vol. 33, No. 4]]</ref>
* [[Brian Schwab]] ('''2008'''). ''[http://search.barnesandnoble.com/Ai-Game-Engine-Programming/Brian-Schwab/e/9781584505723 AI Game Engine Programming]''. Second Edition
* [[Maria Cutumisu]], [[Michael Bowling]], [[Duane Szafron]], [[Richard Sutton]] ('''2008'''). ''Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games''. [https://www.aaai.org/Library/AIIDE/aiide08contents.php Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference], [https://webdocs.cs.ualberta.ca/~duane/publications/pdf/2008aiide.pdf pdf]
'''2009'''
* [[Daniel Andersson]] ('''2009''') ''Perfect-Information Games with Cycles''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Aarhus_University Aarhus University], advisor [[Mathematician#Miltersen|Peter Bro Miltersen]], [http://www.cs.au.dk/~koda/thesis.pdf pdf]
* [http://www.althofer.de/3-hirn-grant--fischer.html Thomas Fischer] ('''2009'''). ''Bridg-It – Beating Shannon’s Analog Heuristic''. [http://www.minet.uni-jena.de/Math-Net/reports/sources/2009/09-07report.pdf pdf]
* [[Jakob Erdmann]] ('''2009'''). ''Chanciness: Towards a Characterization of Chance in Games.'' [[ICGA Journal#32_4|ICGA Journal, Vol. 32, No. 4]]
* [[Pim Nijssen]] ('''2009'''). ''Using Intelligent Search Techniques to Play the Game Khet''. Master's Thesis, [[Maastricht University]], [http://www.personeel.unimaas.nl/pim.nijssen/pub/msc.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Khet_%28game%29 Khet (game) from Wikipedia]</ref>
* [[Richard J. Nowakowski]] ('''2009'''). ''The History of Combinatorial Game Theory''. [https://en.wikipedia.org/wiki/Dalhousie_University Dalhousie University], [http://www.eos.tuwien.ac.at/OR/Mehlmann/Andis/publ/Spielmod10/HistoryCGT.pdf pdf]
* [[Michael H. Albert]], [[Richard J. Nowakowski]] (eds) ('''2009'''). ''[https://www.goodreads.com/book/show/11519909-games-of-no-chance-3 Games of No Chance 3]''. [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press]
* [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2009'''). ''[http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5286475 Formal Analysis and Algorithms for Extracting Coordinate Systems of Games]''. [http://www.informatik.uni-trier.de/~ley/db/conf/cig/cig2009.html#JaskowskiK09 CIG 2009]
* [[Richard Zhao]], [[Duane Szafron]] ('''2009'''). ''Learning Character Behaviors Using Agent Modeling in Games''. [http://dblp.uni-trier.de/db/conf/aiide/aiide2009.html#ZhaoS09 AIIDE 2009], [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.154.5041 CiteSeerX]
* [[Maria Cutumisu]], [[Duane Szafron]] ('''2009'''). ''An Architecture for Game Behavior AI: Behavior Multi-Queues''. [http://dblp.uni-trier.de/db/conf/aiide/aiide2009.html AIIDE 2009], [https://webdocs.cs.ualberta.ca/~duane/publications/pdf/2009aiideMC.pdf pdf]
==2010 ...==
* [[Alessandro Cincotti]] ('''2010'''). ''N-player partizan games''. [https://en.wikipedia.org/wiki/Theoretical_Computer_Science_%28journal%29 Theoretical Compututer Science], Vol. 411, No. 34-36, [https://en.wikipedia.org/wiki/Digital_object_identifier doi]: [http://www.sciencedirect.com/science/article/pii/S0304397510003105 10.1016/j.tcs.2010.05.018]
* [[Julien Lemoine]], [[Simon Viennot]] ('''2010'''). ''[http://arxiv.org/abs/1008.2320 Computer analysis of Sprouts with nimbers]''. To appear in [[Richard J. Nowakowski|Games of No Chance 4]]
* [[Jakob Erdmann]] ('''2010'''). ''The Characterization of Chance and Skill in Games''. Dissertation, [https://en.wikipedia.org/wiki/University_of_Jena Friedrich-Schiller-Universität Jena], [http://www.althofer.de/erdmann-doctoral-thesis.pdf pdf] <ref>A central part of the thesis was published in: [[Jakob Erdmann]] ('''2009'''). ''Chanciness: Towards a Characterization of Chance in Games.'' [[ICGA Journal#32_4|ICGA Journal, Vol. 32, No. 4]]</ref>
* [http://ideas.repec.org/e/ple21.html Robert Leonard] ('''2010'''). ''[http://www.cambridge.org/aus/catalogue/catalogue.asp?isbn=9780521562669 Von Neumann, Morgenstern, and the Creation of Game Theory]''. From Chess to Social Science, 1900–1960
'''2011'''
* [[Donald Knuth]] ('''2011'''). ''[http://www-cs-faculty.stanford.edu/~uno/fg.html Selected Papers on Fun and Games]''. [http://web.stanford.edu/group/cslipublications/cslipublications/site/CSIN.shtml CSLI lecture notes series] 192, [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press], ISBN 978-1-57586-584-3
* [[Ingo Althöfer]] ('''2011'''). ''On Games with Random-Turn Order and Monte Carlo Perfectness''. [[ICGA Journal#34_4|ICGA Journal, Vol. 34, No. 4]]
* [[Xiaocong Gan]], [[Yun Bao]], [[Zhangang Han]] ('''2011'''). ''Real-Time Search Method in Nondeterministic Game - Ms.Pac-Man''. [[ICGA Journal#34_4|ICGA Journal, Vol. 34, No. 4]]
* [[Thorsten Ederer]], [[Ulf Lorenz]], [[Thomas Opfer]], [[Jan Wolf]] ('''2011'''). ''[http://link.springer.com/chapter/10.1007/978-3-642-31866-5_23 Modeling Games with the Help of Quantified Integer Linear Programs]''. [[Advances in Computer Games 13]]
'''2012'''
* [[Jan van Rijn]] ('''2012'''). ''Playing Games: The complexity of Klondike, Mahjong, Nonograms and Animal Chess''. Master's thesis, [[Leiden University#LIACS|Leiden Institute of Advanced Computer Science]], [http://www.liacs.nl/assets/2012-01JanvanRijn_2.pdf pdf]
* [[Abdallah Saffidine]], [[Tristan Cazenave]] ('''2012'''). ''A General Multi-Agent Modal Logic K Framework for Game Tree Search''. [[ECAI CGW 2012]]
* [[Yuichiro Sato]], [[Alessandro Cincotti]], [[Hiroyuki Iida]] ('''2012'''). ''An Analysis of Voting Algorithm in Games''. [[ECAI CGW 2012]]
* [[Gabriel Synnaeve]], [[Pierre Bessière]] ('''2012'''). ''A Bayesian Tactician''. [[ECAI CGW 2012]]
'''2013'''
* [http://www.itufak.gu.se/english/research/researchers/staffan-bjork/ Staffan Björk] ('''2013'''). ''On The Foundations of Digital Games''. [https://en.wikipedia.org/wiki/University_of_Gothenburg University of Gothenburg], [http://www.fdg2013.org/program/papers/paper01_bjork.pdf pdf] <ref>The Foundations of Digital Games covers [[Mathematician#Pascal|Blaise Pascal]], [[Mathematician#WLeibniz|Gottfried Wilhelm Leibniz]], [[Mathematician#Babbage|Charles Babbage]], [[Mathematician#Lovelace|Ada Lovelace]], [[Alan Turing]], [[John von Neumann]], [https://en.wikipedia.org/wiki/Edward_Condon Edward Condon], [[Claude Shannon]], [[Donald Michie]], and [[Donald Knuth|Donald E. Knuth]]</ref>
* [[Ulf Lorenz]], [[Thomas Opfer]], [[Jan Wolf]] ('''2013'''). ''Solution Techniques for Quantified Linear Programs and the links to Gaming''. [[CG 2013]]
* [[Abdallah Saffidine]] ('''2013'''). ''Solving Games and All That''. Ph.D. thesis, [[University of Paris#9|Université Paris-Dauphine]], advisor [[Tristan Cazenave]], [http://cgi.cse.unsw.edu.au/~abdallahs/Papers/2013/Solving%20Games%20and%20All%20That.pdf pdf] <ref>[[Dap Hartmann]] ('''2013'''). ''From to αβ to ABCD and SMAB''. Review. [[ICGA Journal#36_4|ICGA Journal, Vol. 36, No. 4]]</ref>
* [[Katja Grace]] ('''2013'''). ''Algorithmic Progress in Six Domains''. Technical report 2013-3, [https://en.wikipedia.org/wiki/Machine_Intelligence_Research_Institute Machine Intelligence Research Institute], [https://en.wikipedia.org/wiki/Berkeley,_California Berkeley, CA], [http://intelligence.org/files/AlgorithmicProgress.pdf pdf], 5 [[Games|Game Playing]], 5.1 [[Chess]], 5.2 [[Go]], 9 [[Learning|Machine Learning]]
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
* [http://people.ict.usc.edu/~pynadath/ David V. Pynadath], [[Paul S. Rosenbloom]], [http://www.ccis.northeastern.edu/people/stacy-c-marsella/ Stacy C. Marsella], [http://dblp.uni-trier.de/pers/hc/l/Li:Lingshan Lingshan Li] ('''2013'''). ''Modeling Two-Player Games in the Sigma Graphical Cognitive Architecture''. [http://dblp.uni-trier.de/db/conf/agi/agi2013.html#PynadathRML13 AGI 2013], [https://pdfs.semanticscholar.org/52e2/c826505297a17064e5f88dedcfbf0db5b60f.pdf pdf]
'''2014'''
* [[Hendrik Jan Hoogeboom]], [[Walter Kosters]], [[Jan van Rijn]], [[Jonathan K. Vis]] ('''2014'''). ''Acyclic Constraint Logic and Games''. [[ICGA Journal#37_1|ICGA Journal, Vol 37, No. 1]]
* [[Ingo Althöfer]], [http://www.math.uni-leipzig.de/~voigt/ Roland Voigt] ('''2014'''). ''[http://www.springer.com/popular/book/978-3-642-55300-4 Spiele, Rätsel, Zahlen]''. [https://de.wikipedia.org/wiki/Springer_Spektrum Springer Spektrum], ISBN 978-3-642-55301-1, [http://www.althofer.de/springer-buch.html Zusatzmaterial] (German)
* [[David W. King]] ('''2014'''). ''Complexity, Heuristic, and Search Analysis for the Games of Crossings and Epaminondas''. Masters thesis, [https://en.wikipedia.org/wiki/Air_Force_Institute_of_Technology Air Force Institute of Technology], [http://www.afit.edu/docs/AFIT-ENG-14-M-44_King.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Crossings_%28game%29 Crossings from Wikipedia]</ref>
* [[David W. King]], [[Gilbert L. Peterson]] ('''2014'''). ''Epaminondas: Exploring Combat Tactics''. [[ICGA Journal#37_3|ICGA Journal, Vol. 37, No. 3]] <ref> [https://en.wikipedia.org/wiki/Epaminondas_%28game%29 Epaminondas from Wikipedia]</ref>
==2015 ...==
* [[Cameron Browne]] (ed.) ('''2015'''). ''[http://www.cameronius.com/gapd/issues/ Game & Puzzle Design, Vol. 1, No. 1]''.
* [[Michael Hartisch]] ('''2015'''). ''Impact of Rounding during Retrograde Analysis for a Game with Chance Nodes: Karl’s Race as a Test Case''. [[ICGA Journal#38_2|ICGA Journal, Vol. 38, No. 2]] » [[EinStein würfelt nicht!]], [[Retrograde Analysis]] <ref>[http://www.althofer.de/karls-race.html Karl's Race] A Game on [[Karl Scherer|Karl Scherer's]] Alternating Tiling by [[Ingo Althöfer]], 2006</ref>
* [[Dap Hartmann]] ('''2015'''). ''That PEGs the Question: Is it a Game?'' (Review) [[ICGA Journal#38_2|ICGA Journal, Vol. 38, No. 2]] <ref>[http://www.uu.nl/staff/MMMPeeters/0 Marieke Peeters] ('''2014''') ''Personalized Educational Games - Developing agent-supported scenario-based training''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Utrecht_University Utrecht University]</ref>
* [[Ingo Althöfer]] ('''2015'''). ''Obituary: John Nash, A Beautiful Mind has Gone''. [[ICGA Journal#38_2|ICGA Journal, Vol. 38, No. 2]] » [[Mathematician#JFNash|John Nash]] <ref>[https://en.wikipedia.org/wiki/John_Forbes_Nash,_Jr. John Forbes Nash, Jr. from Wikipedia]</ref>
* [http://dblp.uni-trier.de/pers/hc/u/Uyttendaele:Philippe Philippe Uyttendaele], [[Frank Thuijsman]] ('''2015'''). ''Evolutionary Games and Local Dynamics''. [https://en.wikipedia.org/wiki/International_Game_Theory_Review International Game Theory Review], Vol. 17, No. 2
* [[Johannes Heinrich]], [[Marc Lanctot]], [[David Silver]] ('''2015'''). ''Fictitious Self-Play in Extensive-Form Games''. [http://proceedings.mlr.press/v37/ JMLR: W&CP, Vol. 37], [http://proceedings.mlr.press/v37/heinrich15.pdf pdf]
* [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2015'''). ''[http://ieeexplore.ieee.org/document/6861960/ On Learning From Game Annotations]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 7, No. 3
'''2016'''
* [[Todd W. Neller]] et al. ('''2016'''). ''Monte Carlo Approaches to Parameterized Poker Squares''. [[CG 2016]] <ref>[http://cs.gettysburg.edu/~tneller/games/pokersquares/eaai/ Poker Squares (a.k.a. Poker Solitaire, Poker Square, Poker Patience)]</ref>
* [[Johannes Heinrich]], [[David Silver]] ('''2016'''). ''Deep Reinforcement Learning from Self-Play in Imperfect-Information Games''. [https://arxiv.org/abs/1603.01121 arXiv:1603.01121]
'''2017'''
* [[Jakub Kowalski]], [[Jakub Sutowicz]], [[Marek Szykuła]] ('''2017'''). ''Regular Boardgames''. [https://arxiv.org/abs/1706.02462 arXiv:1706.02462]
* [[Noah Weninger]], [[Ryan Hayward]] ('''2017'''). ''Exploring Positional Linear Go''. [[Advances in Computer Games 15]], [https://webdocs.cs.ualberta.ca/~hayward/papers/lgo.pdf pdf]
* [[Jos Uiterwijk]] ('''2017'''). ''Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy''. [[Advances in Computer Games 15]], [https://arxiv.org/abs/1703.10678 arXiv:1703.10678]
* [[Jakub Kowalski]], [[Jakub Sutowicz]], [[Marek Szykuła]] ('''2017'''). ''Evaluating Chess-like Games Using Generated Natural Language Descriptions''. [[Advances in Computer Games 15]]
* [[Enkhbold Nyamsuren]], [[Wim van der Vegt]], [[Wim Westera]] ('''2017'''). ''[http://dspace.ou.nl/handle/1820/8004 Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning]''. [[Advances in Computer Games 15]]
* [[Keigo Kawamura]], [[Naoki Mizukami]], [[Yoshimasa Tsuruoka]] ('''2017'''). ''Neural Fictitious Self-Play in Imperfect Information Games with Many Players''. [[Conferences#IJCA2017|Computer Games Workshop at IJCAI 2017]], [http://www.lamsade.dauphine.fr/~cazenave/cgw2017/Kawamura.pdf pdf]
* [[Yasuhiko Takenaga]], [[Yo Shimada]] ('''2017'''). ''Strategies for Single-Player PuyoPuyo''. [[ICGA Journal#39_2|ICGA Journal, Vol. 39, No. 2]] <ref>[https://en.wikipedia.org/wiki/Puyo_Puyo Puyo Puyo from Wikipedia]</ref>
* [[Marc Lanctot]], [[Vinícius Flores Zambaldi]], [[Audrunas Gruslys]], [[Angeliki Lazaridou]], [[Karl Tuyls]], [[Julien Pérolat]], [[David Silver]], [[Thore Graepel]] ('''2017'''). ''A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning''. [https://arxiv.org/abs/1711.00832 arXiv:1711.00832]
* [[Johannes Fürnkranz]] ('''2017'''). ''Machine Learning and Game Playing''. in [https://en.wikipedia.org/wiki/Claude_Sammut Claude Sammut], [https://en.wikipedia.org/wiki/Geoff_Webb Geoffrey I. Webb] (eds) ('''2017'''). ''[https://link.springer.com/referencework/10.1007%2F978-1-4899-7687-1 Encyclopedia of Machine Learning and Data Mining]''. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer], [https://en.wikipedia.org/wiki/Boston Boston, MA]

=Forum Posts=
==2005 ...==
* [http://www.talkchess.com/forum/viewtopic.php?t=17338 Variants and Board Size] by [[Harm Geert Muller]], [[CCC]], October 25, 2007» [[Games#ChessVariants|Chess Variants]]
==2010 ...==
* [http://www.talkchess.com/forum/viewtopic.php?start=0&t=37634 WinBoard, exotic version] by [[Harm Geert Muller]], [[CCC]], January 15, 2011 » [[WinBoard]]
* [http://www.talkchess.com/forum/viewtopic.php?t=40635 multi-player games thoughts] by [[Daniel Shawul]], [[CCC]], October 05, 2011
* [http://www.talkchess.com/forum/viewtopic.php?t=43291 New chess variants] by [[Ferdinand Mosca]], [[CCC]], March 03, 2012 » [[Games#ChessVariants|Chess Variants]]
* [http://www.talkchess.com/forum/viewtopic.php?t=53734 for Chess-variant authors] by [[Harm Geert Muller]], [[CCC]], September 17, 2014 » [[Chess Engine Communication Protocol]], [[WinBoard]], [[XBoard]]
* [http://www.talkchess.com/forum/viewtopic.php?t=54124 XBoard and chess variants] by [[Evert Glebbeek]], [[CCC]], October 28, 2014
* [http://www.talkchess.com/forum/viewtopic.php?t=54162 UCCI2WB] by [[Harm Geert Muller]], [[CCC]], October 27, 2014 » [[Chinese Chess]] (Universal Chinese Chess Interface, UCCI)
* [http://www.talkchess.com/forum/viewtopic.php?t=54167 UCI protocol for chess variants] by [[Evert Glebbeek]], [[CCC]], October 28, 2014 » [[UCI]]
==2015 ...==
* [http://www.talkchess.com/forum/viewtopic.php?t=54906 Something from the poker domain] by [[Steven Edwards]], [[CCC]], January 09, 2015
* [http://www.talkchess.com/forum/viewtopic.php?t=56007 Most common chess variant?] by [[Stefano Gemma]], [[CCC]], April 15, 2015 » [[Games#ChessVariants|Chess Variants]]
* [http://www.talkchess.com/forum/viewtopic.php?t=56028 Game of the Generals] by [[Ferdinand Mosca]], [[CCC]], April 17, 2015
'''2016'''
* [http://www.talkchess.com/forum/viewtopic.php?t=58808 Grande Acedrex] by [[Harm Geert Muller]], [[CCC]], January 04, 2016
* [http://www.talkchess.com/forum/viewtopic.php?t=60387 New chess variant] by [[Evert Glebbeek]], [[CCC]], June 06, 2016
* [http://www.talkchess.com/forum/viewtopic.php?t=61672 Photographing Chess Clock] by [[Harm Geert Muller]], [[CCC]], October 10, 2016
'''2017'''
* [http://www.talkchess.com/forum/viewtopic.php?t=65268 The Peace-Chess Challenge] by [[Harm Geert Muller]], [[CCC]], September 24, 2017 » [[Games#ChessVariants|Chess Variants]]
* [http://www.talkchess.com/forum/viewtopic.php?t=65962 best board representation for variants (javascript) ?] by [[Mahmoud Uthman]], [[CCC]], December 10, 2017 » [[Board Representation]], [[JavaScript]]
'''2018'''
* [http://www.talkchess.com/forum/viewtopic.php?t=66364 A Chess variant with low draw rate] by [[Kai Laskos]], [[CCC]], January 19, 2018 » [[Games#ChessVariants|Chess Variants]]

=External Links=
* [https://www.game-ai-forum.org/icga-tournaments/games.php Games] played at the [[Computer Olympiad]]
* [https://en.wikipedia.org/wiki/Game Game from Wikipedia]
* [http://www.tasplay.org/about.html Association for the Study of Play (TASP)]
* [http://www.cameronius.com/games/ Cameron's Games Page] by [[Cameron Browne]]

==Type of Games==
* [https://en.wikipedia.org/wiki/Abstract_strategy_game Abstract strategy game from Wikipedia]
* [https://en.wikipedia.org/wiki/Adventure_game Adventure game from Wikipedia]
* [https://en.wikipedia.org/wiki/Alternate_reality_game Alternate reality game from Wikipedia]
* [https://en.wikipedia.org/wiki/Arcade_game Arcade game from Wikipedia]
* [https://en.wikipedia.org/wiki/Board_game Board game from Wikipedia]
* [https://en.wikipedia.org/wiki/Business_game Business game from Wikipedia]
* [https://en.wikipedia.org/wiki/Card_game Card game from Wikipedia]
* [https://en.wikipedia.org/wiki/Casino_game Casino game from Wikipedia]
* [https://en.wikipedia.org/wiki/Connection_game Connection game from Wikipedia]
* [https://en.wikipedia.org/wiki/Electronic_game Electronic game from Wikipedia]
* [https://en.wikipedia.org/wiki/First-person_shooter First-person shooter from Wikipedia]
* [https://en.wikipedia.org/wiki/Gambling Gambling from Wikipedia]
* [https://en.wikipedia.org/wiki/Game_of_chance Game of chance from Wikipedia]
* [https://en.wikipedia.org/wiki/Game_of_skill Game of skill from Wikipedia]
* [https://en.wikipedia.org/wiki/German-style_board_game German-style board game from Wikipedia]
* [https://en.wikipedia.org/wiki/Kriegsspiel_%28wargame%29 Kriegsspiel (wargame) from Wikipedia]
* [https://en.wikipedia.org/wiki/List_of_dice_games List of dice games from Wikipedia]
* [https://en.wikipedia.org/wiki/Mancala Mancala games from Wikipedia]
* [https://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively multiplayer online game from Wikipedia]
* [https://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game Massively multiplayer online role-playing game from Wikipedia]
* [https://en.wikipedia.org/wiki/Mathematical_game Mathematical game from Wikipedia]
* [https://en.wikipedia.org/wiki/Mathematical_puzzle Mathematical puzzle from Wikipedia]
* [https://en.wikipedia.org/wiki/Mind_games Mind games from Wikipedia]
* [https://en.wikipedia.org/wiki/Multi-armed_bandit Multi-armed bandit from Wikipedia]
* [https://en.wikipedia.org/wiki/Multiplayer_video_game Multiplayer video game from Wikipedia]
* [https://en.wikipedia.org/wiki/Online_game Online game from Wikipedia]
* [https://en.wikipedia.org/wiki/Paper-and-pencil_game Paper-and-pencil game from Wikipedia]
* [https://en.wikipedia.org/wiki/Pinball Pinball from Wikipedia]
* [https://en.wikipedia.org/wiki/Puzzle Puzzle from Wikipedia]
* [https://en.wikipedia.org/wiki/Real-time_strategy Real-time strategy from Wikipedia]
* [https://en.wikipedia.org/wiki/Redemption_game Redemption game from Wikipedia]
* [https://en.wikipedia.org/wiki/Role-playing_game Role-playing game (RPG) from Wikipedia]
* [https://en.wikipedia.org/wiki/Role-playing_video_game Role-playing video game from Wikipedia]
* [https://en.wikipedia.org/wiki/Shooter_game Shooter game from Wikipedia]
* [https://en.wikipedia.org/wiki/Simulation_game Simulation game from Wikipedia]
* [https://en.wikipedia.org/wiki/Simulation_video_game Simulation video game from Wikipedia]
* [https://en.wikipedia.org/wiki/Slot_machine Slot machine from Wikipedia]
* [https://en.wikipedia.org/wiki/Sports_game Sports game from Wikipedia]
* [https://en.wikipedia.org/wiki/Strategy_game Strategy game from Wikipedia]
* [https://en.wikipedia.org/wiki/Strategy_video_game Strategy video game from Wikipedia]
* [https://en.wikipedia.org/wiki/Tabletop_game Tabletop game from Wikipedia]
* [https://en.wikipedia.org/wiki/Tile-based_game Tile-based game from Wikipedia]
* [https://en.wikipedia.org/wiki/Video_game Video game from Wikipedia]
* [https://en.wikipedia.org/wiki/Wargaming Wargaming from Wikipedia]

==Sport==
* [https://en.wikipedia.org/wiki/Ancient_Olympic_Games Ancient Olympic Games from Wikipedia]
* [https://en.wikipedia.org/wiki/Chess_boxing Chess boxing from Wikipedia]
* [https://en.wikipedia.org/wiki/Chess_Olympiad Chess Olympiad from Wikipedia]
* [https://en.wikipedia.org/wiki/Memory_sport Memory sport from Wikipedia]
* [https://en.wikipedia.org/wiki/Mind_sport Mind sport from Wikipedia]
* [https://en.wikipedia.org/wiki/Mind_Sports_Organisation Mind Sports Organisation from Wikipedia]
* [https://en.wikipedia.org/wiki/Olympic_Games Olympic Games from Wikipedia]
* [https://en.wikipedia.org/wiki/Sport Sport from Wikipedia]

===Cue sports===
* [https://en.wikipedia.org/wiki/Cue_sports Cue sports from Wikipedia]
* [http://www.stanford.edu/group/billiards/index.html International Computational Billiards Championships] from [http://www.stanford.edu/group/billiards/stanfordbilliards.html Stanford Computational Billiards]

===Robot sports===
* [https://en.wikipedia.org/wiki/Robot_competition Robot competition from Wikipedia]
* [https://en.wikipedia.org/wiki/RoboCup RoboCup from Wikipedia]

==Game theory==
* [https://en.wikipedia.org/wiki/Algorithmic_game_theory Algorithmic game theory from Wikipedia]
* [https://en.wikipedia.org/wiki/Centipede_game_%28game_theory%29 Centipede game (game theory) from Wikipedia]
* [https://en.wikipedia.org/wiki/Combinatorial_game_theory Combinatorial game theory from Wikipedia]
* [https://www.ics.uci.edu/~eppstein/cgt/ Combinatorial Game Theory] by [[David Eppstein]]
* [https://en.wikipedia.org/wiki/Complete_information Complete information from Wikipedia]
* [https://en.wikipedia.org/wiki/Continuous_game Continuous game from Wikipedia]
* [https://en.wikipedia.org/wiki/Cooperative_game Cooperative game from Wikipedia]
* [https://en.wikipedia.org/wiki/Determinacy Determinacy from Wikipedia]
* [https://en.wikipedia.org/wiki/Differential_game Differential game from Wikipedia]
* [https://en.wikipedia.org/wiki/Evolutionary_game_theory Evolutionary game theory from Wikipedia]
* [https://en.wikipedia.org/wiki/Evolutionarily_stable_strategy Evolutionarily stable strategy from Wikipedia]
* [https://en.wikipedia.org/wiki/Extensive-form_game Extensive-form game from Wikipedia]
* [https://en.wikipedia.org/wiki/Folk_theorem_%28game_theory%29 Folk theorem (game theory) from Wikipedia]
* [https://en.wikipedia.org/wiki/Game_theory Game theory from Wikipedia]
* [https://en.wikipedia.org/wiki/Glossary_of_game_theory Glossary of game theory from Wikipedia]
* [https://en.wikipedia.org/wiki/Impartial_game Impartial game from Wikipedia]
* [https://en.wikipedia.org/wiki/List_of_games_in_game_theory List of games in game theory from Wikipedia]
* [https://en.wikipedia.org/wiki/Metagaming Metagaming from Wikipedia]
* [https://en.wikipedia.org/wiki/Nash_equilibrium Nash equilibrium from Wikipedia]
* [https://en.wikipedia.org/wiki/Non-cooperative_game Non-cooperative game from Wikipedia]
* [https://en.wikipedia.org/wiki/Partisan_game Partisan game from Wikipedia]
* [https://en.wikipedia.org/wiki/Perfect_information Perfect information from Wikipedia]
* [https://en.wikipedia.org/wiki/Prisoner%27s_dilemma Prisoner's dilemma from Wikipedia]
* [https://en.wikipedia.org/wiki/Pursuit-evasion Pursuit-evasion from Wikipedia]
* [https://en.wikipedia.org/wiki/Repeated_game Repeated game from Wikipedia]
* [https://en.wikipedia.org/wiki/Self-confirming_equilibrium Self-confirming equilibrium from Wikipedia]
* [https://en.wikipedia.org/wiki/Sequential_game Sequential game from Wikipedia]
* [https://en.wikipedia.org/wiki/Situation_awareness Situation awareness from Wikipedia]
* [https://en.wikipedia.org/wiki/Stochastic_game Stochastic game from Wikipedia]
* [https://en.wikipedia.org/wiki/Strategy_%28game_theory%29 Strategy (game theory) from Wikipedia]
* [https://en.wikipedia.org/wiki/Strategic_dominance Strategic dominance from Wikipedia]
* [https://en.wikipedia.org/wiki/Symmetric_game Symmetric game from Wikipedia]
* [https://en.wikipedia.org/wiki/Tit_for_tat Tit for tat from Wikipedia]
* [https://en.wikipedia.org/wiki/Unscrupulous_diner%27s_dilemma Unscrupulous diner's dilemma from Wikipedia]
* [https://en.wikipedia.org/wiki/Zero%E2%80%93sum_game Zero–sum game from Wikipedia]

==Complexity==
{{Complexity}}
==Player==
* [https://en.wikipedia.org/wiki/Gamer Gamer from Wikipedia]
* [https://en.wikipedia.org/wiki/Kibitzer Kibitzer from Wikipedia]
* [https://en.wikipedia.org/wiki/Multiplayer_game Multiplayer game from Wikipedia]
* [https://en.wikipedia.org/wiki/N-player_game n-player game from Wikipedia]
* [https://en.wikipedia.org/wiki/Player_%28game%29 Player (game) from Wikipedia]
* [https://en.wikipedia.org/wiki/Single-player_video_game Single-player video game from Wikipedia]
* [https://en.wikipedia.org/wiki/Two-player_game Two-player game from Wikipedia]

==Agents==
* [https://en.wikipedia.org/wiki/Agent-based_model Agent-based model]
* [https://en.wikipedia.org/wiki/Agent_%28economics%29 Agent (economics)]
* [https://en.wikipedia.org/wiki/Intelligent_agent Intelligent agent]
* [https://en.wikipedia.org/wiki/Multi-agent_system Multi-agent system]

==Games Scholars==
* [https://en.wikipedia.org/wiki/Robert_Charles_Bell Robert Charles Bell from Wikipedia]
* [https://en.wikipedia.org/wiki/David_Parlett David Parlett from Wikipedia]

==Workshops & Events==
===Ingo Althöfer===
{{Ingo Althöfer Reports}}
===Game Theory===
* [http://www.birs.ca/events/2008/5-day-workshops/08w5075 Combinatorial Game Theory 2008], [http://www.birs.ca/ Banff International Research Station], [https://picasaweb.google.com/richmlow/BanffInternationalResearchStation# richmlow - Picasa]
: [[Elwyn Berlekamp]], [[Noam Elkies]], [[Aviezri Fraenkel]], [[Philip Henderson]], [[Martin Müller]] et al.
* [http://www.birs.ca/events/2011/5-day-workshops/11w5073 Combinatorial Game Theory 2011], [http://www.birs.ca/ Banff International Research Station]
: [[Elwyn Berlekamp]], [[Tristan Cazenave]], [[Aviezri Fraenkel]], [[Martin Müller]] et al.

==[[Organizations]]==
* [http://iagoweb.com/docs/index International Abstract Games Organization]
* [http://ilk.uvt.nl/icga/ International Computer Games Association] » [[ICGA]]
* [http://www.igda.org/ International Game Developers Association (IGDA)] » [[François-Dominic Laramée]]
* [http://www.gamesmuseum.uwaterloo.ca/index.htm Elliott Avedon Virtual Museum of Games], [[University of Waterloo]]

==Online==
* [http://www.littlegolem.net/jsp/ Little Golem - online board games] by [http://sk.linkedin.com/in/malaschitz Richard Malaschitz]
* [http://www.edcollins.com/golem/ Little Golem - FAQ] by [http://www.edcollins.com/index.html Edward D. Collins]

==Blogs==
* [http://fivethirtyeight.com/features/designing-the-best-board-game-on-the-planet/ Designing The Best Board Game On The Planet | FiveThirtyEight] by [http://fivethirtyeight.com/contributors/oliver-roeder/ Oliver Roeder], December 31, 2014
* [http://fivethirtyeight.com/features/the-worst-board-games-ever-invented/ The Worst Board Games Ever Invented | FiveThirtyEight] by [http://fivethirtyeight.com/contributors/oliver-roeder/ Oliver Roeder], January 08, 2015
* [http://fivethirtyeight.com/features/computers-are-learning-how-to-treat-cancer-and-diabetes-by-playing-poker-and-atari/ Computers Are Learning How To Treat Cancer And Diabetes By Playing Poker And Atari | FiveThirtyEight] by [http://fivethirtyeight.com/contributors/oliver-roeder/ Oliver Roeder], January 20, 2015 <ref>[http://www.talkchess.com/forum/viewtopic.php?t=54906&start=4 Re: Something from the poker domain] by [[Adam Hair]], [[CCC]], January 20, 2015</ref>

==Misc==
* [http://www.aaai.org/aitopics/pmwiki/pmwiki.php/AITopics/MoreGames AITopics / More Games]
* [https://en.wikipedia.org/wiki/Solved_game Solved game from Wikipedia]
* [http://plato.stanford.edu/entries/logic-games/ Logic and Games (Stanford Encyclopedia of Philosophy)]
* [http://www.pnas.org/site/misc/classics5.shtml Game Theory - The Mathematics of Strategy] by [http://www.nasw.org/users/klarreich/ Erica Klarreich]
* [http://history.chess.free.fr/library.htm The Chess and Games Library] by [http://history.chess.free.fr/biographie.htm Jean-Louis Cazaux]
* [http://www.cameronius.com/games/ Cameron's Games Page] by [[Cameron Browne]]
* [http://www.digenetics.com/ Digenetics - the Evolution Has Begun]
* [http://www.geometrygames.org/TorusGames/index.html.en Torus Games] - players who master the games on the [https://en.wikipedia.org/wiki/Torus Torus] may move on to try them on the more challenging [https://en.wikipedia.org/wiki/Klein_bottle Klein bottle] <ref>[http://www.kleinbottle.com/whats_a_klein_bottle.htm Klein bottle]</ref>
* [https://en.wikipedia.org/wiki/BoardGameGeek BoardGameGeek from Wikipedia]
* [http://thebiggamehunter.com/ The Big Game Hunter | Games old and new — the history, the products, the companies and the people involved with board games, card games, skill & action games and parlor games]
* [https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life]
* [http://www.3-hirn-verlag.de/ 3-Hirn-Verlag] by [[Ingo Althöfer]], Games, Books and Software (German)
: [http://www.althofer.de/dawn-11-15.html DAWN 11/15 A game of strategy for two players, on the current asteroid mission of NASA] by [[Ingo Althöfer]]
* [https://en.wikipedia.org/wiki/Hans_Magnus_Enzensberger Hans Magnus Enzensberger] ('''1997'''). [https://en.wikipedia.org/wiki/The_Number_Devil The Number Devil] (German: Der Zahlenteufel)
: [[FILE:Zahlenteufel.jpg|none|border|text-bottom|link=https://www.hanser-literaturverlage.de/buch/der-zahlenteufel/978-3-446-18900-3/]]
* [[Videos#ChickCorea|Chick Corea]] - What Game Shall We Play Today, [https://en.wikipedia.org/wiki/Return_to_Forever_(Chick_Corea_album) Return To Forever] debut album of [[Videos#ReturntoForever|Return to Forever]], 1972, [https://en.wikipedia.org/wiki/YouTube YouTube] Video
: featuring [[Videos#StanleyClarke|Stanley Clarke]], [[Videos#FloraPurim|Flora Purim]], [[Videos#AirtoMoreira|Airto Moreira]], and [https://en.wikipedia.org/wiki/Joe_Farrell Joe Farell]
: {{#evu:https://www.youtube.com/watch?v=ZyqyROM6Shw|alignment=left|valignment=top}}
* [[Videos#Casiopea|Casiopea vs. The Square]] - Eccentric Games, [https://en.wikipedia.org/wiki/YouTube YouTube] Video
: {{#evu:https://www.youtube.com/watch?v=gnYZxdCICDw|alignment=left|valignment=top}}

=References=
<references />

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