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CG 1998

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'''[[Main Page|Home]] * [[Conferences]] * Computer and Games 1998'''

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The '''First International Conference on Computers and Games''' was held in [https://en.wikipedia.org/wiki/Tsukuba,_Ibaraki Tsukuba], [https://en.wikipedia.org/wiki/Japan Japan], November 11-12, [[Timeline#1998|1998]].

=Proceedings=
* [[Jaap van den Herik]] and [[Hiroyuki Iida]] (eds.)
: [https://link.springer.com/book/10.1007%2F3-540-48957-6 Computers and Games] <ref>[http://ilk.uvt.nl/icga/organisation/books/CG98.php Computers and Games] [http://ilk.uvt.nl/icga/organisation/books/ Books at sale at ICGA]</ref>
: First International Conference, CG 1998
: [https://en.wikipedia.org/wiki/Tsukuba,_Ibaraki Tsukuba], [https://en.wikipedia.org/wiki/Japan Japan], November 11–12, 1998
: [https://en.wikipedia.org/wiki/Lecture_Notes_in_Computer_Science Lecture Notes in Computer Science], Volume 1558, 1999
: [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer] Berlin
: ISBN 3-540-65766-5

=Lectures=
==Search and Strategies==
* [[Andreas Junghanns]], [[Jonathan Schaeffer]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_1 Relevance Cuts: Localizing the Search.]''. [[CG 1998]]
* [[Yngvi Björnsson]], [[Tony Marsland]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_2 Multi-cut Pruning in Alpha-Beta Search]''. [[CG 1998]]
* [[Dennis Breuker]], [[Jaap van den Herik]], [[Jos Uiterwijk]], [[Victor Allis]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_3 A Solution to the GHI Problem for Best-First Search]''. [[CG 1998]]
* [[Ian Frank]], [[Mathematician#DBasin|David Basin]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_4 Optimal Play against Best Defence: Complexity and Heuristics]''. [[CG 1998]]
* [[Xinbo Gao]], [[Hiroyuki Iida]], [[Jos Uiterwijk]], [[Jaap van den Herik]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_5 A Speculative Strategy]''. [[CG 1998]]
* [[Steven Willmott]], [[Julian Richardson]], [[Mathematician#ABundy|Alan Bundy]], [[John Levine]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_6 An Adversarial Planning Approach to Go]''. [[CG 1998]]

==Learning and Pattern Acquisition==
* [[Don Beal]], [[Martin C. Smith]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_7 First Results from Using Temporal Difference Learning in Shogi]''. [[CG 1998]]
* [[Michael Buro]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_8 From Simple Features to Sophisticated Evaluation Functions]''. [[CG 1998]]
* [[Takuya Kojima]], [[Atsushi Yoshikawa]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_9 A Two-Step Model of Pattern Acquisition: Application to Tsume-Go]''. [[CG 1998]]
* [[Nobusuke Sasaki]], [[Yasuji Sawada]], [[Jin Yoshimura]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_10 A Neural Network Program of Tsume-Go]''. [[CG 1998]]
* [[J. Ignacio Giráldez]], [[Daniel Borrajo]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_11 Distributed Decision Making in Checkers]''. [[CG 1998]]

==Theory==
* [[Wim Pijls]], [[Arie de Bruin]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_12 Game Tree Algorithms and Solution Trees]''. [[CG 1998]]
* [[Aviezri Fraenkel]], [[Dmitri Zusman]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_13 A New Heap Game]''. [[CG 1998]]
* [[Aviezri Fraenkel]], [[Ofer Rahat]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_14 Infinite Cyclic Impartial Games]''. [[CG 1998]]
* [[Marcel Crâşmaru]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_15 On the Complexity of Tsume-Go]''. [[CG 1998]]
* [[Bill Spight]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_16 Extended Thermography for Multiple Kos in Go]''. [[CG 1998]]

==Go, Tsume-Shogi, and Heian-Shogi==
* [[Martin Müller]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_17 Computer Go: A Research Agenda]''. [[CG 1998]]
* [[Morihiko Tajima]], [[Noriaki Sanechika]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_18 Estimating the Possible Omission Number for Groups in Go by the Number of n -th Dame]''. [[CG 1998]]
* [[Atsushi Yoshikawa]], [[Takuya Kojima]], [[Yasuki Saito]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_19 Relations between Skill and the Use of Terms]''. [[CG 1998]]
* [[Reijer Grimbergen]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_20 A Survey of Tsume-Shogi Programs Using Variable-Depth Search]''. [[CG 1998]]
* [[Hiroyuki Iida]], [[Jin Yoshimura]], [[Kazuro Morita]], [[Jos Uiterwijk]] ('''1998'''). ''[https://link.springer.com/chapter/10.1007/3-540-48957-6_21 Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi]''. [[CG 1998]]

=Reports=
* [[Ian Frank]], [[Reijer Grimbergen]] ('''1998'''). ''[http://www.fun.ac.jp/~ianf/Publications/cg98.html Report on the First International Conference on Computers and Games]''. [[ICGA Journal#21_4|ICCA Journal, Vol. 21, No. 4]]

=External Links=
* [http://www.informatik.uni-trier.de/%7Eley/db/conf/cg/cg1998.html 1. CG 1998: Tsukuba, Japan] from [http://www.informatik.uni-trier.de/%7Eley/db/index.html The DBLP Computer Science Bibliography]

=References=
<references />

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