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CG 2000

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Created page with "'''Home * Conferences * Computer and Games 2000''' '''< Prev Next >''' The '''Second International Conference on Computers and Game..."
'''[[Main Page|Home]] * [[Conferences]] * Computer and Games 2000'''

'''[[CG 1998|< Prev]] [[CG 2002|Next >]]'''

The '''Second International Conference on Computers and Games''' was held in [https://en.wikipedia.org/wiki/Hamamatsu,_Shizuoka Hamamatsu], [https://en.wikipedia.org/wiki/Japan Japan], October 26-28, [[Timeline#2000|2000]].

=Proceedings=
* [[Tony Marsland]] and [[Ian Frank]] (eds.)
: [https://link.springer.com/book/10.1007/3-540-45579-5 Computers and Games] <ref>[http://ilk.uvt.nl/icga/organisation/books/CG2000.php Computers and Games] [http://ilk.uvt.nl/icga/organisation/books/ Books at sale at ICGA]</ref>
: Second International Conference, CG 2000
: [https://en.wikipedia.org/wiki/Hamamatsu,_Shizuoka Hamamatsu], [https://en.wikipedia.org/wiki/Japan Japan], October 26 - 28, 2000
: [https://en.wikipedia.org/wiki/Lecture_Notes_in_Computer_Science Lecture Notes in Computer Science], Volume 2063, 2001
: [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
: ISBN 3-540-43080-6

=Lectures=
==Search and Strategies==
* [[Paul E. Utgoff]], [[Richard P. Cochran]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_1 A Least-Certainty Heuristic for Selective Search]''. [[CG 2000]] » [[Richard P. Cochran#LCF|LCF]]
* [[Thomas Thomsen]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_2 Lambda-Search in Game Trees - with Application to Go]''. [[CG 2000]] also published in [[ICGA Journal#23_4|ICGA Journal, Vol. 23, No. 4]], winning the 2001 [[ICGA Journal#JournalAward|ICGA Journal Award]], [http://www.t-t.dk/publications/lambda_icga.pdf preprint as pdf] » [[Lambda-Search]]
* [[Tristan Cazenave]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_3 Abstract Proof Search]''. [[CG 2000]], [http://www.lamsade.dauphine.fr/~cazenave/papers/APS-final.pdf pdf]
* [[Makoto Sakuta]], [[Hiroyuki Iida]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_4 Solving Kriegspiel-Like Problems: Examining Efficient Search Methods]''. [[CG 2000]]
* [[Thomas Lincke]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_5 Strategies for the Automatic Construction of Opening Books]''. [[CG 2000]] » [[Opening Book]]
* [[Roel van der Goot]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_6 Awari Retrograde Analysis]''.
* [[Haw-ren Fang]], [[Tsan-sheng Hsu]], [[Shun-chin Hsu]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_7 Construction of Chinese Chess Endgame Databases by Retrograde Analysis]''. [[CG 2000]]
==Learning and Pattern Acquisition==
* [[Jack van Rijswijck]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_8 Learning from Perfection: A Data Mining Approach to Evaluation Function Learning in Awari]''. [[CG 2000]], [http://sites.google.com/site/javhar1/LearningFromPerfection.pdf pdf]
* [[Robert Levinson]], [[Ryan Weber]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_9 Chess Neighborhoods, Function Combination, and Reinforcement Learning]''. [[CG 2000]], [https://users.soe.ucsc.edu/~levinson/Papers/CNFCRL.pdf pdf]
* [[Jan Ramon]], [[Tom Francis]], [[Hendrik Blockeel]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_10 Learning a Go Heuristic with Tilde]''. [[CG 2000]]
* [[Levente Kocsis]], [[Jos Uiterwijk]], [[Jaap van den Herik]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_11 Learning Time Allocation using Neural Networks]''. [[CG 2000]], [http://zaphod.aml.sztaki.hu/papers/kocsis-CG00.ps postscript]

==Theory and Complexity Issues==
* [[Wolfgang Slany]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_12 The Complexity of Graph Ramsey Games]''. [[CG 2000]]
* [[Aviezri Fraenkel]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_13 Virus Versus Mankind]''. [[CG 2000]]
* [[Richard J. Lorentz]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_14 Creating Difficult Instances of the Post Correspondence Problem]''. [[CG 2000]]
* [[Masashi Kiyomi]], [[Tomomi Matsui]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_15 Integer Programming Based Algorithms for Peg Solitaire Problems]''. [[CG 2000]]
* [[Marcel Crâşmaru]], [[John Tromp]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_16 Ladders Are PSPACE-Complete]''. [[CG 2000]]
* [[Michael Buro]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_17 Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs]''. [[CG 2000]], [https://skatgame.net/mburo/ps/amaend.pdf pdf]

==Further Experiments with Games==
* [[Ernst A. Heinz]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_18 New Self-Play Results in Computer Chess]''. [[CG 2000]]
* [[Jeff Rollason]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_19 SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching]''. [[CG 2000]], [http://www.aifactory.co.uk/downloads/SUPER-SOMA.doc Word preprint]
* [[Youhei Hori]], [[Minenobu Seki]], [[Tsutomu Maruyama]], [[Reijer Grimbergen]], [[Tsutomu Hoshino]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_20 A Shogi Processor with a Field Programmable Gate Array]''. [[CG 2000]]
* [[Reijer Grimbergen]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_21 Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi]''. [[CG 2000]]
* [[Jiefu Shi]], [[Michael L. Littman]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007%2F3-540-45579-5_22 Abstraction Methods for Game Theoretic Poker]''. [[CG 2000]]
* [[Takahisa Ando]], [[Takao Uehara]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_23 Reasoning by Agents in Computer Bridge Bidding]''. [[CG 2000]]

==Invited Talks and Reviews==
* [[Boris Stilman]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_24 Linguistic Geometry for Solving War Games]''. [[CG 2000]]
* [[Kei-ichi Tainaka]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_25 Physics and Ecology of Rock-Paper-Scissors Game]''. [[CG 2000]]
* [[Michael L. Littman]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007%2F3-540-45579-5_26 Review: Computer Language Games]''. [[CG 2000]]
* [[Martin Müller]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_27 Review: Computer Go 1984–2000]''. [[CG 2000]]
* [[Alexander Nareyek]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_28 Review: Intelligent Agents for Computer Games]''. [[CG 2000]]
* [[Itsuki Noda]], [[Ian Frank]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_29 Review: RoboCup through 2000]''. [[CG 2000]]
* [[Takenobu Takizawa]], [[Reijer Grimbergen]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_30 Review: Computer Shogi through 2000]''. [[CG 2000]]

=Reports & Reviews=
* [[Jack van Rijswijck]], [[Martin Müller]] ('''2001'''). ''The Second International Conference on Computers and Games''. [[ICGA Journal#24_1|ICCA Journal, Vol. 24, No. 1]]
* [[Dap Hartmann]] ('''2002'''). ''[http://ilk.uvt.nl/icga/journal/contents/content25-2.htm#COMPUTERS Computers and Games]''. [[ICGA Journal#25_2|ICGA Journal, Vol. 25, No. 2]] (Review)

=External Links=
* [http://www.informatik.uni-trier.de/~ley/db/conf/cg/cg2000.html 2. CG 2000: Hamamatsu, Japan] from [http://www.informatik.uni-trier.de/%7Eley/db/index.html The DBLP Computer Science Bibliography]

=References=
<references />

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