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Chess (John Krause)

435 bytes added, 14:08, 21 June 2020
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along with leading read and [https://en.wikipedia.org/wiki/PEEK_and_POKE poke] loop, to read the data and store it as executable code in [[Memory|memory]].
The program applies [[Alpha-Beta|alpha-beta]] with a [[Depth|depth]] from two to six [[Ply|plies]] depending on level 1-5, and a [[Material|material]] only [[Evaluation|evaluation]]
with {1,3,3,5,9} [[Point Value|point values]]. An improved [[8086]] version of the program for the [[IBM PC]] was published a few months later.
=Publications=
* [[John Krause]] ('''1984'''). ''[https://www.atarimagazines.com/compute/issue55/chess.php CHESS]''. [https://en.wikipedia.org/wiki/Compute! Compute!], [https://archive.org/stream/1984-12-compute-magazine/Compute_Issue_055_1984_Dec#page/n89/mode/2up Issue 055]
* [[John Krause]] ('''1985'''). ''[https://www.atarimagazines.com/compute/issue64/chess.php For IBM PC & PCjr CHESS]''. [https://en.wikipedia.org/wiki/Compute! Compute!], [https://archive.org/stream/1985-09-compute-magazine/Compute_Issue_064_1985_Sep#page/n88/mode/2up Issue 064]
=References=
[[Category:Open Source]]
[[Category:6502]]
[[Category:8086]]
[[Category:VIC-20]]
[[Category:C64]]
[[Category:Atari 8-bit]]
[[Category:Apple II]]
[[Category:PC]]
[[Category:DosEngine]]

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