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Arnold K. Griffith

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Created page with "'''Home * People * Arnold K. Griffith''' '''Arnold K. Griffith''',<br/> an American mathematician, computer scientist and AI res..."
'''[[Main Page|Home]] * [[People]] * Arnold K. Griffith'''

'''Arnold K. Griffith''',<br/>
an American mathematician, computer scientist and [[Artificial Intelligence|AI]] researcher. In the early 60s, he was affiliated with the [https://en.wikipedia.org/wiki/University_of_Florida University of Florida], where he wrote an introduction to [[Lisp]] <ref>[[Arnold K. Griffith]] ('''1962'''). ''[http://www.softwarepreservation.org/projects/LISP/mblisp/QTP_Preprint_31-Griffith-An_Introduction_to_LISP.pdf/view An Introduction to LISP]''. [http://www.qtp.ufl.edu/ Quantum Theory Project], [https://en.wikipedia.org/wiki/University_of_Florida University of Florida], [http://www.softwarepreservation.org/projects/LISP/mblisp/QTP_Preprint_31-Griffith-An_Introduction_to_LISP.pdf pdf]</ref>.
Since the mid 60s, he worked on [[Artificial Intelligence|AI]] topics within [https://en.wikipedia.org/wiki/MIT_Computer_Science_and_Artificial_Intelligence_Laboratory#Project_MAC Project MAC] at [[Massachusetts Institute of Technology|MIT]], where he defended his Ph.D. under advisor [[Mathematician#SPapert|Seymour Papert]] in 1970 on [https://en.wikipedia.org/wiki/Computer_vision computer vision], in particular on [https://en.wikipedia.org/wiki/Line_detection line] and [https://en.wikipedia.org/wiki/Edge_detection edge detection] in [https://en.wikipedia.org/wiki/Raster_graphics raster images]
<ref> [[Arnold K. Griffith]] ('''1970'''). ''Computer Recognition of Prismatic Solids''. Ph.D. thesis, [[Massachusetts Institute of Technology|MIT]], advisor [[Mathematician#SPapert|Seymour Papert]]</ref>.
His further research interests include [[Reinforcement Learning|reinforcement learning]] as applied to the static [[Evaluation|evaluation]] of the game of [[Checkers]] <ref>[[Arnold K. Griffith]] ('''1966'''). ''[http://dspace.mit.edu/handle/1721.1/5896#files-area A new Machine-Learning Technique applied to the Game of Checkers]''. [[Massachusetts Institute of Technology|MIT]], [https://en.wikipedia.org/wiki/MIT_Computer_Science_and_Artificial_Intelligence_Laboratory#Project_MAC Project MAC], MAC-M-293</ref>
<ref>[[Arthur Samuel]] ('''1967'''). ''Some Studies in Machine Learning. Using the Game of Checkers. II-Recent Progress''. [https://researcher.ibm.com/researcher/files/us-beygel/samuel-checkers.pdf pdf]</ref>, and [[Search|game tree search]].
In 1976, he published an empirical exploration of the performance of [[Alpha-Beta|alpha-beta]] <ref>[[Arnold K. Griffith]] ('''1976'''). ''[https://ieeexplore.ieee.org/document/5009198?arnumber=5009198 Empirical Exploration of the Performance of the Alpha-Beta Tree-Searching Heuristic]''. [[IEEE#TOC|IEEE Transactions on Computers]], Vol. C-25, No. 1</ref>.

=Selected Publications=
<ref>[https://dblp.uni-trier.de/pers/hd/g/Griffith:Arnold_K= dblp: Arnold K. Griffith]</ref>
==1960 ...==
* [[Arnold K. Griffith]] ('''1962'''). ''[http://www.softwarepreservation.org/projects/LISP/mblisp/QTP_Preprint_31-Griffith-An_Introduction_to_LISP.pdf/view An Introduction to LISP]''. [http://www.qtp.ufl.edu/ Quantum Theory Project], [https://en.wikipedia.org/wiki/University_of_Florida University of Florida], [http://www.softwarepreservation.org/projects/LISP/mblisp/QTP_Preprint_31-Griffith-An_Introduction_to_LISP.pdf pdf]
* [[Arnold K. Griffith]] ('''1966'''). ''[http://dspace.mit.edu/handle/1721.1/5896#files-area A new Machine-Learning Technique applied to the Game of Checkers]''. [[Massachusetts Institute of Technology|MIT]], [https://en.wikipedia.org/wiki/MIT_Computer_Science_and_Artificial_Intelligence_Laboratory#Project_MAC Project MAC], MAC-M-293
==1970 ...==
* [[Arnold K. Griffith]] ('''1970'''). ''Computer Recognition of Prismatic Solids''. Ph.D. thesis, [[Massachusetts Institute of Technology|MIT]], advisor [[Mathematician#SPapert|Seymour Papert]], [http://bitsavers.trailing-edge.com/pdf/mit/ai/aim/AITR-230.pdf AITR-230.pdf]
* [[Arnold K. Griffith]] ('''1971'''). ''Mathematical Models for Automatic Line Detection''. [[Conferences#IJCAI1971|IJCAI 1971]], [http://ijcai.org/Past%20Proceedings/IJCAI-1971/PDF/003.pdf pdf]
* [[Arnold K. Griffith]] ('''1973'''). ''[https://dl.acm.org/doi/10.1145/321738.321744 Mathematical Models for Automatic Line Detection]''. [[ACM#Journal|Journal of the ACM]], Vol. 20, No. 1
* [[Arnold K. Griffith]] ('''1973'''). ''[https://ieeexplore.ieee.org/document/1672317?arnumber=1672317 Edge Detection in Simple Scenes Using a Priori Information]''. [[IEEE#TOC|IEEE Transactions on Computers]], Vol. C-22, No. 4
* [[Arnold K. Griffith]] ('''1974'''). ''[https://www.sciencedirect.com/science/article/abs/pii/0004370274900277 A Comparison and Evaluation of Three Machine Learning Procedures as Applied to the Game of Checkers]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 5, No. 2
* [[Arnold K. Griffith]] ('''1976'''). ''[https://ieeexplore.ieee.org/document/5009198?arnumber=5009198 Empirical Exploration of the Performance of the Alpha-Beta Tree-Searching Heuristic]''. [[IEEE#TOC|IEEE Transactions on Computers]], Vol. C-25, No. 1

=External Links=
* [https://genealogy.math.ndsu.nodak.edu/id.php?id=61056 The Mathematics Genealogy Project - Arnold Griffith]
* [http://projects.csail.mit.edu/jacm/Authors/griffitharnoldk.html Arnold K. Griffith - MIT CSAIL]

=References=
<references />
'''[[People|Up one level]]'''
[[Category:Mathematician|Griffith]]
[[Category:Researcher|Griffith]]

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