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Karlo Balla

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* [http://www.talkchess.com/forum/viewtopic.php?topic_view=threads&p=490672&t=45846 Re: Move Tables - explain as if I'm five] by [[Karlo Balla]], [[CCC]], November 05, 2012 » [[Belzebub#Repetitions|Repetitions in Belzebub]]
==2015 ...==
* [http://www.talkchess.com/forum/viewtopic.php?t=57560&start=14 Re: Interesting ideas] by [[Karlo Balla]], [[CCC]], September 09, 2015 » [[B*]], [[BPIP-DFISA]], [[Monte-Carlo Tree Search]] <ref>[[Ronald L. Rivest]] ('''1987'''). ''Game Tree Searching by Min/Max Approximation''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_(journal) Artificial Intelligence], Vol. 34, 1, [http://people.csail.mit.edu/rivest/Rivest-GameTreeSearchingByMinMaxApproximation.pdf pdf 1995]</ref> <ref>[[Eric B. Baum]], [[Warren D. Smith]] ('''1995'''). ''[https://www.semanticscholar.org/paper/Best-Play-for-Imperfect-Players-and-Game-Tree-part-Baum-Warren/5838432c92c8905c7066962400c55ddc8803f11a Best Play for Imperfect Players and Game Tree Search - ; part I - theory]''. Part I - theory, with pseudocode appendix by [[Charles Garrett]]</ref> <ref>[[Yan Radovilsky]], [[Solomon Eyal Shimony]] ('''2004'''). ''Generalized Model for Rational Game Tree Search''. [https://www.cs.bgu.ac.il/~yanr/Publications/smc04.pdf pdf]</ref>
* [http://www.talkchess.com/forum/viewtopic.php?t=63126&start=40 Re: PieceLists ?] by [[Karlo Balla]], [[CCC]], February 17, 2017 » [[Table-driven Move Generation]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=2&t=67300 Leela on more then one GPU?] by [[Karlo Balla]], [[CCC]], May 01, 2018 » [[Leela Chess Zero]]

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